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WITCHAVEN II BUILD Game v8-02-2014 Release 3 © RTCM Corvin , RTCM Hank
Witchaven II is a copyright of CAPSTONE. Some software code appearing in Witchaven II © 1996, 1997 3D Realms Entertainment. All other trademarks are the property of their respective companies.
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Game: Witchaven II: Blood Vengeance
a.k.a. - Witchaven 2
Witchaven II is a commercial BUILD Engine game designed by Capstone. This was the third BUILD game Capstone made and the fourth BUILD Game Released. First Witchaven, TekWar, Duke3D, then Witchaven II and the others came later.
The witches have been destroyed in their lair on the Island of
Char! Returning to your homeland, you are greeted
More power, excitement and bloody encounters with vile creatures
and vicious warriors. A greatly enhanced "Build"
Endless Game Play: New Level Editor - Create Your Own Deadly Levels!
A first-person, fantasy action slashing adventure wherein the player takes the part of Grondoval, a hero from the first game who killed the evil witch, Illwhyrin and her lair Witchaven destroyed. But shortly afterwards Grondoval is contacted by a mysterious female golden dragon named Ikethsti and tells that the vindictive great witch Cirae-Argoth, one of the most powerful of Nether-Reaches Order of Witches, has arrived to avenge the death of her sister. Her army of demons and Argothonian clansmen has abducted Grondoval's beloved princess Elizabeth and the other people of his homeland Stazhia and you'll have to fight and claw your way through fifteen huge maze-like levels filled with deathtraps in order to eventually thwart her plot. It's time for the hero to embark on an even more dangerous journey than the first, rescue the innocents, and defeat the evil witch and to capture the Horned Skull item which would then contain her evil powers until it could be destroyed. Supplementing your physical prowess in the use of weapons is a system of magic, both are needed to triumph. Collect weapons, armor, spells, potions, and other vital supplies to stay alive again in Witchaven II: Blood Vengeance.
Fists (Weapon 1) - Very Short attack range. Each punch does 1 to 5 points of damage.
Dagger (Weapon 2) - Same attack range as fists. Slashing and stabbing attacks. Enchanted dagger does double damage.
Short Sword (Weapon 3) - Inflicts more damage than the dagger but breaks easily.
Enchanted Short Sword - Does double the damage of what the standard short sword does.
Morning Star (Weapon 4) - Does more damage than the short sword and has a larger swinging radius
Enchanted Morning Star - Summons a prey seeking firewall causing serous damage.
Broad Sword (Weapon 5) - Two different swinging attacks, left hand attack does more than right-hand attack.
Battle Axe (Weapon 6) - Inflicts more damage than the Broad Sword and high resistance to damage. Slow weapon speed.
Enchanted Battle Axe - Does double damage and is faster than the Battle Axe.
Bow (Weapon 7) - Long range attack, and never gets damaged.
Flaming Arrows - Does double damage than an ordinary arrow.
Pike Axe (Weapon 8) - A two-handed swinging attack does damage equal to a short sword. Overhead chopping attack can inflict the same as a Morning Star. When more than on Pike Axe is found, they can be thrown, and reused if they miss.
Enchanted Pike Axe - Spreads into three prey seeking axes when thrown. You can't pick up a regular Pike Axe until the Enchanted version is used fully.
Two-Handed Sword (Weapon 9) - Two attacks, left swing does 20 to 30 points of damage, right swing does 25 to 30.
Enchanted Two-Handed Sword - Turns creatures into ice 25% of the time, wearing the Helmet gives 50% chance.
Halberd (Weapon 0) - Longest attack range of melee weapons. Piercing attacks do 5 to 20 points of damage and a swinging attack does 5 to 35.
Enchanted Wells - Enchants your weapons for a limited time and normally only once.
(Experience level and strength)
Double Weapon Proficiencies:
Scrolls and Spell Book
Scare Spell (F1) - Invokes deep fear into an enemy. Works on the weaker minded creatures.
Night Vision Spell (F2) - You can see in the dark. Lasts ten seconds per experience level.
Freeze Spell (F3) - A Ball of energy draws heat from creatures. Making them brittle enough that one blow will shatter them. Fire based creatures are immune.
Magic Arrow Spell (F4) - Launches 10 seeking energy projectiles, inflicting 20 to 40 points of damage each.
Fly Spell (F5) - You can fly for a limited duration.
Open Doors Spell (F6) - Opens any pentagram door that requires a key. Make sure your facing and close to the door you wish to open.
Fireball Spell (F7) - Incinerates all creatures within 10 feet that fail to resist the spell.
Nuke! Spell (F8) - Annihilates all creatures and items within 30 feet. The most powerful witches can resist this spell.
Ankh - Gives 250 health points.
Amulet of the Mist - Makes you invisible for 1 minute.
Shadow Amulet - Acts as a Scare spell for 1 minute.
Leather Armor - 50 points of armor, looses 4 points per hit and allows only half damage to your health. Sometimes deflects attacks altogether.
Chain Mail - 100 points of armor, looses 2 points per hit and allows only 1/4 damage to health. Better chance to deflect attacks.
Plate Armor - 150 points of armor, looses 1 point per hit and allows only 1/4 damage to health. Very good chance to deflect attacks.
Crystal Staff - Gives you 250 health points and 300 armor points that acts as Chain Mail.
Glass Skull - Adds one experience level.
Helmet - Gives increased speed of your attacks, 10 points of armor and x2 double damage for thirty seconds (Hero Time).
Horn - Every point of damage you inflict is added to your health for one minute.
Keys - Four types: Black, Brass, Glass and Ivory keys. They unlock locked doors.
Pentagram - You must collect one then find the exit before you can move onto the next level.
Blue Potion - Increases your health.
Green Potion - Gives you more strength temporarily. Allows you to do x2 double damage.
Orange Potion - Cures poison.
Red Potion - Immunity from fire.
Brown Potion - Turns you invisible if your not attacking.
Adamantine Ring - Protects as if its Plate Armor, but gives no armor points.
Onyx Ring - Protection from missile attacks.
Sapphire Ring - Protection from fire attacks for a limited time.
Scepter - Ability to walk on water, limited to the level you
found it on.
Quivers - Adds to the amount of arrows you have.
Midian Shield - Gives 50 points of armor and protects like Plate Mail. You must be using a one handed weapon to allow for the shield. It can be damaged and rendered useless.
Ciraen Shield - Protects longer than the Midian Shield.
Treasure Chest - They contain something that may help you or harm you.
Horned Skull - When the item is found Cirae-Argoth has been defeated. Return it home to end the game.
Gold Coins - Adds experience points.
Silver Coins - Adds experience points.
Wooden Barrel - They usually contain something to help you.
Rat - They run away from you.
Willow Wisp - Absorbs magic and life energy, attacking with a fireball blast from a distance.
Skeleton - They claw at you.
Orge - Pounce on you and have meager intelligence.
Imp - Feed in packs and poison their victims, leaving them helpless and vulnerable.
Lave Fiend - Magical produce balls of fire.
Mino Drake - Intelligent, stubborn and attack with a large battle axe.
Guardian - They spit hissing balls of fire.
Giryon Knight-War Hammer - Fast attacks at close range.
Giryon Knight-Sword and Shield - The weakest. Hard to penetrate his defenses when his shield is up.
Giryon Knight-Two-Handed Sword -
Argothonian Clansman-Fist -
Argothonian Clansman-Swords Man - Magical sword penetrates any type of Armor.
Argothonian Clansman-Throwing Axe - Attacks magical pike axes and hurl them with both hands. When his magic runs low he with attack with a short sword.
Ciraen Sentinel-Bare Hands - They can summon other warriors to aid in their distress.
Ciraen Sentinel-Dual Morning Stars - Very strong and hard to knock down.
Ciraen Sentinel-Magical Bow - When their arrow supply runs low they rush their enemies a point blank range.
Ciraen Sentinel-Magic User - They attack with magic spells that cause much damage before engaging in hand-to-hand combat.
Midian Warrior-Brown - The weakest.
Midian Warrior-Blue -
Midian Warrior-Purple -
Midian Warrior-Sword and Shield - Very Experienced with speed and defending themselves.
Midian Warrior-Halberd - Can hurl three halberds at great distances before they rush to engage in melee combat with sword and shield.
Midian Warrior-Magic User - Can cast three fireball spells at a rapid pace before they attack with sword and charge at you.
Cirae-Argoth - Able to raise the dead, channel the forces of fire and summon minions at will.
*Note: Press [Esc] to resume game play after the "List type, position of actors" code is enabled.
Witchaven II Credits