NAM BUILD Game v11-07-2014 Release
8 © RTCM Corvin
Nam is copyright of Infogrames (formerly GT) NAM © 1998 GT Interactive Software Corp. All Rights Reserved. Certain
software code appearing in NAM © 1996, 1997 3D Realms Entertainment. GT is a
trademark and the GT Logo is a registered trademark of GT Interactive Software Corp.
NAM is not affiliated with 3D Realms and will not be supported by it. All other
trademarks are the property of their respective companies.
This page is graphic intensive. Please be patient.
Game: NAM aka: Napalm, Platoon II Nam (aka Napalm in selected markets) is a commercial build engine game designed by the TNT Team (now
known as Reactor4), the
makers of the Platoon TC for Duke Nukem 3D. After Platoon they immediately
started making a sequel to it, called Platoon 2. In early 1998 they were
contacted by GT Interactive, and they where asked if they would be interested in working
with them. So "NAM" was the name of the new game. GT put them to work, Platoon 2
would have more professional art and some custom source code modifications (and
a new autorun/installer) by
Matt Saettler
who was recruited by GT who wanted to put out some budget
titles. We
all know him as the progenitor of the
EDuke
project. Also U.S. Marine Sergeant Dan Snyder, who helped pioneer computer simulation training
for American troops with a Doom army mod, was a consultant on the project.
The game itself is very similar to Duke Nukem 3D. Very little was changed in regards to
controls, movement rate, physics, and con language. The only immediately noticeable change
in the game code was the removal of the remote detonator for weapon 6, which
was a pipebomb in Duke Nukem 3D and became the Grenade in NAM with a timer
detonation. You are Alan 'the Bear' Westmoreland, Marine Corps sergeant. The trouble starts on a
deadly Viet Cong raid. Here the jungle is your battleground. Your mission,
survive. NAM captures all the intensity and paranoia of jungle warfare, Fire-fights,
ambushes, booby-traps, snipers, air-strikes, anti-personnel mines, and More. Feel
the tropical heat and fear of tunnel skirmishes, paddy killing fields, swamps and thick
jungles. NAM is the first game of its kind. NAM IS WAR.
The first all action, 3D shooter to realistically bring the true experience of the Vietnam
war to life. Created with the developer of the Doom conversion for the Marine Corps.
Experience the intense action and real ambience of the Vietnam war. Employ true-to-war
tactics to survive.
DEMO: Try the Platoon TC (requires registered
Duke3D 1.3D or Atomic).
There is no actual commercial demo of NAM. PLATOON TC (1997)
- First person shooter with a Vietnam War theme.
- Free modification for the game Duke Nukem 3D.
In June '97 they started making a modification for the 3D Realms'
classic Duke3D, using the Build engine. So they set up a website and formed "TNT
Team" - first consisting of Heikki and Tuomo Korva and Lado Crnologar joining
the team in late July. Platoon TC was released in August 1997 and it became a
relatively well known mod.
NAM (Close Range Tactical Engagement) Do you
"love the smell of Napalm in the morning?" If so, chances are
that you're going to love Nam, a first person shooter from GT
Interactive Software. You play a U.S. soldier fighting the enemy
in the jungles, riverbanks, and airfields of Vietnam.
Starting off with the standard-issue Colt 45 pistol and knife
combination, you'll come across much heavier weaponry as the
game progresses, including machine guns, rocket launchers and
the always-effective grenade. The computer-controlled Vietnamese
are always cunning and the game has plenty of levels to keep you
occupied. Multiplayer support gives Nam an aspect of teamwork,
as you fight with other soldiers positioned around you and learn
important defensive tactics.
NAM uses the Duke3D Atomic Engine. There has been source
code changes to tailor to this game.
Matt Saettler is the man behind the source code update. The
hard-coded constants were altered in NAM to make the new weapons function properly (for
example, the reloading and rate of fire) Weapon 2, the pistol/m16 slot rate of fire was
changed. The HANDBOMB /pipebomb/ grenade are automatically detonated after a few
seconds
rather than remotely detonated as in Duke3D. These minor changes are customized for NAM
usage. |
Game:
- 34 Levels
- 14 Single player levels
- Co-op Levels
Co-Op simply put is where several players work together to complete single-player
missions. This is a great feature in NAM.
- 5 Fire team Levels
Fire team is a more realistic co-op game, and is intended for network play (4-8 players
recommended, but can be played 2-3 players). In this game, the players operate as a
fire team; each player given a different role in the fighting unit. What makes
Fire team
more interesting is that you only have one life. Therefore, you cannot restart the game
until the other team members have succeeded in the mission or die (press K to see how they
are doing) and if the whole team has died, start a new game by pressing ESC.
To play Fire team, you must choose 'Co-operative' as the game mode and one of the four
difficulty settings. DO NOT choose 'Monsters: None' when playing in Episodes 3 and 4. All
Fire team levels begin in a base where you can choose your role in the
fire team. Players
can choose from the following: a-gunner, grenadier, machine gunner, medic, point man,
rifle man, sniper, and squad leader. Each has different weaponry and some have special
skills (which can be used by crawling and pressing Open/Use).
Descriptions of different roles are as follows:
|
Main Weapon |
Armor |
Inventory |
Special Skill |
A-Gunner |
M16 |
100 |
- |
Drop Ammo1 |
Grenadier |
M79 |
50 |
Mine Detector |
C-4 |
Machine Gunner |
M60 |
100 |
- |
Drop Ammo2 |
Medic |
M16 |
100 |
MediKit |
Heal5 |
Point Man |
Shotgun |
100 |
- |
- |
Rifleman |
M16 |
100 |
- |
Flare |
Sniper |
Sniper Rifle |
25 |
NightVision |
More Ammo3 |
Squad Leader |
M16 |
75 |
NightVision |
Fire Mission4 |
Notes:
- A-Gunner carries extra ammo for M60 (450 rounds) which he can drop once.
- Machine Gunner carries extra ammo for M60 Machine Gun (100 rounds) which he can drop
once.
- Sniper carries extra ammo for his Sniper Rifle (20+20 rounds) which he can add two
times.
- This works only once. To target the fire mission, crawl backwards while at the target
site and press Open/Use [Z + Down Arrow + SPACEBAR]. Don't forget to move a safe distance
away or you'll be blown up with the rest of the target.
- Medic can't heal when Friendly Fire is disabled.
- 8 GruntMatch Levels
GruntMatch is a free for all every man for himself fight to the death. The number of kills
represent the score, and the person with the most kills is the winner. The number of kills
can be kept track by the status bar on the top of the screen. To subtract a kill from a
player's score (rather than adding a kill to yours), target him with grenades, the M79, or
the flamethrower. This can help narrow the scores down between the opponent and the rest
of the pack. APERS and Claymore mines also apply.
- 6 CTF Levels
In CTF, players are divied in two teams, blue and red. Arrows above players heads
indicate their teams. Both teams have the same objective: to capture the enemy flag and
take it back to their own team's banner. Once the winner is announce, you will need to go
back to the New Game menu to start a new game. When you are in CTF mode, a green flag is
visible in your inventory.
To set up a CTF game, you must choose 'GruntMatch' as the game type and one of the four
difficulty settings. All CTF levels begin in a room where players choose their team.
Everytime you die in a CTF level, you go back to that room, and you must choose your team
again. But, don't forget your team's color. A good trick to remember your team color is to
use a name like 'Elias R' or 'Barnes B'. B for blue, and R for red.
- Multiplayer Levels
- Weapon Rate of Fire System
- Morale Status Bar Indicator
- Morale effects your shooting accuracy.
- Devastating air strikes, mines, and ambushes
- US Military standard issue weapons and equipment
TOUR OF DUTY I
|
Level name |
Game mode(s) |
E1L1 |
Base Camp |
SP/COOP/GM |
E1L2 |
Assault |
SP/COOP/GM |
E1L3 |
Hill 104 |
SP/COOP |
E1L4 |
Contact Lost |
SP/COOP |
E1L5 |
Huey Down |
SP/COOP/GM |
E1L6 |
Search & Destroy |
SP/COOP |
TOUR OF DUTY II
|
Level name |
Game mode(s) |
E2L1 |
Good Morning |
SP/COOP |
E2L2 |
Village Sweep |
SP/COOP |
E2L3 |
Night Hunters |
SP/COOP |
E2L4 |
Payback Time |
SP/COOP |
E2L5 |
Casual Ties |
SP/COOP |
E2L6 |
Bloody River |
SP/COOP |
E2L7 |
Platoonium |
SP/COOP |
E2L8 |
Showdown in Saigon |
SP/COOP |
CTF and FT MAPS
|
Level name |
Game mode(s) |
E3L1 |
Beirut |
CTF |
E3L2 |
Defend |
CTF |
E3L3 |
Jungle |
CTF |
E3L4 |
Mortar Combat |
CTF |
E3L5 |
Shack |
CTF |
E3L6 |
Town |
CTF |
E3L7 |
Casual Ties |
FT |
E3L8 |
Night Hunters |
FT |
E3L9 |
Assault |
FT |
E3L10 |
Contact Lost |
FT |
E3L11 |
Search and Destroy |
FT |
GM MAPS
|
Level name |
Game mode(s) |
E4L1 |
Beirut |
GM |
E4L2 |
Chemical Factory |
GM |
E4L3 |
Command Post |
GM |
E4L4 |
Dang Street |
GM |
E4L5 |
Desert Storm |
GM |
E4L6 |
Guerilla Warfare |
GM |
E4L7 |
Mallice |
GM |
E4L8 |
Middle East |
GM |
|
CON:
- New CONS done by Tuomo Korva
- Helper Bots (Explosive Expert, Medic etc..)
- Fly overs
- First Aid (You need to stand still to bandage yourself)
|
Art:
- Some New
- Many sprites are based on art from Duke Nukem 3D, and some are the exact same tiles.
|
More Details:
- Advancements came in the form of such features as air strikes and
disarm able land mines.
These features were also present in its total conversion predecessor, Platoon.
- The BUILD Editor is not bundled on the
CD. Apparently if you don't have the Duke3D Atomic
CD, you'll need it. There is a special
Map FAQ available online.
- If you're interested in TNT latest BUILD game project
checkout the WW2GI game and the official addon; Platoon Leader. If you're interested in
Matt Saettler's latest (Build game) project head to the
Enhanced Duke Site
|
Combat Knife (weapon #1) The "Ka-Bar" is an efficient close combat weapon.
|
M16A1 5.56mm Assault Rifle (#2)
Nicknamed "The Widow-maker", the M16A1 is the standard American rifle used in
Vietnam after 1966. After 20 rounds are fired, you have to reload, giving the enemy some
time to attack. Ammo pack: 20 rounds; Max ammo: 180 |
Remington 870 Assault Shotgun (#3)
Extremely effective at point blank range, but needs reloading after every shot. From a
distance, it takes a few shots to take out an enemy. Depending how far the enemy is and at
what elevation you or the enemy are. Ammo pack: 10 shells; Max ammo: 40
|
M60 7.62mm Machine Gun (#4)
The standard lightweight machine gun used by the U.S. forces in Vietnam. Very powerful,
but uses a lot of ammo. Ammo pack: 150 rounds; Max ammo: 450 |
M72 66mm Light Antitank Weapon (#5)
A disposable anti-tank rocket launcher. A good weapon for destroying tanks and enemy
strongholds. But, it only has one rocket. Can be dangerous in close quarters. Ammo pack: 1; Max ammo: 1
|
M26A1 Fragmentation Grenade (#6)
The standard anti-personal grenade issued in Vietnam. Explodes after about 3-5 seconds of
being thrown, so that will give you a short amount of time to run. Can be dangerous in
close quarters. Ammo pack: 3 grenades; Max grenades: 6 |
M79 40mm Grenade Launcher (#7a)
The standard portable 40mm GL of the U.S. forces. Very effective at long range. Can be
dangerous in close quarters. Ammo pack: 3 grenades; Max grenades: 6 |
M14 Sniper Rifle with telescope
sight (#7b) More powerful than the M16A1. Destroys most soldiers in one shot. But, takes a small
amount of time between shots. Ammo pack: 20 rounds; Max ammo: 20 |
Rocket Launcher (#8)
This weapon has its own special features. It can only be used in Huey and Tank mode.
|
M18A1 APERS "Claymore"
Mine (#9) This mine can be mounted on walls and is detonated by a tripwire. This is very useful and
sneaky in GruntMatches. Very powerful, and covers a lot of ground. |
Flamethrower (#0)
Dangerous at close range, for both you and the enemy.
|
Inventory Items
These items you can carry around with you and use then when needed.
|
MediKit This item carries an experimental serum that is a healing agent, pain killer, and
stimulant, rolled into one. When used, it raises your health back up to 100%. The amount
that was used will be subtracted from the amount in the MediKit. For a shortcut to
use the MediKit, press the "M" key during gameplay. |
Night Vision Goggles
Theses have a distinct look. Dark brown and look like glasses. The goggles let you see in
dark areas, such as underground tunnels and when it is night outside, and makes the area
look brighter. Although, they have a limited battery life span, they but can be turned off
and on during use. What is a real great effect, is that they 'highlight' the enemies and
turn them a bright green, so you could spot one clear across the fighting field. For a
shortcut to the goggles, press the "N" key during gameplay. |
Special InventoryYou can only carry one of the
following six inventory items at a time.
|
All these items appear as a green crate in your inventory with the
heading inventory item, so keep track of what you are carrying. If you pick up a second
special item, it automatically replaces the first. The percentage signs beside the crate
in your inventory field are for classified military use only, but I am providing them for
you:
The following three items are accessed by pressing Open/Use while crawling
("Z"+"UP ARROW"+"SPACEBAR" or "Z"+"DOWN
ARROW"+"SPACEBAR"). This little maneuver is difficult to perfect and may
require practice. Try tapping Open/Use repeatedly while crawling. Trust me, you'll learn
it and get the hang of it sooner than you think. |
Trip Flare Activated on contact when you walk over it, it shoots a firework-like flare directly
upwards. It is used to signal another player in a certain location. Ammo pack: 5 units; Max flares: 5
|
APERS Mine Anti-personnel mines. If you step on one, you will hear a click (something you really
don't want to hear in the middle of the jungle. You can try and disarm it by pressing
Open/Use ("SPACEBAR"). But, of course, you only have a 50/50 chance. Ammo pack: 5 units; Max mines: 5
|
C-4 Explosive C-4 can be obtained ONLY from the Demo man AI Marine. You can pick up the C-4 after the
Demo man has placed it. After you have picked it up, to place the C-4, select it in your
inventory, go to the place where you want to use it and press Open/Use while crawling. Ammo pack: 1; Max units: 3
|
Mine Detector
This is a fairly useful item here. It will detect all mines except Claymores. When you are
a certain distance from a mine, you will hear a beeping |
12.7mm ammo for M2 Heavy Machine Gun
To use the M2 machine gun, you must have this item.
|
60mm shells for 60mm Mortar
To use the the 60mm Mortar, you must have this item.
|
Multiplayer InventoryThese items are used only
in Multiplayer. They allow you to use/become vehicles.
|
UH-1 Huey When using it, you will become the pilot of a Huey helicopter. In Huey mode, you can drop
flares by pressing Open/Use ("SPACEBAR"). You will have unlimited rockets for
the Rocket Launcher (this is where weapon #8 comes into play). To increase or decrease the
altitude, press the Jump ("A") or Duck ("Z") key. |
Tank This inventory can only be used in GruntMatch. When you activate it, you become the driver
of a tank. In tank mode, you can squash other players by driving over them. You will also
have unlimited rockets for the Rocket Launcher (weapon #8). |
AK-47 Soldier
Armed with a 7.62mm Kalashnikov assault rifle, and can be recognized by their black suits.
There normally found in large groups. |
RPD Light Machine Gun
Soldier RPD's high rate of fire makes them dangerous and can be recognized by their green shirts.
|
Satchel Bomber
A kamikaze soldier. They carry a satchel charge, there intentions are to get close enough
to you to detonate the charges. |
B-10 82mm Recoilless Rifle
A stationary enemy that fires rockets at you at a slow rate.
|
VC Sniper
Sudden death. They're usually hiding, waiting for you to advance. They could be any where
including up in trees. At night, sometimes, you can even see the laser from their rifle. |
DShK Heavy Machinegun
High rate of fire and probably the most dangerous enemy. There usually dug in or behind
decent cover. |
MiG-21 Aircraft
Appears out of nowhere from the skies and drops bombs. It is rare, but dangerous. |
T-34 Tank Dangerous ordnance, fires shells at you, and will crush you if you get too close.
|
Friendly soldiers Sometimes these advance with you and
sometimes they even actually kill a Nazi. These boys are very likely to get shot and
usually do. In some missions you are assigned to defend an area with these guys. If you
get in the path of these men there is a chance that one will try to shoot through you, not
around you to get at a German and you will get hurt. If possible stay out of their
line of fire. Sometimes it seems as though one of the men is a Benedict Arnold because he
keeps shooting me even when I get out of the way. If this happens, go ahead and shoot him.
|
Commander The commander gives you valuable information at the
beginning of most of the missions. If you did not fully hear the orders you can press
spacebar to hear them again. |
Interactive soldiers In
D-Day and Saving Private
McCurkee you have an interactive soldier. In D-Day you have a medic and Demo
man you make them follow you by pressing spacebar. Pressing z+ space makes the Demo man
place a mine or explosive. The medic will heal you when you walk up to him if you are
injured. All private McCurkee does is follow you when you try to get him to safety.
|
Artillery and Air Support Sometimes you get US artillery and
air attacks in some levels. In Defend you can call one attack by pressing space
next to the radio in the friendly trench. The air attacks in D-Day and
Atlantic
Wall hamper you more than help you. There is also an artillery barrage in
Under
Fire and Urban Rush. If you attack too soon you will die in these missions.
Hell
From Above has some artillery that hits a few enemy positions. |
Air Drops In some missions like
Defend and Mop Up
you get an air drop of ammo and you see a DC-3 fly by. The ammo crates are picked up like
all ammo and give you plenty of ammo fast. The "gooney-bird" is a most welcome
sight in Defend and Mop Up. |
Wounded Soldiers In some missions there are some wounded men.
Sometimes they don't say anything but other times they give you valuable information.
|
Dead Allies Being around the bodies of allied men decreases
your morale. |
- While playing enter the codes, use the pause key if needed.
Code |
Description |
nvagod |
God mode |
nvacaleb |
God mode |
nvashowmap |
Reveals full map |
nvablood |
Gives all weapons, ammo and items |
nvaunlock |
Unlocks a doors |
nvamatt |
Radio man follows you |
nvaclip |
Toggle clipping mode |
nvalevelxyy |
Warp to episode x, level
yy |
nvarate |
Shows framerate |
nvadebug |
Debugging mode |
Senior
Producer/Project Manager:
Dante Anderson |
Co-Authors/Concept/Design
Lado Crnologar (aka IceBreaker) - graphics, levels,
additional sounds
Heikki Korva (aka BadKarma) - con hacking, graphics,
levels, additional sounds
Tuomo Korva (aka Tuco) - con hacking, graphics, levels,
additional sounds |
Subject
Matter Expert:
Dan Synder |
Associate
Producer:
Nicholas Lavroff |
Product
Management:
Martin Currie and Tony Kee |
Music and
Sound:
Atom Ellis |
C
Programming:
Matt Saettler |
Additional
Art:
Graeme Moralee and Zak Golub |
Additional
Sound:
Scott Meadow |
Voice
Talent:
Jamal Jennings, Richard Davis, Atom Ellis and Scott Meadow |
Executive
Producer:
Greg Williams |
Photo
Credits:
Corel Corporation, The National Archives |
Tech
Support Documentation:
Jeff Siegel |
Director of
Creative Services:
Leslie Mills |
Production
Coordinator:
Liz Fierro |
Package
Design:
Vic Merritt |
Manual
Production:
Jill Pomper |
Special
Thanks:
Alan Behr, Rick Raymo, George Broussard, Sarah Mason,
Kate Christensen, Nathan Rose, John Stevens, Mike Ryder,
Scott Miller, Brian Corey, Max Taylor, Mary Steer, Jesse
Smith, Dan Harnett |
|