Fate is a copyright of
DogBone Software. Some software code appearing in Fate © 1996,
1997 3D Realms Entertainment. All other trademarks are the property of their
respective companies.If your one of the designers or programmers of this Game, we'd
love to have the source code and tools you used to make the PC
Game.
Please contact me.
This page is graphic intensive. Please be patient.
overview |
Description |
Features/Technology |
Weapons |
Items |
Enemies |
Cheat Codes |
Screenshots |
Credits
R.T.C.M. FTP
Game: Fate Demo
a.k.a. - Fate Preview
This
game was never released as a completed, Intracorp went bankrupt
a week after the demo was released.
The
beginning of the game takes place on Pymandros. You have been
captured by the Lesyrgian Troops who have come to your planet to
regain the All-Father. They are keeping you in a guarded area of
the temple for interrogation.
FATE -- a ground-breaking first person action game using the "BUILD"
engine from 3D REALMS, with exclusive enhancements.
...Comes Fate. 3D, BUILD Engine Action Gaming To Vex The Mind and
Satisfy The Trigger Finger.
Soon, it will be out of your hands.
Compliance is Strength
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Game:
- Throughout the game there are various items that
can be collected. These items may be useful as they
are, or at times need to be pieced together with
other items.
- The demo has the ability to create two full
items, a key and an auto-rocketgun.
- Super advanced A.I. which are sound sensitive
and move into compromising attack positions. Also
many are free roaming and will guard the hallways,
you can even sneak up on them.
- Has a built-in 2D inventory menu where you
select and move objects you want or piece together
with the mouse.
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Sound:
- Sound effects only no music. Uses HMI Sound
Operating System (SOS). Uses only mono sound.
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Art:
- 3D modeled artwork, very detailed.
- Vivid color palette.
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More Details:
- Uses wall texture swapping/animation for
simulated dynamic light. You can push barrels and
break sprite doors. Sprite ruble is used allot.
Physics and Particle engine in place. Breakable objects and
glass. Free roaming enemies. Overhead map, textured
or not. Some sprites are half breakable or wobble
when shot. Visible touch plates. Uses level warps to
go back an forth from one map to the other.
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Fists (Weapon 1)
-
Grenades ( "G" Key) (Hold down longer
to toss it further)
Plasma Club (Weapon 2)
-
Rocket Gun (Weapon 3)
-
Auto-RocketGun / Heavy MachGun (Weapon 4)
- You need to assemble this weapon in order to get it too work.
Takes three pieces and ammo. ALT-fire shoots Rockets.
Satchel Charge (Inventory Item) - To place, open inventory with
the ENTER Key and then hold down the left mouse button on a
charge, hit ENTER again to place the charge where you want; move
it around in a 3D environment, forward, back up and down. Then
release the mouse button.
grenades
health root
healthy broth
Juice
rocket gun ammo
auto-rocket gun ammo
plasma club
ammo
locator device - enables map mode (TAB)
Standard
Keys; Red, Blue and Yellow.
Dropped
Keys; Red, Blue and Yellow.
armor
piece of weapon 1
piece of weapon 2
piece of weapon 3
tryptych key piece 1
tryptych key piece 2
tryptych key piece 3
tryptych
completed key
Wooden Barrel; Sometimes contains helpful items. Can be pushed
around and used to stand on.
Explosive Canisters; Sometimes used to reveal secrets.
Trooper Cop - Attacks with Rocket Gun and Fists.
Alien
Goblin - Attacks with Plasma Club.
Alien
Crab - Attacks are like Plasma Club.
Soldier - Attacks with Auto Rockets.
Wall Fire Shooters.
Heavy Machine Gun Turret.
TO TOGGLE GOD-MODE ON AND OFF, HIT THE F8 key.
The best way to use God-Mode is to traverse the
levels without picking up items and keys on the board in case
you decided you want to turn it off. This way those items/keys
will remain when you need them!