Packaged Saved Game v7-18-2001 Release 3 © RTCM Corvin
Introduction | Saved Game File | Possible Usage | Tech Notes | Examples
Introduction
The .sav file is one of the most powerful features and resources available with the stop game. Not only can you save a game in progress (anywhere in the game) you can also use it for archiving small mods and maps. In result you can actually add "features" to the game expanding the capabilities of the SAVE and LOAD Game functions.
A Saved(.sav) Game File
Upon saving a game to 1 of the 10 slots available, The file will retain:
Its more or less the same as pausing your game, and returning to it, At the same exact location/settings you left off at.
Possible Usage
Presented here are many useful features you can use to enhance your games Save and load functions.
10 Favorite Maps: You can "install" 10 maps/con sets permanently, be it reg. maps or user levels. This is useful for staying in the game and picking your levels at will. This procedure completely avoids the use of the setup front-end and any command line switches, and you don't have to exit the game. 100 Favorite Maps: Modifying the User.con by replacing the names of the levels and then taking a snapshot( a sav. game) Upon load you will beable to access 100 levels without exiting the game. Map Recovery: Any game you save. It also saves the current map. With this in mind you can extract the saved map. Instant Action Usage: If your a mod or conversion creator, you can package a set of cons and a
map into a single saved(.sav) file and title them Instant Action1 , 2, etc. These Instant
Action Demo's can be a featured level with no exits or a single exit that would simple end
the level and return the player to the menu. Such it would provide instant action under
the control of the conversions creator. Interactive Demo Usage: This is pretty much the same as Instant Action usage above, BUT you
distribute these before releasing your Conversion. Using with Standard/restored original CONs: Upon loading a packaged saved game, the cons within the .sav file will be loaded. This allows you to use different cons per map, and saves you exiting the game and replace the cons manual with another effect you may want. Using with DNSCOTTY: The DNSCOTTY level warp cheat CAN be used to access another level with the maps located in the episodes. The CONs from the saved game will stay loaded.
Technical Notes about Saved Game Files
-There is no specific file format.
Examples
Try Greg Fox's DeathTrap package in the Duke3D Map download section.
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