internal-author-board v12-19-2014 Release 12
© RTCM Corvin
Introduction
Community Authors |
Source Code Credits
This document is to display the names of authors in the
community that have developed special effects.
If you have an effect that you have created or perfected and wish to be on this chart of
heroes, please contact me with your example of work or a link where I can find it in the
e-mail, please provide some text explaining the effect.
I ask that the authors and community to review the charts below.
If you have information I can add, I would appreciate an e-mail. Title the
subject "RTCM Author Board" Also please inform me of any errors.
Effects may be from any given game that have been achieved with TCs/Cons/Maps/Art/Utils/Externals.
Currently this page only lists Duke3D, however if your still
working on one of the other BUILD Games without source code, please let me know
your achievement(s). EDuke will not be covered do to the fact that EDuke is much easier to create an endless
amount of effects.
Author names are presented in order of advancement from the original author,
typically only three authors will be shown unless there's a major
advancement with the particular effect.
Conformation of each effects was done by the authors sending in there examples and
explaining them in detail. When authors had moved on and unreachable there effects where
examined during the early development of RTCM when we found many of the authors products.
Version |
Advanced Effect |
"Inventors" |
1.3 |
True Ladders |
James Ferry |
1.3 |
True Flame Throwers |
James Ferry |
1.3 |
Transparent Water/Looking out of |
James Ferry |
1.0 |
Room over Room (w/sprites) |
Duke Team |
1.3 |
Prox mines |
unknown, Corv |
1.3 |
Hurt levels |
Jordan Gans, Corv |
1.3 |
Zoom View(1 step) |
Conan/TerminX, James Ferry |
1.3 |
Foot Steps |
Roope Paakkonen, Corv, nyk |
1.3 |
Alt/Deactivate internal key flags |
James Ferry |
1.3 |
Basic Particle "code" |
?, Conan |
1.3 |
by-Pixel-height (build) |
Jens Ådne Rydland |
1.3 |
Scuba Mask full screen: uses the scuba mask
graphic. You just have to use a bigger image to get it to mirror
correctly. |
TerminX |
1.3 |
Sprite Overlay (Could be use for sniper
crosshairs) |
nyk, Conan |
1.3 |
Multi-frame skies w/o changing defaults: If you
use a multiframe sky and a standard sky in the same level, you'll either
get the standard sky repeating, or the multiframe sky behaving as a
single frame sky. So depending on which is the most recently modified
sector, you can make multiframes not repeat or reg skies repeat. |
Usurper |
1.3 |
CTF, KoH, Team, DM True Coding |
nyk |
1.3 |
Trip Flare |
Bad Karma |
1.3 |
ARTILLERY |
Bad Karma |
1.4 |
Variable Sub Way Speeds |
TerminX |
1.3 |
Lighting Effects "glare" |
James Ferry, James Tan |
1.3 |
External Weapon Holding Appearance |
James Ferry |
1.5 |
Enemy Cone Vision/ Forward looking |
James Tan |
1.5 |
Smart Doors |
James Tan |
1.3 |
Transparent Water Simulated In/out |
James Tan |
1.5 |
LEVITATION: All inventory, ammo, and weapons will levitate toward you |
Garrp/Wumpus |
1.3 |
Trigger wire |
James Ferry |
1.5 |
Neck snapping |
James Tan |
1.3 |
Controllable Slopes (ramps) |
C3PO |
1.0 |
Simulated 3D Art |
Usurper, W0rm |
1.3 |
Grappling Hook |
Jezreel, James Ferry |
1.0 |
Transparent fire |
Duke Team |
1.0 |
Fog (w/sprites) |
? |
1.3 |
Weather/Snow/Blizzards/Rain |
?-Nuclear Winter team |
1.5 |
Over Head Messages EX:Quake |
Michael Clark |
1.3 |
Character Classes |
Ivan Petrosevic |
1.3 |
Burst Into Flames That Go Out When You Jump In Water! |
GraniteMan |
1.3 |
Have Sub Fights And Copcar Fights! |
GraniteMan |
1.3 |
Become Steroids Invisible With A Flash Of Light! |
GraniteMan |
1.3/1.5 |
Multiplayer Skin/Object Chooser |
Garrp, Wumpus |
1.3 |
Multiplayer Skin |
Jos' Ignacio Rodr guez |
1.3 |
Map Display Tracking Marker |
nyk, Conan |
1.3 |
Alt/Deactivate internal snd flags |
nyk |
1.3 |
In Game Purchasing |
Jezreel, James Ferry |
1.5 |
Advance Particle "engine" |
Cyborg/Conan |
1.3 |
by-Pixel-height(util) |
James Ferry |
1.3 |
Two Character (FONT) Sets "fix" |
TerminX |
1.3 |
Full Bright colors for the NVG actor palette: to
make them visible from far away, looks good for the Infrared. |
TerminX |
1.5 |
CTF "con code" |
Bad Karma, Conan, Mighty7 |
1.3 |
CTF "advanced code" |
James Ferry |
1.3 |
Fly overs |
Bad Karma |
1.3 |
Variable running speeds
Elaborate nests of ifpinventory commands,
Setting the player's default run speed to a low value,
and then giving the player tiny boosts of steroids at certain times,
depending on how much the player is holding.
Some of the inventory slots are used as variables in combination
to try to track how much the player is holding. |
James Ferry |
1.3 |
Man Traps |
James Ferry |
1.3 |
Simple surface Damage |
James Ferry |
1.3 |
Ammunition levels |
?, James Ferry |
1.3 |
Zoom IN |
Conan/TerminX,
James Tan |
1.5 |
True Environment gas mask |
James Tan |
1.3 |
All of the inventory, ammo, and weapons may be kicked around, and broken. |
Garrp/Wumpus |
1.5 |
NEW AUTOMATED SHOOTERS:
Several types of Anti-grav (floating) automated shooters sector-based shooters:
laser, shotgun, chaingun, rpg, shrinker, freezer.
They have three movement modes (stationary, oscillate, follow)
which may be set by palette number in build. |
Garrp/Wumpus |
1.5 |
ATTACK BLOOD: the blood of some aliens can sometimes remain animate
even
outside the body. |
Garrp/Wumpus |
1.5 |
MIND CONTROL: The mind control aspects of the weapon offer a whole
new
realm of fun to duke suddenly you can MAKE AN ALIEN DO YOUR BIDDING. |
Garrp/Wumpus |
1.3 |
Enemy Rounds Eject-visual |
research in progress |
1.3 |
mines, Anti personnel mines |
Bad Karma, James Ferry |
1.5 |
Toxic Air Sectors |
James Tan |
1.3 |
Dynamic RGBW Lights |
Cyborg |
1.3 |
True Skin Charactor Chooser |
Mighty 7 |
1.5 |
falling/water deaths to LIZTROOP, PIGCOP, OCTA, LIZMAN, COMMANDER,
DRONE |
Garrp/Wumpus |
|
Thanks goes to them for releasing and or preparing the
source code for release.
DOS BUILD
Game
Ken Silverman |
DOS Duke3D v1.5
Charlie Wiederhold
NOTE: If it wasn't for Charlie
taking up the task of preparing the src, we never would have gotten it. |
DOS Shadow Warrior
Charlie Wiederhold |
DOS EDuke 2.0/2.1
Matt Saettler
NOTE: 3DR said; The only reason
the source code was released to Matt is because he asked,
not because the fans
asked. |
DOS Tekwar
Les Bird |
DOS Witchaven
Les Bird |
DOS Witchaven II
Les Bird |
DOS Corridor 8
Les Bird |
|