; |
rem or remarked line. These lines are ignored, they are not read.
You can add your own Reminders by using this character ; the semi-colon
|
[Setup]
;Setup File for Duke Nukem3D
SetupVersion = "#.#"
;Setup File for Shadow Warrior
SetupVersion = "1.2"
;Setup File for Redneck Rampage
SetupVersion = "1.0"
;Setup File for Blood
SetupVersion = "1.10" |
Your version of Duke3D-Setup
Possible values 1.0, 1.1, 1.3d or 1.4 (No 1.5 - setup.exe was not updated)
Your version of SW Setup Program
Possible values ?, ?, 1.2
Your version of RR Setup Program
Possible values ?, ?, 1.0Your version of Blood Setup Program
Possible values ?, ?, 1.10
|
[Screen Setup]
;
;ScreenMode |
List of Available Screen modes. Remarked for reminder
This will allow you to use any standard Vesa or Chained video mode.-The only Mode
you'll need these days is 1- Vesa 2.0
-The other modes are used for older systems, anything around or before '96. Even then you
can use a emulated or virtual Vesa 2.0 driver (Such as Univbe 5.x or Scitech) to bring
your card up to performance
-BUILD games use 2D mode only and does not support any of the 3D video accelerator cards
directly (Vesa 2.0 is Built into Vesa 3.0 on newer cards). However 3D cards normally
include advanced performance standards, meaning the newer cards will benefit your 2D mode
game.
|
; - Chained - 0 |
Similar to SCREEN BUFFERED, Fixed at
320x200.
Some games may have Mode-X (unchained) available like 320x240.
*Need more information.*
|
; - Vesa 2.0 - 1 |
The Best setting for High-Res, Your video card Must have Vesa2.0 or
emulated drivers. 600x480, 800x600, 1024x768 and up. Should work with best quality Vesa 3.0 cards.
If you have an option in with Vesa 3.0 card, experiment by using Vesa 2.0 first.
|
; - Screen Buffered - 2 |
At Lower Resolution this is used. Frame Rate is Very High. Game
defaults at 320x200
|
; - Tseng optimized - 3 |
Similar to S3 optimized
(A screen buffer) Fixed at 320x200
|
; - Paradise optimized - 4 |
Similar to S3 optimized
(A screen buffer) Fixed at 320x200
|
; - S3 optimized - 5 |
Basically this is used for (older
than S3 Trio64) S3 chipset video cards
(A screen buffer) Fixed at 320x200
|
; - RedBlue Stereo - 7 |
At lower resolutions you can use a pair of Red/Blue
3D glasses for stereoscopic viewing (The old Card board type.) One eye red (Left) and one
eye blue (Right) Held weapons remain unaffected, sprites remain flat. This was a feature
that was never really finished in Duke3D, however the code remained in the game, See LameDuke.
3D VISION **A 3D experience with special glasses
|
; - Crystal Eyes - 6 |
Crystal Eyes and NuVision VR headgear for 3D viewing, without
interlace or page flipping
-Jofis
LCD-Shutter Page, There are many other LCD and virtual headgear that are compatible or
specifically designed for Duke and some BUILD games.
Used also with Cardboard Glasses:
3D with Red/Blue or Red/Green images are black and
white.
|
;
;ScreenWidth passed to engine
;ScreenHeight passed to engine
; |
These two lines are just reminders...
-With these settings you can get any screen resolution to work with your
game provided
your video card supports all the modes that you want to use.
* SVGA modes in the game (640x480) and up. May require a Pentium 133 or above.*
-If you have Univbe 5.x(Its on the game CD) then this should give you an abundance of
extra graphics modes to use if you don't have it then you can get the latest version from Scitech
Software.
|
ScreenMode = x |
Indicates which above [Screen Setup] will be used.
|
ScreenWidth = xxx
ScreenHeight = xxx |
Resolution X and Y values (Read by Game.exe)
300 x 200 is default
If running at 640X480 and the game is just a bit jerky, try 640X400.
This mode uses 17% less data per screen than 640X480, and does not look noticeably
different.800x600 will help clear-up distant sprites and
there details. It will not "clean up" the pixeled look at close range.
1024x768 is probably the max you'll ever need, but
most games are capable of going much higher. Keep reading...
To take full advantage of a Mod that uses High-res Sprites and
Textures, Increasing this value. With the combination of High Res
Textures/Sprites and the increase resolution, the images will be
sharper. Try 1280x1024 or the max: 1600x1200
|
Shadows = x |
Turns actor shadows (Shadows that actually move) in the game On(1)
or Off(0). You'll only get noticeable performance gain on low end machines (386 and 486)
w/shadows off. Or on mods or conversions that push the games code too far.
Note: Shadow Warrior .CFG file
lists this farther down in the [Options] section.
|
Environment = "" |
Part of the password area for Adult Mode.
Its off now.
|
Detail = x |
Detail level in game, Pixel Level On(1) Off(0)
You'll only get noticeable fps performance gain on low end machines (386 and 486) w/detail
off.
Note: Shadow Warrior does not have this option.
Note: Blood has a sliding
value for this listed under [Options] as Detail = x
|
Tilt = x |
Automatic Slope Look?? Screen tilt (When you die the screen will simulate you falling and
spin to see who killed you) On(1) Off(0) Turning this off will only benefit a 386
and 486. It will decrease the load on the system.
The Resolution will drop temporally.
Note: Shadow Warrior .CFG
file lists this farther down in the [Options] section, as Tilting = x
Note: Blood has a value for
this listed under [Options] as SlopeTilting = x
|
Messages = x |
Turns message On(1) and Off(0),
They appear at the top when playing.
Note: Shadow Warrior .CFG file
lists this farther down in the [Options] section
|
Out = x |
The switch for Adult Mode,
LOCK(1) and UNLOCK(0)
Note: Shadow Warrior .CFG file
doesn't have this.
|
ScreenSize = x |
The actual size of viewable playing area, does not effect the
Status Bar.
Smaller Screen size increases Frame Rate (Smooth) and demands less from your video card and
CPU. You will get noticeable performance gain on low-end machines.
Min Value: 0 Max Value:
64
Its best to edit this during the game with the F9 and F10 keys where you can see the
performance. The values are raised by 4; 0-4-8-12-etc...
Note: Shadow Warrior .CFG file
lists this farther down in the [Options] section, as BorderNum = x
(Default is 2) and BorderTile = x (Default is 0)
Note: Blood .CFG file lists this as
Size = x
|
ScreenGamma = xx |
Contrast and Brightness mix for your monitor. Default = 60
Max = 0 Min = 63 Use the F11 key during a game to set your display.
This is useful on older monitors/video cards that lack such adjustments. To much Gamma
will give you a washed out look. In game values 0 to 28
Note: The value in the user.con (visibility) effects Brightness only, sometimes
referred to "fog of war"-How far you can see. This is different from the Screen
Gamma Level. Note:
Shadow Warrior .CFG file lists this farther down in the [Options]
section, as Brightness = x (Default is 0)
Note: Blood .CFG file lists this as
Gamma = x
|
|
|
[Sound Setup] |
These are your Sound Card settings
.wav .voc and .midi sound files are used
|
FXDevice = xx |
Sound Card Type
Default = 13 (Value Used by setup and game.exe)
Possible Values;
0 - A type of Sound Blaster card
1 - Pro Audio Spectrum
2 - Sound Man 16
6 - SB AWE 32
8 - SoundScape
9 - Gravis Ultrasound
10 - Disney Sound Source
11 - Tandy Sound Source
12 - (PC-Speaker, Code is not implemented)
13 - No device
|
MusicDevice = xx |
Sound Card Type
Default = 13 (Value Used by setup and game.exe)
Possible Values;
13 -; No device
12 -; (PC-Speaker, Code is not implemented)
11 -; Tandy Sound System
10 -; Disney Sound System
9 -; Gravis Ultra Sound
8 -; Ensoniq Soundscape
7 -; WaveBlaster
6 -; SB AWE 32
5 -; Sound Canvas
4 -; General Midi
3 -; Adlib
2 -; Sound Man 16
1 -; Pro Audio Spectrum
0 -; Sound Blaster Device
Some systems require this to be set to its own value
(rather than the same as your FXDevice.)
|
FXVolume = xxx |
Snd Volume
0 to 200+(1.3d)
0 to 220+(Atomic, Duke1.4/1.5) |
MusicVolume = xxx |
Music/midi Volume 0 - 200+ |
NumVoices = x |
Number of Sounds; .voc or .wav format allowed to play at once.
Default = 8 (Try 32 or 64) |
NumChannels = x |
Mono(1) usually 8-bit or Stereo(2) usually 16-bit |
NumBits = x |
How many Bits your sound card supports, normal values are 8bit or
16bit A value of 16 would give you 8-bits on the left and 8-bits on the
right -Hi-Q Stereo sound!
|
MixRate = 11000 |
Digital(.wav or .voc) Sampling Rate Default = 11000
Standard Values: 11025 / 22050 / 32100 / 44100
Decreasing the Sample rate will decrease the demand on your system,
especially with
systems where the video and snd cards don't know how to share resources effectively.
Lowering the sample rate will also decrease the snd quality.
If your system is using original system speakers or low quality speakers, reducing
the sampling rate wouldn't noticeable effect quality loss and is ideal. If your system is
fast and has self-powered speakers, upping the quality to 22050 or 44100 will give a nice
sounding game. (Most sounds in the original Duke3D game use a max of 11025 sampling per sound.)
|
MidiPort = 0x330 |
Where or which port to playback from. Most cards will us the 330
standard value.
|
BlasterAddress = 0x220 |
Address of your SoundBlaster compatible card.
(The Most
likely value
is shown.)
|
BlasterType = 2 |
Version of your SB card. This is only used when you have a value of 0
for a Sound Device (A Sound Blaster Card.)
Types1 - SoundBlaster
2 - SoundBlaster 2(new)
3 - SoundBlaster Pro
4 -
5 -
6 -
|
BlasterInterrupt = 7 |
IRQ (The mostly likely default is shown,
sometimes a value of 5 works.)
|
BlasterDma8 = 1 |
Eight Bit sound playback DMA channel (mono) Value 1
(most likely value shown)
|
BlasterDma16 = 5 |
Sixteen Bit sound playback DMA channel (stereo) Value= 1 or 5
(most likely value shown)
|
BlasterEmu = 0x620 |
SB Emulation port or address. Typically used with AWE32 type sound
cards.
|
ReverseStereo = 0 |
Switch Left and Right, YES(1) NO(0)
|
SoundToggle = x |
Game snds for .wav and .voc files. On(1)/Off(0)
Note: Shadow Warrior .CFG file
lists this farther down in the [Options] section,
as FxOn = x
|
VoiceToggle = x |
Duke Talk On(1)/Off(0)
Note: Shadow Warrior .CFG file
lists this farther down in the [Options] section,
as Talking = x
|
AmbienceToggle = x |
Ambience snd On(1)/Off(0)
(Echo and Reverb are generally added internally to these types of sounds)
Note: Shadow Warrior .CFG file
lists this farther down in the [Options] section, as Ambient = x
|
MusicToggle = x |
Midi Snd On(1)/Off(0)
Note: Shadow Warrior .CFG file
lists this farther down in the [Options] section, as MusicOn = x
|
CDVolume = 255 |
Blood's CD volume setting, default value shown.
|
|
|
[KeyDefinitions] |
You can Remap your keyboard to your liking!
Best method would be to do it from setup.exe
The actions can have duplicate keys and/or joystick, mouse buttons.
However you can not use The Shift key with symbol characters such as * and $
Action Possible Values;
Single Keys - Are set in there CAPITOL form ex: A
Double Marked - Are set from the lower case ex: a
Arrow Keys - Up, Down, Left, Right
Keypad - Kpad#, Kpad+, Kpad-
Alt - LAlt, RAlt
Shift - LShift, RShift
Ctrl - LCtrl, RCtrl
Caps Lock - CapLck
Page - PgUp, PgDn
Insert - Insert
Enter - Enter
Backspace - BackSpc
Tab - Tab
Scroll Lock - ScrLck
Delete - Delete
Spacebar - Space
Home - Home
End - End
Weapon Possible Values;
1 to 0
No Key - Use ""Note: Some BUILD Games
have more key actions available designed for that game.
|
|
|
[Controls]
;Controls
;
;ControllerType
|
-If your controller supports Analog and Digital, Try setting up
your controllers Digital Axis first. What ever actions you can't
setup using the digital options, set them in analog.
-If your controller has a specialized program to map buttons out, use it last to prevent
any unnecessary complications.
-Do not duplicate actions if its already working in another mode. Such as a Digital axis
works, so don't setup the same or conflicting action in analog. Same applies to your
joysticks external mapping program, if its already working in setup.exe, don't apply it to
your sticks program. Doing so will provide unusual or incorrect input during the game.
-During the launching of the game, it will ask to calibrate your stick, if your stick
supports auto calibration (usually in digital) and it has been initialized correctly prior
to enter your game, simple make sure your throttle is centered and hit Enter for each
line. You will not have to physically move your sticks controls.
However if your stick is totally analog or the analog functions are not initializing
correctly, review your controllers manual. Apart from reading your manual, I recommend you
calibrate your stick each time the game starts up, to insure it initializes correctly.-The
stick in duke1.3 moves the player faster in multiplayer, however due to the lack of aiming
abilities the stick is in-superior to the keyboard/mouse combo. The mouse will give you a
"global" feel during the game, the stick feels more like a straight and run
method, Hoping the built in auto-aim will help out.
In v1.5 the speed of the stick and mouse are more closely matched.
See: Controller Tips below
-The stick is most effective in a single player game.
-Y motion is forward/backward
-X motion is left/right.
-Plus (+) values indicate Forward/Left, Minus (-) values indicate Back/Right.
|
; - Keyboard - 0 |
|
; - Keyboard and Mouse - 1 |
|
; - Keyboard and Joystick - 2 |
|
; - Keyboard and Gamepad - 4 |
|
; - Keyboard and External - 3 |
|
; - Keyboard and FlightStick - 5 |
|
; - Keyboard and ThrustMaster - 6 |
|
; -Keyboard and FlightStick - 5 |
Used for Sidewinder 3D Pro Sticks-v1.3d
|
; -Keyboard and ThrustMaster-6 |
|
ControllerType = 1 |
Indicates which controller type(s) from the above list will be
used.
|
JoystickPort = x |
Port 1 or A = 0 Port 2 or B
= 1
|
MouseSensitivity = xxxxx |
Response and speed from mouse input along the
horizontal X. (Default is:
32768)
Note: See MouseAnalogScale1 for the Vertical Y scale
Aiming sensitivity.
|
ExternalFilename = "EXTERNAL.EXE" |
Used to launch/run external programs for use during
game play, be it
controllers or support programs. If you use the mouse normally, this function drops mouse
support, so the external program or driver can run. Yes you can use this to run programs
during multiplayer.
|
EnableRudder = x |
Joystick Rudder On(1) Off(0)
|
MouseAiming = 0 |
Mouse Aiming is a toggle button (for all the
time mouse look, set to 0). OR as momentary button. (If you want to hold
down the U Key, set to 1) This will set your mouse aiming
mode to remain On or if you have to hold down the specified key to
engage mouse look. (Default is U) Most players will want it on as
part of full mouse look; Use the mouse to aim and control where you look.
|
MouseAimingFlipped = 0 |
Reverse or flip the Y-axis
of your mouse No(0) Yes(1) - v1.4/ 1.5 Only
To Flip the Y-axis in v1.3D start with Using Setup.exe; v1.3
Setup Main Menu
- Controller Setup
- Setup Mouse
- Select -Mouse Aiming is a TOGGLE button
Setup Main Menu
- Controller Setup
- Setup Advanced Control Options
- Advanced Mouse Setup
- Mouse Y Axis Scale, set a value anywhere from -0.10 to -8.00 this will
invert the mouse.
- HIT the RETURN / ENTER key, NOT the ESC key or the new value won't
stay.
- Save your config file.
Continue the following instructions from Using
Game.exe; v1.3D
In the Game
- Press the 'U' Toggle Key once to enable Mouse Control. (You may have to do this
each time you first start the game)
- Note: Apparently the Up and Down Aiming Acceleration and speed is setup by the Mouse Y Axis
Scale(MouseAnalogScale1) , NOT by the Adjust Sensitivity. To increase velocity for
the mouse, simply increase the scale. The two ends of the scale are max, so starting from
the middle expanding outwards will increase your speed. Minus Sign is for inverted mice,
Plus Sign is for un-inverted mice.
To Flip the mouse in the Atomic version has been simplified. You have two methods to
choose from:
Method 1: Using Setup.exe; v1.4/1. 5
Setup Main Menu
- Controller Setup
- Setup Mouse
- Select -Invert Mouse aiming up and down
Method2: Using Game.exe; v1.4/1. 5
In the Game
- Options
- Mouse Aiming Flip On/OFF
Note: For Redneck Rampage, There
is MouseFlip = x further down. Use that instead.
|
MouseButton0 = "" |
single click mouse button 1(Left Button) action.
(Default is: Fire)
|
MouseButtonClicked0 = "" |
double click mouse button 1(Left Button) action.
(Default is: "")
|
MouseButton1 = "" |
single click mouse button 2(Right Button) action.
(Default is: Strafe)
|
MouseButtonClicked1 = "" |
double click mouse button 2(Right Button) action.
(Default is: Open)
|
MouseButton2 = "" |
single click mouse button 3(Middle Button)
action. (Default is: Move_Forward)
|
MouseButtonClicked2 = "" |
double click mouse button 3(Middle Button)
action. (Default is: "")
|
JoystickButton0-7 = "Fire"
JoystickButtonClicked0-7 = "" |
Sets your joystick buttons(8) and double click(8) actions.
|
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = "" |
Your X-axis + and - digital movement actions
|
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = "" |
Your Y-axis + and - digital movement actions
|
MouseAnalogAxes0 = "" |
Your X-axis analog movement action
The actions for this axis can be, analog_moving, analog_turning or analog_strafing,
'moving' will move you forward/backwards, 'turning' will turn you left/right and
'strafing' will move you side to side. (Default is: analog_turning)
|
MouseAnalogScale0 = xxxxx |
Acceleration and speed of mouse input for
Horizontal X-axis
(Default is: 65536)
|
MouseAnalogAxes1 = "" |
Your Y-axis analog movement action
The actions for this axis can be, analog_moving, analog_turning or analog_strafing,
'moving' will move you forward/backwards, 'turning' will turn you left/right and
'strafing' will move you side to side. analog_moving also aims up/down when the mouse
aiming is turned on. (Default is: analog_moving)
|
MouseAnalogScale1 = xxxxx |
Acceleration and speed of mouse input for
Vertical Y-axis
(Default is: 65536)
Try a value of 72089 in connection with mouse look. Read further...
(Apparently the Up and Down Aiming
Acceleration and Speed is setup by the Mouse Y Axis
Scale(MouseAnalogScale1) , NOT by the Adjust
Sensitivity (MouseSensitivity) which appears to only adjust the
horizontal.
|
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = "" |
Your X-axis + and - digital movement actions
|
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = "" |
Your Y-axis + and - digital movement actions
|
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = "" |
Your Rudder-axis + and - movement actions.
|
JoystickDigitalAxes3_0 = ""
JoystickDigitalAxes3_1 = "" |
Your Throttle Lever-axis + and - movement actions.
|
JoystickAnalogAxes0 = "" |
Your X-axis analog movement action
|
JoystickAnalogScale0 = xxxxx |
Acceleration and speed of stick input for X-axis
|
JoystickAnalogAxes1 = "" |
Your Y-axis analog movement action
|
JoystickAnalogScale1 = xxxxx |
Acceleration and speed of stick input for Y-axis
|
JoystickAnalogAxes2 = "" |
Your Rudder-axis analog movement action
|
JoystickAnalogScale2 = xxxxx |
Acceleration and speed of stick input for Rudder-axis
|
JoystickAnalogAxes3 = "" |
Your Throttle Lever-axis analog movement action
|
JoystickAnalogScale3 = xxxxxx |
Acceleration and speed of stick input for Throttle Lever-axis
|
GamePadDigitalAxes0_0 = ""
GamePadDigitalAxes0_1 = "" |
Your X-axis + and - digital movement actions
|
GamePadDigitalAxes1_0 = ""
GamePadDigitalAxes1_1 = "" |
Your Y-axis + and - digital movement actions
|
MouseFlip = 1 |
This
will invert the mouse for RR, as RR also includes MouseAimingFlipped = x
in its .CFG but it does nothing.
|
;
;
GameMouseAiming = x |
Not sure what this does. Use ON(1) if your not sure, this is default setting.
0(off) or 1(on)
Note: Shadow Warrior does not use
this.
Note: The default for RR is 0.
|
AimingFlag = x |
This is too start the game with mouse look
engaged or not by default.
0(off) or 1(on) (Default is: 1)
Note: Shadow Warrior .CFG file
lists this farther down in the [Options] section, as AutoAim = x
Note: RR doesn't use this or have a
similar function available, you must press the U key every time.
Note: Blood has MouseAim = x
further down in [Options].
|
TurnSpeed = 92 |
Blood's Keyboard Turning speed, if you use the keyboard to turn.
|
|
|
[Comm Setup]
;
|
Your Modem/communication setup. |
ComPort = x |
The port you have your modem connected to.
|
IrqNumber = ~ |
IRQ of your modem
|
UartAddress = ~ |
Serial Type. The Game Requires 16550 or better.
|
PortSpeed = x |
Speed between you modem and computer(not connection spd)
Initial
port speed should be identical speeds on both ends.
Ideal = 9600 note: Higher speeds are only required for unusual circumstances. The
Default 9600 should me okay for Modem to Modem use. Internet use may require some
experimenting. Try 19200
|
ToneDial = x |
Your phone use Tone dialing Yes(1) No(0) roto
|
SocketNumber = ~ |
Used for networks or web based virtual LANs, A four digit entry,
must match all computers. The number before the "x" indicates what type or
network mode will be used. This does not determine the Master player(host), on a network
it is determined by there cards local IP# and on a virtual-LAN, it is determined by the
player who decides to host a room then a game.
|
NumberPlayers = 2 |
Number of players including the Master/host
|
ModemName = "" |
Manufactures Modem name, set by setup.exe
|
InitString = "ATZ" |
Modem Initialization Instructions
|
HangupString = "ATH0=0" |
Modem Drop Carrier Instructions
|
DialoutString = "" |
Modem Originate (call) Instructions (the phone number in the address
book is automatically added to this when setting up)
|
PlayerName = "" |
Will show up on other players screen. Note that online services do
not adjust this to match your web screen name. The name you would use to login to the game
network.
|
RTSName = "DUKE.RTS" |
Current RTS to load
Note: RTS is tied to the Parental Control lock
|
RTSPath = ".\" |
Atomic use only, Path of a different directory for RTS files..
|
UserPath = ".\" |
Atomic use only, Path of a different directory for usermaps.
|
PhoneNumber = "" |
Number to be called, last number called.
|
ConnectType = x |
client-server game(0)modem or broadcast game(1) LAN/Network. (read
by commit.exe)
|
CommbatMacro#0 - 9= "" |
Pre-defined sentences to send instantly across the game connection
|
PhoneName#0-15 = ""
PhoneNumber#0-15 = "" |
Address Book
|
|
|
[MISC] |
|
Executions = # |
How many times you ran setup.exe/game.exe
successfully.
|
RunMode = 1 |
Mode that will be used at startup.
Run(1)/Walk(0)
|
Crosshairs = 1 |
Crosshair Status at startup Show/Don't Show Aiming
Reticle. On(1)/Off(0)
Note: For Blood see further down
for AimReticle = 1 in [Options].
|
WeaponChoice 0-9 = # |
-Prioritize Weapon order. The first time you used the command line /u#########
there will be ten lines for WeaponChoice. The game automatically switches to the next
weapon when ammo is depleted from the current weapon.
This command allows you to define the order in which they do so. It does not remap the
weapon keys.
-If you never used this command line function, you can simple add these lines into the
.CFG file, start with WeaponChoice0 = #
The "#" symbol should be replaced with the Weapon Keyboard number.
|
|
|
[OPTIONS] |
This
is a Shadow Warrior specific section. SW .CFG is a bit more organized
than Duke3D .CFG file as you can see. Most of these options are controlled by
the in game menu selections.
|
BorderNum = 2 |
The actual size of viewable playing area, does not effect the
Status Bar.
Smaller Screen size increases Frame Rate (Smooth) and demands less from your video card and
CPU. You will get noticeable performance gain on low-end machines.
Min Value: ? Max Value: ?
Its best to edit this during the game with the F9 and F10 keys where you can see the
performance. The values are raised by 4; 0-4-8-12-etc...
|
Brightness = 0 |
Contrast and Brightness mix for your monitor. Default =
?
Max = ? Min = ?
Use the F11 key during a game to set your display.
This is useful on older monitors/video cards that lack such adjustments. Too
much Gamma will give you a washed out look. In game values ? to ?
|
BorderTile = 0 |
|
Bobbing = 1 |
The
swaying as you move.
|
Tilting = 0 |
Automatic
Slope Look??
Screen tilt (When you die the screen will simulate you falling and
spin to see who killed you) On(1) Off(0) Turning this off will only benefit a 386
and 486. It will decrease the load on the system.
The Resolution will drop temporally.
|
Shadows = 1 |
Turns actor shadows (Shadows that actually move) in the game On(1)
or Off(0). You'll only get noticeable performance gain on low end machines (386 and 486)
w/shadows off. Or on mods or conversions that push the games code too far.
|
AutoRun = 0 |
As if
your holding down the run key.
|
Crosshair = 1 |
Crosshair Status at startup Show/Don't Show Aiming Flag. On(1)/Off(0)
|
AutoAim = 1 |
The
built in auto-aiming function.
|
Messages = 1 |
Turns message On(1) and Off(0),
They appear at the top when playing.
|
Talking = 1 |
Wang
Talk on or off.
|
Ambient = 1 |
Ambience snd On(1)/Off(0)
(Echo and Reverb are generally added internally to these types of sounds)
|
FxOn =
1 |
Game snds for .wav and .voc files. On(1)/Off(0)
|
MusicOn = 1 |
Midi Snd On(1)/Off(0)
|
NetGameType = 0 |
|
NetLevel = 0 |
|
NetMonsters = 0 |
|
NetHurtTeammate = 0 |
Friendly Fire
|
NetSpawnMarkers = 1 |
|
NetTeamPlay = 0 |
|
NetKillLimit = 0 |
|
NetTimeLimit = 0 |
|
NetColor = 0 |
|
Voxels
= 1 |
3D
Sprite on or off. Best for low-end systems to use the off feature.
|
MouseAimingOn = 1 |
Sets
it for all the time mouse aiming.
|
MouseInvert = 1 |
Inverts your mouse Vertical Y-axis
|
Stats
= 1 |
|
Rooster = "" |
Part
of the Adult lock, probably password.
|
Kiwi =
0 |
Adult
Lock on or off.
|
PlayCD
= 0 |
|
|
|
[Options]
|
This
is a Blood specific section. Blood .CFG is a bit more organized
than Duke3D .CFG file as you can see. Most of these options are controlled by
the in game menu selections.
|
Detail = 4 |
Detail level of
Voxels, max
value shown set by the in game menu. Lower values will help improve
frame rate on low end systems.
|
MouseAim = 1 |
Mouse aiming on at
game startup. On(1) or Off(0)
|
AutoRun = 1 |
Auto run on at game
startup. On(1) or Off(0)
|
Interpolation = 1 |
Speculating it might be for smoother main character movement.
|
ViewHBobbing = 1 |
View bobbing on the
horizontal/swaying. On(1) or Off(0)
|
ViewVBobbing = 1 |
View bobbing on the
Vertical/bobbing. On(1) or Off(0)
|
FollowMap = 0 |
Map
follow mod, on(1) or off(0)
|
OverlayMap = 0 |
Map
on(1) or off(0)
|
RotateMap = 0 |
|
AimReticle = 1 |
Crosshairs on(1) or off(0)
|
SlopeTilting = 1 |
Automatic sloop look on(1) or off(0)
|
MessageState = 1 |
Over head messages on
or off.
|
MessageCount = 4 |
How many messages to
display.
|
MessageTime = 5 |
Time out for the
messages in secs.
|
MessageFont = 0 |
Message font type.
|
AdultContent = 0 |
|
AdultPassword = "" |
|
Doppler = 1 |
3D depth sound on(1) or off(0)
Off will help improve frame rate on low end systems.
|
ShowWeapon = 0 |
|
|
|
Config 1.0 and 1.1 to 1.2 and 1.3d
You can copy your old config file to the NEWER duke folder and once you run Setup.exe it will be automatically converted and updated to the new format. The old file
will be renamed for backup purposes. *.old
BUG: Mouse Control Too Fast after Patching to v1.3d shareware from v1.0/v1.1
shareware.
Solution: Manually set the
speed in the config, or try to reconfigure the mouse from setup.exe, or rename your .cfg
file to .cfg.old and reconfigured all your settings. Config
1.3d to 1.4 You can copy your old config file to the
NEWER duke folder and
once you run Setup.exe your config file will be converted and updated. The old file will
be renamed for backup purposes. *.old
Config 1.2 , 1.3d , 1.4/1.5 back to 1.0, 1.1 You cannot run v1.2 or 1.3d
config files in 1.0/1.1 They use a different setup configuration file.
Common Note about controls in Duke3D A controversial situation, Duke3D
Jumps, He's in mid air, Gravity is earth, He can't touch anything, He's not wearing his
Jetpack......BUT he can move side to side, forward and backwards in mid air. Try it from a
high Building.
The only plus side is this. It makes up for the lack of Arm reach or Grabbing for objects
that maybe slightly off Dukes original jump path in any mid-air leaps.
|
|