The witches have been destroyed in their lair on the Island of
Char! Returning to your homeland, you are greeted
with newborn hope, pride and great celebration. After the revelry,
you awaken to a dawn filled with an eerie
silence that looms in the still air. Your countrymen are gone!
The great witch, Cirae-Argoth has taken them to avenge the death of
her sister. You have only yourself and your
foolish meddling to blame. But, you are not meant to die...yet!
Alone in the land that you have fought so
fiercely to protect, you must gather your strength and use your
anger to fight for Blood Vengeance.
More power, excitement and bloody encounters with vile creatures
and vicious warriors. A greatly enhanced "Build"
engine will take you deeper into this first-person action adventure
with non-stop action and aggressive game play.

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Game:
- Jump, duck and fly in a first-person
perspective. (this is no mouse look)
- Arches, sloping floors, cathedral ceilings,
dense forests and murky crypts in a realistic 3D
rendered underworld.
- New magical and powerful Medieval weapons!
Flaming arrows, electric sword, jeweled dagger and
more.
- Mystical spells with greater powers and magical
might. Destroy, freeze and stop your enemies in
their tracks with your super-human abilities.
- Drink powerful potions for strength,
invisibility, fire resistance and more.
- Level after level of new mystifying and
intricate areas to explore. They are all part of
this innovative game
design.
- Battle in network play for up to 16 or
Head-to-head modem play.
- Most '96 Virtual Reality Head Sets, Joysticks
and 3 button mice now supported.
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Sound:
- 15 blood-curdling music tracks to choose from
and new, intense sound effects.
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Art:
- More 3D rendered malicious warriors and demons
seek you out and engage in relentless battle.
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More Details:
- Uses BUILD map format v7 rather than v6 as
Witchaven 1 and Tekwar did, Which means slopes!
Some sprites/tagged are hard coded to make sound
while walking on a bridge. There is mirrored /reflective water effects,
that ripple.
Particle engine in place. Breakable glass. The overhead map is not as
revealing as it was in WH1. Sector over Sector is
most prominent is a circular stairwell going up and
down in level 13!
- Some Bugs in v2.0c; The Strafing assignments
will not work, they corrected this in the unreleased
(now found)v2.0g patch.
The RUN MODE is kinda stuck in run only, pressing
the run mode key (shift) doesn't have any effect,
doesn't allow you to walk. You have to double tap
the CAPs Lock key to get it to work.
- The SETUP.EXE re-installs the game every time
you make a change to your sound configuration or
controls. It also requires the CD to be present for
the program to work. Use SETUP LOCAL as command line
for a workaround that doesn't require the CD.
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Fists
(Weapon 1)
- Very Short attack range. Each punch does 1 to 5 points of damage.
Dagger (Weapon 2) - Same attack range as fists.
Slashing and stabbing attacks. Enchanted dagger does double
damage.
Short Sword (Weapon 3) - Inflicts more damage
than the dagger but breaks easily.
Enchanted Short Sword - Does double the damage
of what the standard short sword does.
Morning Star (Weapon 4) - Does more damage than
the short sword and has a larger swinging radius
Enchanted Morning Star - Summons a prey seeking
firewall causing serous damage.
Broad Sword (Weapon 5) - Two different swinging
attacks, left hand attack does more than right-hand attack.
Battle Axe (Weapon 6) - Inflicts more damage
than the Broad Sword and high resistance to damage. Slow weapon
speed.
Enchanted Battle Axe - Does double damage and is
faster than the Battle Axe.
Bow (Weapon 7) - Long range attack, and never
gets damaged.
(Enchanted) Flaming Arrows - Does double damage than an
ordinary arrow.
Pike Axe (Weapon 8) - A two-handed swinging
attack does damage equal to a short sword. Overhead chopping
attack can inflict the same as a Morning Star. When more than one
Pike Axe is found, they can be thrown, and reused (picked back
up) if they miss.
Enchanted Pike Axe - Spreads into three prey
seeking axes when thrown. You can't pick up a regular Pike Axe
until the Enchanted version is used fully.
Two-Handed Sword (Weapon 9) - Two attacks, left
swing does 20 to 30 points of damage, right swing does 25 to 30.
Enchanted Two-Handed Sword - Turns creatures
into ice 25% of the time, wearing the Helmet gives 50% chance.
Halberd (Weapon 0) - Longest attack range of
melee weapons. Piercing attacks do 5 to 20 points of damage and
a swinging attack does 5 to 35. This weapon can be Enchanted as
well, doing 2x damage.
Enchanted Wells - Enchants your weapons for a
limited time and normally only once.
Damage Modifiers:
(Experience level and strength)
+1 point per experience level.
x2 (double damage) drinking a strength potion.
x2 (double damage) wearing a helmet artifact, lasts thirty
seconds.
Break Hits:
Each weapon breaks or dulls by an undisclosed number of
swings. (should be hits)
The short sword is the weakest in quality while the two handed
sword is the strongest.
Double Weapon Proficiencies:
As you gain experience you can use two weapons at the same time.
You must have the Broad Sword out and have the Dagger or Morning
Star in your inventory. The shield must not be used. (press the
S key)
in order to take advantage of this ability. A second attack will
be made
automatically in opportune times with the Morning Star or the
Dagger.
Scrolls and Spell Book
Scrolls - 5 Charges for your spell book. There is a
scroll for every spell.
Spellbook - Select your spell then use the ` key to cast spell.

Scare Spell
(F1) - Invokes deep fear into an enemy. Works on the weaker minded creatures.

Night Vision Spell
(F2) - You can see in the dark. Lasts ten seconds per experience
level.

Freeze Spell
(F3) - A Ball of energy draws heat from creatures. Making them
brittle enough that one blow will shatter them. Fire based
creatures are immune.

Magic Arrow Spell
(F4) - Launches 10 seeking energy projectiles, inflicting 20 to 40
points of damage each.

Fly
Spell (F5) - You can fly for a limited duration.

Open Doors Spell
(F6) - Opens any pentagram door that requires a key. Make sure
your facing and close to the door you wish to open.

Fireball Spell
(F7) - Incinerates all creatures within 10 feet that fail to
resist the spell.

Nuke! Spell
(F8) - Annihilates all creatures and items within 30 feet. The
most powerful witches can resist this spell.
Ankh
- Gives 250 health points.
Amulet of the Mist
- Makes you invisible for 1 minute.
Shadow Amulet
- Acts as a Scare spell for 1 minute.
Leather Armor
- 50 points of armor, looses 4 points per hit and allows only
half damage to your health. Sometimes deflects attacks
altogether.
Chain Mail
- 100 points of armor, looses 2 points per hit and allows only
1/4 damage to health. Better chance to deflect attacks.
Plate Armor
- 150 points of armor, looses 1 point per hit and allows only
1/4 damage to health. Very good chance to deflect attacks.
Crystal Staff
- Gives you 250 health points and 300 armor points that acts as
Chain Mail.
Glass Skull
- Adds one experience level.
Helmet
- Gives increased speed of your attacks, 10 points of armor and
x2 double damage for thirty seconds (Hero Time).
Horn
- Every point of damage you inflict is added to your health for
one minute.



Keys
- Four types: Black, Brass, Glass and Ivory keys. They unlock
locked doors.
Pentagram
- You must collect one then find the exit before you can move
onto the next level.
Blue Potion
- Increases your health.
Green Potion
- Gives you more strength temporarily. Allows you to do x2
double damage.
Orange Potion
- Cures poison.
Red Potion
- Immunity from fire.
Brown
Potion - Turns you invisible if your not attacking.
Adamantine Ring
- Protects as if its Plate Armor, but gives no armor points.
Onyx Ring
- Protection from missile attacks.
Sapphire Ring
- Protection from fire attacks for a limited time.
Blue
Scepter - Ability to walk on water, limited to the level you
found it on.
Yellow
Scepter - Ability to walk on lava, limited to the level you
found it on.
Quivers
- Adds to the amount of arrows you have.
Midian Shield
- Gives 50 points of armor and protects like Plate Mail. You must be using a one handed weapon to allow for the
shield. It can be damaged and rendered useless.
Ciraen
Shield - Protects longer than the Midian Shield.
Treasure Chest
- They contain something that may help you or harm you.
Horned
Skull - When the item is found Cirae-Argoth has been defeated.
Return it home to end the game.
Gold
Coins - Adds experience points.
Silver
Coins - Adds experience points.
Wooden
Barrel - They usually contain something to help you.
Rat -
They run away from you.
Willow Wisp
- Absorbs magic and life energy, attacking with a fireball blast
from a distance.
Skeleton
- They claw at you.
Orge -
Pounce on you and have meager intelligence.
Imp - Feed in packs and poison their victims,
leaving them helpless and vulnerable.
Lave Fiend
- Magical produce balls of fire.
Mino Drake
- Intelligent, stubborn and attack with a large battle axe.
Guardian - They spit hissing balls of fire.
Giryon Knight-War Hammer
- Fast attacks at close range.
Giryon Knight-Sword and Shield
- The weakest. Hard to penetrate his defenses when his shield is
up.
Giryon Knight-Two-Handed Sword
-
Argothonian Clansman-Fist
-
Argothonian Clansman-Swords Man
- Magical sword penetrates any type of Armor.
Argothonian Clansman-Throwing Axe
- Attacks magical pike axes and hurl them with both hands. When
his magic runs low he with attack with a short sword.
Ciraen Sentinel-Bare Hands
- They can summon other warriors to aid in their distress.
Ciraen Sentinel-Dual Morning Stars
- Very strong and hard to knock down.
Ciraen Sentinel-Magical Bow
- When their arrow supply runs low they rush their enemies a
point blank range.
Ciraen Sentinel-Magic User
- They attack with magic spells that cause much damage before
engaging in hand-to-hand combat.
Midian Warrior-Brown
- The weakest.
Midian Warrior-Blue
-
Midian Warrior-Purple
-
Midian Warrior-Sword and Shield
- Very Experienced with speed and defending themselves.
Midian Warrior-Halberd
- Can hurl three halberds at great distances before they rush to
engage in melee combat with sword and shield.
Midian Warrior-Magic User
- Can cast three fireball spells at a rapid pace before they
attack with sword and charge at you.
Cirae-Argoth
- Able to raise the dead, channel the forces of fire and summon
minions at will.
*Note: Press [Esc] to resume game play after the
"List type, size of actors" code is enabled.