Directory & Components for Game and BUILD Editor
v11-01-2014 Release
17 © RTCM Corvin
Introduction
v1.3D Components |
1.5 Components
Shadow Warrior v1.2 |
WWIIGI v1.0 |
Tekwar v1.0 |
Witchaven 1 v1.0 |
Witchaven II v2.0c |
Redneck Rampage v1.01
Redneck Rampage Route 66 |
Redneck Deer Huntin' v1.06 |
Redneck Rides Again v1.0 |
Blood v1.21 |
EDuke v2.0a | EDuke v2.1.1
Tools Required Components |
Clean Up |
Other Files
The purpose of this document is to show the end user a
default game folder to compare to there own game folders. If for
an example an add-on or mod was used and you want to know what
the default installation looks like so you can restore the game
to fully functional with the least amount of files.
The information on this page was collected directly from the Registered CD's.
The charts below briefly informs you about each file and folder. The
file size, date and time stamps are present on most.
This document includes the Tools, Goodie folders or BUILD Editor Files as well.
This is the game engine folder from the CD.
Volume in drive E:\ is DN3D_REG
Directory of E:\DN3DINST\
COMMIT.EXE |
26 KB |
4/19/1996 |
DEFS.CON |
29 KB |
4/19/1996 |
DEMO1.DMO |
23 KB |
4/19/1996 |
DEMO2.DMO |
31 KB |
4/19/1996 |
DN3DHELP.EXE |
72 KB |
4/19/1996 |
DUKE.RTS |
185 KB |
4/19/1996 |
DUKE3D.EXE |
1152 KB |
4/19/1996 |
DUKE3D.GRP |
25903 KB |
4/19/1996 |
GAME.CON |
98 KB |
4/19/1996 |
MODEM.PCK |
5 KB |
4/19/1996 |
SETMAIN.EXE |
564 KB |
4/19/1996 |
SETUP.EXE |
27 KB |
4/19/1996 |
TENGAME.INI |
1 KB |
4/19/1996 |
ULTRAMID.INI |
7 KB |
4/19/1996 |
USER.CON |
37 KB |
4/19/1996 |
This is the installed folder from the CD.
Volume in drive C:\ is DUKE3D
duke3d.exe |
1179131 |
Game Engine, compiles and writes duke3d.bin |
duke3d.grp |
26524524 |
Compiled Scripts and Media |
setup.exe |
27153 |
Spawns setmain.exe, sets Keyboard and loads last used .cfg file |
setmain.exe |
576639 |
Setup, sets Keyboard and checks for multi-able .cfg file, also
writes the commit.dat and duke.cfg file |
commit.exe |
25942 |
Multiplayer external Driver, Reads from commit.dat |
game.con |
99639 |
Primary Script, read can compiled by duke.exe |
defs.con |
28893 |
Secondary Script, included with game.con |
user.con |
36960 |
Third Script, included with game.con |
duke3d.bin |
- |
Compiled cons, read by duke3d.exe |
commit.dat |
- |
Compiled modem/network settings, read by commit.exe |
modem.pck |
4125 |
Modem INIT strings, read by setmain.exe |
ultramid.ini |
6871 |
UltraMidi External Script |
duke.cfg |
- |
Settings Made in Setup and Game, created by setupmain.exe, read by
duke.exe |
dn3dhelp.exe |
73594 |
Game Help |
duke.rts |
188964 |
The default RTS file |
demo1.dmo |
22884 |
Default demo-demos play in order |
demo2.dmo |
31538 |
Default demo-demos play in order |
|
Volume in drive E:\ is DN3D_REG Directory of E:\GOODIES\BUILD\
_se.map |
108522 |
Sector Effector Demo Map |
_st.map |
66662 |
Sector Tag Demo Map |
_zoo.map |
55426 |
Monster Collection Zoo Map (All items, etc included) |
artform.txt |
4681 |
.ART File Format |
bsetup.exe |
196232 |
BUILD setup program for configuring BUILD. Writes Setup.dat (Many functions do not apply to the level editor, some features are left over from Ken S.
test game) |
build.exe |
526957 |
Level Editor (version 041996) |
buildhlp.exe |
78585 |
BUILD Documents |
dukelvls.txt |
978 |
Game Map Credit text |
editart.exe
(11:05:34PM) |
251890 |
Art Import Tool (version 10-30-95) |
files.txt |
1014 |
Brief descriptions of Build File Components |
kextract.exe |
188906 |
Decompiler for .GRP data files |
kgroup.exe |
183430 |
Compiler for .GRP data files |
lookup.dat |
10266 |
|
names.h |
13678 |
Sprites defined, parsed by Editart and Build |
palette.dat |
82690 |
The palette, shades and translucency table |
sehelp.hlp |
763 |
|
setup.dat |
27 |
Default BUILD Editor settings. Read by BUILD. |
sthelp.hlp |
545 |
|
tables.dat |
8448 |
Lookup tables for mathematical functions |
|
Volume in drive E:\ is Directory of E:\Dn3d_reg\GOODIES\
\ANM \BUILD \FAQ \MIDI \RTSMAKER \UNIVBE \VOC \WAD2MAP
Wad2map consists of these files
- Transpal.exe
- Wad2art.exe
- Wad2map.exe
- Dmbuild.txt
- Duke.txt
This is the root folder from the CD.
Volume in drive E:\ is ATOMIC15W
( W=
for Walmart "The Special Edition CD")
Directory of E:\ATOMINST\
COMMIT.EXE |
75 KB |
12/11/1996 |
DEFS.CON |
36 KB |
12/11/1996 |
DEMO1.DMO |
11 KB |
12/11/1996 |
DEMO2.DMO |
17 KB |
12/11/1996 |
DEMO3.DMO |
10 KB |
12/11/1996 |
DN3DHELP.EXE |
79 KB |
12/11/1996 |
DUKE.RTS |
185 KB |
12/11/1996 |
DUKE3D.EXE |
1218 KB |
12/11/1996 |
DUKE3D.GRP |
43317 KB |
12/11/1996 |
GAME.CON |
148 KB |
12/11/1996 |
LICENSE.DOC |
5 KB |
12/11/1996 |
MODEM.PCK |
5 KB |
12/11/1996 |
SETMAIN.EXE |
776 KB |
12/11/1996 |
SETUP.EXE |
37 KB |
12/11/1996 |
TENGAME.INI |
1 KB |
12/11/1996 |
ULTRAMID.INI |
7 KB |
12/11/1996 |
USER.CON |
45 KB |
12/11/1996 |
This is the installed folder from the CD.
Volume in drive C:\ is DUKE3D
Game Engine Components v1.5 Released: 12-11-96 1:50PM
|
duke3d.exe |
1246231 |
Game Engine, writes duke3d.bin |
duke3d.exe |
1246439 |
Wal-Mart (Adult lock on) |
duke3d.exe |
? |
Wal-Mart (Adult lock off) |
duke3d.exe |
? |
Australian (Adult lock on) |
duke3d.exe |
1246231 |
Australian (Adult lock off) |
duke3d.exe |
1240151 |
Duke3D 1.4 Atomic (from plutonium
pak register cd) |
duke3d.grp |
44356548 |
Compiled Scripts and Media |
setup.exe |
37853 |
Spawns setmain.exe, sets Keyboard and loads last used .cfg file |
setmain.exe |
793989 |
Setup, sets Keyboard and checks for multi-able .cfg file, also
writes the commit.dat and duke.cfg file |
commit.exe |
76554 |
Mulitplayer external Driver, Reads from commit.dat |
game.con |
151190 |
Primary Script, read can compiled by duke.exe |
defs.con |
35992 |
Secondary Script, included with game.con |
user.con |
45482 |
Third Script, included with game.con |
duke3d.bin |
- |
Compiled cons, read by duke3d.exe |
commit.dat |
- |
Compiled modem/network settings, read by commit.exe |
modem.pck |
4126 |
Modem INIT strings, read by setmain.exe |
ultramid.ini |
6871 |
UltraMidi External Script |
duke.cfg |
- |
Settings Made in Setup and Game, created by setupmain.exe, read by
duke.exe
|
dn3dhelp.exe |
80316 |
Game Help |
dn3dhelp.exe |
79667 |
Help File from v1.4 (not included on
German CD after v1.3d to 1.4 registered patch) |
duke.rts |
188954 |
The default RTS file |
demo1.dmo |
11140 |
Default demo-demos play in order |
demo2.dmo |
16417 |
Default demo-demos play in order |
demo3.dmo |
9225 |
Default demo-demos play in order |
CDROM.INI |
- |
Points to the SUPPORT folder on the
CD. Made During Install. |
|
This is the BUILD Folder from the CD
Volume in drive E:\ is ATOMIC15W
( W=
for Walmart "The Special Edition CD")
Directory of E:\GOODIES\BUILD\
BUILD Components - v1.4/1.5 - Development Tools, Released:
10-10-96 |
_se.map |
117046 |
Sector Effector Demo Map |
_se.txt |
16695 |
Sector Effect Reference Guide |
_sprite.txt |
10876 |
Special Sprite Reference Guide |
_st.map |
68650 |
Sector Tag Demo Map |
_st.txt |
969 |
Sector Tags Reference Guide |
_zoo.map |
64530 |
Monster Collection Zoo Map (All items, etc included) |
artform.txt |
4681 |
.ART File Format |
bsetup.exe |
196232 |
BUILD setup program for configuring BUILD. Writes Setup.dat (Many functions really do not apply to the level editor, some features are left over from
Ken S. test game) |
build.exe |
588681 |
Level Editor( version 1.4 100296) |
buildhlp.exe |
80682 |
BUILD Documents |
buildhlp.txt |
111629 |
BUILD Documents (text format) |
buildtag.txt |
7282 |
Basic Help for Building Duke-Tag levels |
dukelvls.txt |
1241 |
Game Map Credit text |
duketag.txt |
17874 |
Usage and Rules for playing Duke-Tag levels |
The following editart files are from
various CDs. Some of them had problems and they are identified respectfully. |
editart.exe (v7-24-96) |
251890 |
Art Import Tool. FULL ATOMIC Tile Support
(included with corrected v1.5 CDs??) |
editart.exe(v10-30-95) |
251890 |
(Lacks ATOMIC tile support) |
editart.exe (v7-24-96) |
94622 |
Full Atomic Tile Support, included with Plutonium Pak
(but missing the Dos4gw internal binding, file dated 10/21/96 1:40PM ) Note file size > 94622
You will need an
External file named
dos4gw.exe placed in the same directory for this editart to run.
You can obtain the full working editart from the
Shadow Warrior
CD if you own it. with included Dos4gw internal. |
|
files.txt |
1014 |
Brief descriptions of Build File Components |
kextract.exe |
188906 |
Decompiler for .GRP data files |
kgroup.exe |
183430 |
Compiler for .GRP data files |
lookup.dat |
10266 |
|
names.h |
17290 |
Sprites defined, parsed by Editart and Build |
palette.dat |
82690 |
The palette, shades and translucency table |
sehelp.hlp |
869 |
BUILD Help |
setup.dat |
27 |
Default BUILD Editor settings. Read by BUILD. |
sthelp.hlp |
546 |
|
tables.dat |
8448 |
Lookup tables for mathematical functions |
|
Volume in drive E:\ is ATOMIC15W Directory of E:\GOODIES\
\ANM \BUILD \DOSWINKY \FAQ \MIDI \PICTURES \RTSMAKER \UNIVBE \VOC \WAD2MAP INSTALL.TXT
Wad2map consists of these files
- Transpal.exe
- Wad2art.exe
- Wad2map.exe
- Dmbuild.txt
- Kenbuild.txt
This is the game engine folder from the CD.
Volume in drive E:\ is SWARRIOR Directory of E:\swinst\
COMMIT.EXE |
75 KB |
8/25/1997 |
8:20:00 AM |
CREDITS.TXT |
3 KB |
8/25/1997 |
8:20:00 AM |
install.txt |
8 KB |
8/25/1997 |
8:20:00 AM |
license.doc |
5 KB |
8/25/1997 |
8:20:00 AM |
license.txt |
5 KB |
8/25/1997 |
8:20:00 AM |
MODEM.PCK |
5 KB |
8/25/1997 |
8:20:00 AM |
ORDER.FRM |
5 KB |
8/25/1997 |
8:20:00 AM |
ORDERFRM.TXT |
5 KB |
8/25/1997 |
8:20:00 AM |
SETMAIN.EXE |
745 KB |
8/25/1997 |
8:20:00 AM |
SETUP.EXE |
27 KB |
8/25/1997 |
8:20:00 AM |
SW.EXE |
2269 KB |
8/25/1997 |
8:20:00 AM |
SW.GRP |
46423 KB |
8/25/1997 |
8:20:00 AM |
SW.PCX |
10 KB |
8/25/1997 |
8:20:00 AM |
SW.RTS |
262 KB |
8/25/1997 |
8:20:00 AM |
SWHELP.EXE |
78 KB |
8/25/1997 |
8:20:00 AM |
Tengame.ini |
1 KB |
8/25/1997 |
8:20:00 AM |
ULTRAMID.INI |
7 KB |
8/25/1997 |
8:20:00 AM |
This is the installed folder from the CD.
Volume in drive C:\ is SW
Filename |
Size (Bytes) |
Date and Time (as installed) |
Description |
COMMIT.DAT
|
- |
- |
Compiled modem/network settings, read by commit.exe |
COMMIT.EXE
|
76,554 |
12/11/96 9:50:00 AM |
Mulitplayer external Driver, Reads from commit.dat |
LAUNCH.TMP |
- |
- |
Created by ? read by SW.EXE
Indicated which .cfg files to use. Default is SW.CFG |
MODEM.PCK |
4,336 |
8/25/97 1:20:00 PM |
Modem INIT strings, read by setmain.exe |
SETMAIN.EXE
|
762,618 |
8/25/97 1:20:00 PM |
Setup, sets Keyboard and checks for multipliable .cfg file, also
writes the commit.dat and duke.cfg file |
SETUP.EXE |
27,153 |
8/25/97 1:20:00 PM |
Spawns setmain.exe, sets Keyboard and loads last used .cfg file |
SW.CFG
|
- |
- |
Settings Made in Setup and Game, created by setupmain.exe, read by
sw.exe |
SW.EXE
|
2,323,389 |
8/25/97 1:20:00 PM |
Game Engine, compiles and writes sw.bin |
sw.bin |
- |
- |
read by sw.exe |
SW.GRP
|
47,536,148
|
8/25/97 1:20:00 PM
|
Compiled Game Data |
SW.ICO
|
766 |
5/22/97 1:40:40 PM
|
A windows desktop icon. |
SW.RTS
|
267,626 |
8/25/97 1:20:00 PM |
The default RTS file |
SWHELP.EXE
|
79,378 |
8/25/97 1:20:20 PM |
Technical Help File |
Volume in drive E:\ is SWARRIOR Directory of E:\goodies\build\
BSETUP.EXE |
38,964 bytes |
39 KB |
8/25/1997 |
9:20:00 AM |
Sets-up KEN-BUILD; This is a
utility for configuring BUILD. Be warned that a -lot- of
features in this program are actually not available or
configurable for SWBUILD. Your best bet is to use the
default SETUP.DAT we provided, and never run BSETUP. |
|
BUILD.EXE |
676,522 bytes |
661 KB |
8/25/1997 |
9:20:00 AM |
The SW Map Editor |
|
EDITART.EXE |
251,890 bytes |
246 KB |
8/25/1997 |
9:20:00 AM |
The Universal ART Import tool |
|
EXAMPLE.MAP |
121,530 bytes |
119 KB |
8/25/1997 |
9:20:00 AM |
? |
|
KEXTRACT.EXE |
188,906 bytes |
185 KB |
8/25/1997 |
9:20:00 AM |
is a utility for extracting
files from the SW.GRP file |
|
KGROUP.EXE |
183,430 bytes |
180 KB |
8/25/1997 |
9:20:00 AM |
is the opposite of KEXTRACT.
use it in order to pack your new data into the SW.GRP group
file. |
|
PALETTE.DAT |
74,498 bytes |
73 KB |
8/25/1997 |
9:20:00 AM |
This is the palette and
translucency table for BUILD and the game |
|
README.TXT |
10,880 bytes |
11 KB |
8/25/1997 |
9:20:00 AM |
Getting Started Customizing
Shadow Warrior |
|
SETUP.DAT |
27 bytes |
1 KB |
8/25/1997 |
9:20:00 AM |
This is the configuration file
for BUILD. It is produced by BSETUP |
|
SLABSPRI.EXE |
301,847 bytes |
295 KB |
8/25/1997 |
9:20:00 AM |
This is the actual voxel editor |
|
SWBHELP.HLP |
85,283 bytes |
84 KB |
8/25/1997 |
9:20:00 AM |
? |
|
TABLES.DAT |
8,448 bytes |
9 KB |
8/25/1997 |
9:20:00 AM |
This is additional information
about the tile set. Required by BUILD and EDITART. |
|
Volume in drive E:\ is SWARRIOR Directory of E:\goodies\
\build <DIR> = listed above.
\doc <DIR> = Documents for using SWBUILD, FAQs, Maps
ADVANCED.TXT 16,732 8/25/1997 EDITART.TXT 8,436 8/25/1997 EXAMPLE.TXT 11,756 8/25/1997 README.TXT 10,880 8/25/1997 SLABSPRI.TXT 11,951 8/25/1997 SPRITAGS.TXT 126,996 8/25/1997 SWBUILD.TXT 79,179 8/25/1997 SWSOUNDS.TXT 38,647 8/25/1997 WALLTAGS.TXT 13,276 8/25/1997 \doc\msword\ _ST1.MAP 10,030 8/25/1997 _ST1.TXT 544 8/25/1997 BUILDHLP.DOC 2,052,096 8/25/1997 DOCNOTES.TXT 4,284 8/25/1997 EXAMPLE.MAP 121,530 8/25/1997 MAPTEMP.TXT 1,570 8/25/1997 SWBHELP.HLP 85,283 8/25/1997 SWBUILD.DOC 1,048,576 8/25/1997 SWREF.DOC 493,568 8/25/1997 TUTORIAL.MAP 2,614 8/25/1997
\midi <DIR> = The Shareware Midis \rtsmaker <DIR> = RTS Maker \univbe <DIR> = Univbe SVGA Program/Drivers
This is the game engine folder from the CD.
Volume in drive E:\ is WW2GI Directory of E:\WW2GI\
Filename |
Size (bytes) |
Date |
Description |
CDROM.INI
|
13 |
7/1/01 |
Text File pointing to your CD rom drive.
|
COMMIT.DAT
|
735 |
4/20/98 |
Compiled modem/network settings, read by commit.exe |
COMMIT.EXE
|
76,554 |
12/11/96 |
Multiplayer external Driver, Reads from commit.dat |
DOS4GW.EXE
|
265,396 |
2/29/96 |
External DOS extender v1.97 |
ENHANCE.CON
|
2,639 |
1/27/99 |
New Features Controlled, included in Game.con |
GAME.CON
|
162,364 |
2/28/99 |
Primary Script, read and compiled by ww2gi.exe |
MODEM.PCK |
4,126 |
12/11/96 |
Modem INIT strings, read by setmain.exe |
README.TXT
|
5,561 |
3/2/99 |
Update to Help Manual Book |
SETMAIN.EXE
|
605,491 |
2/28/99 |
Setup, sets Keyboard and checks for multiable .cfg file, also
writes the commit.dat and duke.cfg file |
SETUP.EXE |
37,853 |
12/11/96 |
Spawns setmain.exe, sets Keyboard and loads last used .cfg file |
USER.CON
|
46,445 |
2/23/99 |
unused con file. xuser.con is used instead. |
WW2GI.CFG
|
- |
- |
Settings Made in Setup and Game, created by setupmain.exe, read by
duke.exe |
WW2GI.EXE
|
1,078,643 |
2/28/99 |
Game Engine, compiles and writes duke3d.bin |
WW2GI.GRP
|
77,939,508 |
3/2/99 |
Compiled Scripts and Media |
WW2GI.ICO
|
6,454 |
2/3/99 |
A windows desktop icon. |
WW2GI.RTS
|
259,214 |
2/19/99 |
The default RTS file |
WW2HELP.TXT
|
41,012 |
3/2/99 |
Technical Help File |
XDEFS.CON
|
31,013 |
2/25/99 |
Secondary Script, included with game.con |
XUSER.CON
|
46,527 |
2/28/99 |
Third Script, included with game.con |
Note: For tools used Duke3D Atomic BUILD and the WWIIGI Specific Map FAQ.
(The latter can be DL from RTCM)
This is the game engine folder from the CD.
Directory of E:\TEKWAR\
Filename |
Size (bytes) |
Date |
Description |
AUDIO.EXE |
188,279 |
3/22/1995 |
Loads from setup.exe, HMI SOS Setup v1.0, sound and
midi. Writes HMISET.CFG |
BEACH1.MAP |
158,356 |
10/5/1995 |
|
CITY1.MAP |
261,297 |
10/9/1995 |
|
DOS4GW.EXE |
265,420 |
9/1/1994 |
External DOS extender v1.97 |
DRUM.BNK |
5,404 |
2/4/1994 |
FM instrument patch file for HMI SOS. |
FINAL1.MAP |
63,825 |
10/3/1995 |
|
FREE1.MAP |
141,526 |
10/25/1995 |
|
FREE2.MAP |
121,696 |
10/23/1995 |
|
GRAVIS.EXE |
49,194 |
2/5/1995 |
For Gravis MIDI setup. |
HMIDET.386 |
81,956 |
2/5/1995 |
HMI SOS digital detection drivers |
HMIDRV.386 |
261,305 |
2/5/1995 |
HMI SOS digital drivers |
HMIMDRV.386 |
117,816 |
2/16/1995 |
HMI SOS MIDI drivers |
HMISET.CFG |
233 |
9/27/1995 |
Configuration file written by AUDIO.EXE for sound card
and midi for HMI SOS. |
INDS1.MAP |
91,952 |
10/6/1995 |
|
LEVEL1.MAP |
80,411 |
10/6/1995 |
|
LEVEL2.MAP |
272,666 |
10/23/1995 |
|
LOAD.MAP |
268 |
9/15/1995 |
|
LOOKUP.DAT |
2,828 |
9/22/1995 |
|
MANUAL.EXE |
38,702 |
3/11/1994 |
Loads MANUAL.TXT |
MANUAL.TXT |
21,434 |
10/9/1995 |
game manual, early draft? |
MATRIX.MAP |
340,076 |
10/5/1995 |
|
MDM.EXE |
99,304 |
10/3/1995 |
Modem Utility. |
MELODIC.BNK |
5,404 |
5/19/1995 |
FM instrument patch file for HMI SOS |
MID1.MAP |
167,751 |
10/5/1995 |
|
MID2.MAP |
104,404 |
10/6/1995 |
|
MID3.MAP |
77,978 |
10/23/1995 |
|
MODEM.BAT |
62 |
10/4/1995 |
Loads MDM.EXE |
NET1.MAP |
42,973 |
10/23/1995 |
|
NET2.MAP |
57,968 |
10/5/1995 |
|
NET3.MAP |
52,335 |
10/23/1995 |
|
NET4.MAP |
57,719 |
10/5/1995 |
|
NET5.MAP |
57,432 |
10/5/1995 |
|
NET6.MAP |
84,446 |
10/5/1995 |
|
NET7.MAP |
47,361 |
10/23/1995 |
|
NLOOKUP.DAT |
3,856 |
9/24/1995 |
|
PALETTE.DAT |
41,600 |
8/22/1995 |
This is the palette and
translucency table for BUILD and the game. |
PARK1.MAP |
166,286 |
10/23/1995 |
|
SETUP.EXE |
120,166 |
9/30/1995 |
Tekwar Game setup writes SETUP.DAT also loads AUDIO.EXE |
SETUP.INI |
3,037 |
6/9/1995 |
setup text description file for configuration options in
AUDIO.EXE |
SEWER1.MAP |
121,243 |
10/6/1995 |
|
SEWER2.MAP |
89,889 |
10/6/1995 |
|
SMACKPLY.EXE |
92,954 |
8/17/1995 |
Plays SMK files |
SMKGM.SMK |
719,400 |
10/5/1995 |
|
SMKMM.SMK |
206,008 |
9/30/1995 |
|
SONGS |
983,040 |
10/5/1995 |
all HMP songs, divided by header. |
SOUNDS |
3,686,400 |
10/5/1995 |
all game sounds, assumed raw format, mono. divided by
small pauses. |
SUBWAY0.MAP |
104,010 |
10/3/1995 |
|
SUBWAY1.MAP |
142,235 |
10/3/1995 |
|
SUBWAY2.MAP |
142,189 |
10/4/1995 |
|
SUBWAY3.MAP |
154,259 |
10/5/1995 |
|
TABLES.DAT |
11,904 |
5/6/1995 |
This is additional information
about the tile set. Required by BUILD and EDITART. |
TEKWAR.EXE |
610,381 |
10/9/1995 |
Game, saves game options to SETUP.DAT |
TEST.DIG |
17,410 |
5/18/1995 |
|
TEST.HMP |
79,495 |
2/15/1995 |
simple MIDI song |
TEST.RAW |
40,320 |
8/4/1993 |
simple 8-bit mono digital file |
TILES000.ART |
3,328,822 |
11/27/1995 |
|
TILES001.ART |
1,972,761 |
10/3/1995 |
|
TILES002.ART |
3,112,023 |
10/2/1995 |
|
TILES003.ART |
3,400,168 |
10/4/1995 |
|
TILES004.ART |
1,602,561 |
9/29/1995 |
|
TILES005.ART |
2,285,946 |
10/6/1995 |
|
TILES006.ART |
1,274,706 |
10/4/1995 |
|
TILES007.ART |
2,308,371 |
10/1/1995 |
|
TILES008.ART |
1,956,966 |
10/2/1995 |
|
TILES009.ART |
2,152,534 |
9/27/1995 |
|
TILES010.ART |
2,270,690 |
9/21/1995 |
|
TILES011.ART |
2,382,200 |
9/11/1995 |
|
TILES012.ART |
1,521,814 |
9/27/1995 |
|
TILES013.ART |
2,960 |
8/31/1995 |
|
TILES014.ART |
1,925,621 |
10/3/1995 |
|
TILES015.ART |
3,986,059 |
10/3/1995 |
|
VFX1.CFG |
739 |
9/29/1995 |
read when headgear is enabled. |
WARE1.MAP |
72,314 |
10/6/1995 |
|
WARE2.MAP |
72,371 |
10/6/1995 |
|
WARE3.MAP |
50,194 |
10/23/1995 |
|
This is the game engine folder from the CD.
Directory of E:\WHAVEN\
Filename |
Size (bytes) |
Date |
Description |
AUDIO.EXE |
188,279 |
|
HMI Sound Card and MIDI Setup. Opens from SETUP.EXE,
writes HMISET.CFG |
DOS4GW.EXE |
265,420 |
|
External DOS Extender v1.97 |
DRUM.BNK |
5,404 |
|
FM instrument patch file for HMI SOS. |
GRAVIS.EXE |
49,194 |
|
Gravis Ultrasound Drivers |
GRAVIS.TXT |
332 |
|
|
HMIDET.386 |
81,956 |
|
HMI SOS digital detection drivers |
HMIDRV.386 |
261,425 |
|
HMI SOS digital drivers |
HMIMDRV.386 |
117,816 |
|
HMI SOS Midi drivers |
HMISET.CFG |
253 |
|
Sound configuration saved options, written from
AUDIO.EXE |
INTRO.SMK |
42,972,676 |
|
Smacker Video |
JOESND |
2,797,568 |
|
all game sounds, assumed raw format, mono. divided by
small pauses. |
LEVEL1.MAP |
96,866 |
|
|
LEVEL10.MAP |
105,648 |
|
|
LEVEL11.MAP |
103,338 |
|
|
LEVEL12.MAP |
66,546 |
|
|
LEVEL13.MAP |
111,909 |
|
|
LEVEL14.MAP |
105,148 |
|
|
LEVEL15.MAP |
97,658 |
|
|
LEVEL16.MAP |
107,121 |
|
|
LEVEL17.MAP |
124,741 |
|
|
LEVEL18.MAP |
110,811 |
|
|
LEVEL19.MAP |
112,013 |
|
|
LEVEL2.MAP |
76,834 |
|
|
LEVEL20.MAP |
68,354 |
|
|
LEVEL21.MAP |
78,429 |
|
|
LEVEL22.MAP |
70,849 |
|
|
LEVEL23.MAP |
101,943 |
|
|
LEVEL24.MAP |
65,694 |
|
|
LEVEL25.MAP |
67,327 |
|
|
LEVEL3.MAP |
106,356 |
|
|
LEVEL30.MAP |
25,625 |
|
|
LEVEL31.MAP |
20,243 |
|
|
LEVEL32.MAP |
56,039 |
|
|
LEVEL33.MAP |
56,203 |
|
|
LEVEL34.MAP |
34,589 |
|
|
LEVEL35.MAP |
19,055 |
|
|
LEVEL4.MAP |
109,882 |
|
|
LEVEL5.MAP |
103,838 |
|
|
LEVEL6.MAP |
91,317 |
|
|
LEVEL7.MAP |
113,594 |
|
|
LEVEL8.MAP |
88,715 |
|
|
LEVEL9.MAP |
95,033 |
|
|
LOOKUP.DAT |
3,085 |
|
|
MCGA.DAT |
46 |
|
|
MELODIC.BNK |
5,404 |
|
FM instrument patch file for HMI SOS |
MENUPAL.DAT |
41,600 |
|
|
MODEM.BAT |
97 |
|
|
MODEM.TXT |
1,239 |
|
|
NETWORK.BAT |
33 |
|
|
NETWORK.TXT |
863 |
|
|
PALETTE.DAT |
41,600 |
|
This is the palette and
translucency table for BUILD and the game. |
PATCHES.INI |
6,854 |
|
Setup text description file for Instruments
configuration. |
SETUP.DAT |
46 |
|
SETUP.EXE saved configuration binary |
SETUP.EXE |
50,800 |
|
Game setup writes SETUP.DAT also loads AUDIO.EXE |
SETUP.INI |
3,357 |
|
Setup text description file for configuration options in AUDIO.EXE |
SMACKPLY.EXE |
92,954 |
|
Binary plays SMK files |
SONGS |
532,480 |
|
all HMP songs, divided by header. |
TABLES.DAT |
11,904 |
|
This is additional information
about the tile set. Required by BUILD and EDITART. |
TEST.HMP |
79,495 |
|
simple MIDI song |
TEST.RAW |
39,806 |
|
simple 8-bit mono digital file |
TILES000.ART |
4,300,805 |
|
|
TILES001.ART |
1,996,296 |
|
|
TILES002.ART |
904,239 |
|
|
TILES003.ART |
1,928,939 |
|
|
TILES004.ART |
3,074,158 |
|
|
TILES005.ART |
4,443,091 |
|
|
TILES006.ART |
1,149,902 |
|
|
TILES007.ART |
3,138,731 |
|
|
TILES008.ART |
2,772,715 |
|
|
TILES009.ART |
2,462,301 |
|
|
TILES010.ART |
5,813,871 |
|
|
WH.EXE |
675,280 |
|
The main game executable |
WHMDM.EXE |
99,280 |
|
Modem game executable |
This is the game engine folder from the CD.
Directory of E:\WHAVEN2\
Note: File dates change once the game is installed.
Filename |
Size (bytes) |
Description |
CAPCD.SMK |
224,992 |
Insert CD video, called by SETUP.EXE and WH.EXE |
CONTROLS.CFG |
1,395 |
ALL Controls and Video Configuration, writes only from
install SETUP.EXE |
DRUM.BNK |
5,404 |
FM instrument patch file for HMI SOS. |
F_SONGS |
757,760 |
HMP songs, divided by header. |
JOESND |
3,051,520 |
game sounds, assumed raw format, mono. divided by
small pauses. |
LEVEL1.MAP |
231,594 |
|
LEVEL10.MAP |
146,370 |
|
LEVEL11.MAP |
136,382 |
|
LEVEL12.MAP |
181,458 |
|
LEVEL13.MAP |
102,666 |
|
LEVEL14.MAP |
122,466 |
|
LEVEL15.MAP |
171,346 |
|
LEVEL2.MAP |
158,458 |
|
LEVEL3.MAP |
137,410 |
|
LEVEL30.MAP |
64,510 |
|
LEVEL31.MAP |
36,390 |
|
LEVEL32.MAP |
57,738 |
|
LEVEL33.MAP |
52,554 |
|
LEVEL34.MAP |
43,206 |
|
LEVEL4.MAP |
121,846 |
|
LEVEL5.MAP |
139,846 |
|
LEVEL6.MAP |
94,102 |
|
LEVEL7.MAP |
145,718 |
|
LEVEL8.MAP |
132,306 |
|
LEVEL9.MAP |
116,506 |
|
LOOKUP.DAT |
3,085 |
|
MELODIC.BNK |
5,404 |
FM instrument patch file for HMI SOS |
MODEM.BAT |
99 |
Loads WHMDM.EXE |
NETWORK.BAT |
34 |
Launches WH.EXE with network support |
PALETTE.DAT |
74,498 |
This is the palette and
translucency table for BUILD and the game. |
PATCHES.INI |
6,854 |
Setup text description file for Instruments
configuration. |
README.TXT |
78,968 |
Manual And Last Minute Changes, includes BUILD Help. |
SETUP.EXE |
594,027 |
This is actually the Install program and configuration
program. Its intended to run from the CD every time you make
a change to video/sound/keys etc. Writes CONTROLS.CFG |
TABLES.DAT |
11,904 |
|
TILES000.ART |
5,030,816 |
|
TILES001.ART |
2,715,899 |
|
TILES002.ART |
974,911 |
|
TILES003.ART |
1,897,571 |
|
TILES004.ART |
8,758,305 |
|
TILES005.ART |
4,000,363 |
|
TILES006.ART |
626,394 |
|
TILES007.ART |
1,775,921 |
|
TILES008.ART |
2,698,385 |
|
TILES009.ART |
1,776,254 |
|
TILES010.ART |
4,537,615 |
|
TILES011.ART |
949,884 |
|
TILES012.ART |
3,795,062 |
|
TILES013.ART |
4,755,928 |
|
TILES014.ART |
4,001,445 |
|
TILES015.ART |
3,863,426 |
|
W_SONGS |
823,296 |
HMP songs, divided by header. |
WH2.EXE |
1,027,593 |
Game, game options write to PREF.DAT |
WHMDM.EXE |
99,280 |
Modem game executable. (requires DOS4GW.EXE) |
The Following files appear after you install/setup
the game and use it. |
PREF.DAT |
|
Saved in-game options. |
HMISET.CFG |
|
Sound configuration saved options. |
HMIDET.386 |
|
HMI SOS digital detection drivers |
HMIDRV.386 |
|
HMI SOS digital drivers |
HMIMDRV.386 |
|
HMI SOS MIDI drivers |
TEST.HMP |
|
simple MIDI song |
TEST.RAW |
|
simple 8-bit mono digital file |
SVGN0.DAT |
|
Saved game data |
This is the BUILD Folder from the CD
Directory of E:\WHAVEN2\BUILD\
BUILD.EXE |
347,592 |
|
DOS4GW.EXE |
265,420 |
|
EXAMPLE.MAP |
5,246 |
|
LOOKUP.DAT |
3,085 |
|
PALETTE.DAT |
74,498 |
|
SETUP.DAT |
27 |
|
TABLES.DAT |
11,904 |
|
This is the installed game engine folder.
Volume in drive C:\ is REDNECK
Note: File dates change once the game is installed.
BILLY.CON |
11,369 |
BUBBA.CON |
5,294 |
COMMIT.DAT |
734 |
COMMIT.EXE |
25,942 |
COOT.CON |
9,530 |
COW.CON |
3,753 |
CRICKETC.CON |
2,474 |
DEFS.CON |
24,992 |
DEMO1.DMO |
1,662 |
DEMO2.DMO |
3,294 |
DEMO3.DMO |
3,009 |
DOG.CON |
4,400 |
DOS4GW.EXE |
265,420 |
GAME.CON |
30,879 |
HELPYALL.TXT |
26,044 |
HEN.CON |
2,282 |
HULK.CON |
7,719 |
LEONARD.CON |
9,414 |
LOOKUP.DAT |
10,266 |
MINION.CON |
5,157 |
MODEM.PCK |
4,080 |
MOSQUITO.CON |
3,516 |
PALETTE.DAT |
82,690 |
PIG.CON |
3,050 |
RDHELP.EXE |
89,755 |
REDNECK.CFG |
5,835 |
REDNECK.GRP |
141,174,222 |
REDNECK.RTS |
1,038,870 |
RR.EXE |
1,172,333 |
SETMAIN.EXE |
648,823 |
SETUP.DAT |
27 |
SETUP.EXE |
27,153 |
SHERIFF.CON |
8,025 |
TABLES.DAT |
8,448 |
TORNADO.CON |
1,815 |
TURDBOSS.CON |
7,723 |
USER.CON |
37,823 |
VIXEN.CON |
15,867 |
This is the BUILD Folder from the CD
EDITTSET.EXE 4/7/1997 03:00 156,379
KEXTRACT.EXE 4/7/1997 03:00 188,906
KGROUP.EXE 4/7/1997 03:00 183,430
MAKEMAP.EXE 4/7/1997 03:00 377,463
Directory of \ROUTE66\ BUBBA66.CON 6 KB 11/17/1997
DEFS66.CON 25 KB 11/17/1997
END66.ANM 4995 KB 11/24/1997
END66.VOC 1 KB 11/17/1997
EREGCARD.EXE 95 KB 04/01/1997
EREGCARD.INI 1 KB 11/18/1997
G_BITE.VOC 39 KB 11/17/1997
G_SIT.VOC 177 KB 11/17/1997
GAME66.CON 31 KB 11/20/1997
GATOR66.CON 4 KB 11/19/1997
PIG66.CON 4 KB 10/12/1997
ROUTE66.BAT 1 KB 11/14/1997
ROUTE66.EXE 11 KB 11/24/1997
ROUTE66.ICO 4 KB 11/20/1997
ROUTE66.TXT 18 KB 11/25/1997
ROUTE66M.BAT 1 KB 11/14/1997
ROUTE66M.EXE 11 KB 11/24/1997
ROUTE66M.ICO 4 KB 11/20/1997
ROUTE66M.PIF 1 KB 11/25/1997
SETUP.EXE 44 KB 10/16/1996
SETUP.INS 59 KB 11/24/1997
TILESA66.ART 4117 KB 11/17/1997
TILESB66.ART 5630 KB 11/24/1997
TURD66.ANM 3 KB 11/04/1997
TURD66.VOC 1 KB 11/17/1997
USER66.CON 38 KB 11/21/1997
This is the installed game engine folder.
Volume in drive C:\ is RDH
Note: File dates change once the game is installed.
BOAR.CON |
6,365 |
CONFIG.EXE |
27,153 |
DEER.CON |
6,716 |
DEFS.CON |
26,859 |
DOS4GW.EXE |
265,420 |
DUCK.CON |
6,774 |
GAME.CON |
35,886 |
HUNTIN.ICO |
10,134 |
HUNTIN.PDF |
1,769,237 |
HUNTING.CFG |
|
HUNTING.GRP |
58,061,576 |
RDH.EXE |
833,363 |
RDHELP.EXE |
89,500 |
README.TXT |
13,486 |
RRGH.CON |
9,162 |
RRGH.LOG |
|
SCORES |
|
SETMAIN.EXE |
647,357 |
TURKEY.CON |
7,587 |
USER.CON |
47,448 |
This is the installed game engine folder.
Volume in drive C:\ is RIDES
Note: File dates change once the game is installed.
BIKER.CON |
10,500 |
BIKERB.CON |
6,558 |
BIKERBV2.CON |
5,032 |
BILLPLAY.CON |
633 |
BILLY.CON |
12,093 |
BUBBA.CON |
7,203 |
BUBBA.ICO |
10,134 |
CHEER.CON |
7,668 |
CHEERB.CON |
6,855 |
CHEERBT.CON |
4,036 |
CHEERS.CON |
5,405 |
COMMIT.DAT |
734 |
COMMIT.EXE |
25,942 |
COOT.CON |
10,132 |
COOTPLAY.CON |
629 |
COW.CON |
3,551 |
CRICKETC.CON |
2,954 |
DEFS.CON |
26,686 |
DEMO1.DMO |
2,487 |
DEMO2.DMO |
3,635 |
DOG.CON |
4,400 |
DOS4GW.EXE |
265,420 |
GAME.CON |
37,383 |
HELPYALL.TXT |
26,878 |
HEN.CON |
2,854 |
HMIDET.386 |
83,774 |
HMIDRV.386 |
317,317 |
HMIMDRV.386 |
117,852 |
HULK.CON |
7,723 |
HULKBT.CON |
3,889 |
LEONARD.CON |
10,120 |
LOOKUP.DAT |
10,266 |
MAKEOUT.CON |
1,647 |
MAMA.CON |
12,804 |
MAMAC.CON |
767 |
MINION.CON |
5,221 |
MINIONBT.CON |
3,971 |
MODEM.PCK |
4,080 |
MOSQUITO.CON |
3,516 |
PALETTE.DAT |
82,690 |
PIG.CON |
3,050 |
RA.EXE |
1,403,731 |
RABBIT.CON |
5,458 |
RDHELP.EXE |
57,834 |
REDINT.MVE |
22,972,722 |
REDNECK.CFG |
|
REDNECK.GRP |
191,798,609 |
REDNECK.RTS |
1,038,870 |
ROCK.CON |
458 |
SETMAIN.EXE |
624,247 |
SETUP.DAT |
27 |
SETUP.EXE |
27,153 |
SHERIFF.CON |
8,017 |
STUFF.CON |
2,775 |
TABLES.DAT |
8,448 |
USER.CON |
49,419 |
VIXEN.CON |
15,867 |
This is the BUILD Folder from the CD
EDITTSET.EXE 3/26/1998 11:13 93,958
KEXTRACT.EXE 3/26/1998 11:13 188,906
KGROUP.EXE 3/26/1998 11:13 183,430
MAKEMAP.EXE 3/26/1998 11:13 357,715
This is the installed game engine folder.
Volume in drive C:\ is BLOOD
Note: File dates change once the game is installed.
BLOOD.CFG |
|
|
BLOOD.EXE |
1,442,615 |
Blood and Plasma Pak executable. |
BLOOD.INI |
13,183 |
|
BLOOD.RFF |
9,570,681 |
|
BLOOD000.DEM |
77,521 |
|
BLOOD001.DEM |
50,461 |
|
BLOOD002.DEM |
72,923 |
|
BLOOD003.DEM |
65,333 |
|
BLOODHLP.TXT |
39,605 |
|
COMMIT.DAT |
758 |
|
COMMIT.EXE |
25,846 |
|
CP01.MAP |
327,015 |
|
CP02.MAP |
295,323 |
|
CP03.MAP |
190,223 |
|
CP04.MAP |
250,535 |
|
CP05.MAP |
233,263 |
|
CP06.MAP |
234,907 |
|
CP07.MAP |
185,115 |
|
CP08.MAP |
219,087 |
|
CP09.MAP |
405,263 |
|
CPART07.AR_ |
1,170,729 |
CP art, allow the CP.EXE to rename the files, then back
again. |
CPART15.AR_ |
3,335,444 |
CP art, allow the CP.EXE to rename the files, then back
again. |
CPBB01.MAP |
95,623 |
|
CPBB02.MAP |
115,979 |
|
CPBB03.MAP |
64,987 |
|
CPBB04.MAP |
132,547 |
|
CPSL.MAP |
110,839 |
|
CRYPTIC.EXE |
11,728 |
Cryptic Passage executable, uses BLOOD.CFG |
CRYPTIC.INI |
4,035 |
|
CRYPTIC.SMK |
1,331,452 |
|
CRYPTIC.WAV |
1,036,332 |
|
DOS4GW.EXE |
265,396 |
|
GTI.SMK |
2,226,048 |
Doesn't Load, Monolith took this out in v1.21, not
needed to play. |
GUI.RFF |
7,351 |
|
LICENSE.TXT |
6,235 |
|
LOGO.SMK |
2,590,784 |
Doesn't Load, Monolith took this out in v1.21, not
needed to play. |
MODEM.PCK |
3,847 |
|
MONOLITH.TXT |
4,594 |
|
README.TXT |
19,786 |
|
SETMAIN.EXE |
587,784 |
|
SETUP.EXE |
37,853 |
|
SOUNDS.RFF |
28,552,775 |
|
SURFACE.DAT |
4,096 |
|
TABLES.DAT |
8,448 |
|
TILES000.ART |
1,881,007 |
|
TILES001.ART |
1,672,613 |
|
TILES002.ART |
1,001,125 |
|
TILES003.ART |
960,629 |
|
TILES004.ART |
1,647,911 |
|
TILES005.ART |
1,784,595 |
|
TILES006.ART |
1,372,029 |
|
TILES007.ART |
1,330,026 |
|
TILES008.ART |
710,506 |
|
TILES009.ART |
1,644,888 |
|
TILES010.ART |
2,762,914 |
|
TILES011.ART |
2,062,428 |
|
TILES012.ART |
1,887,569 |
|
TILES013.ART |
1,474,846 |
|
TILES014.ART |
2,009,595 |
|
TILES015.ART |
1,811,110 |
|
TILES016.ART |
24,574 |
|
TILES017.ART |
10,647 |
|
VOXEL.DAT |
8,192 |
|
\BLOOD\MOVIE\ - The AVI
equivalents don't load, not needed.
CS1.SMK 11,794,892
CS1822M.WAV 1,420,080
CS2.SMK 9,832,728
CS2822M.WAV 1,153,126
CS3.SMK 12,037,036
CS3822M.WAV 959,190
CS4.SMK 8,746,908
CS4822M.WAV 715,692
CS5.SMK 14,697,596
CS5822M.WAV 1,212,084
CS6.SMK 10,902,844
CS6822M.WAV 923,448
Installed Tools:
ARTEDIT.EXE 438,039
ARTEDIT.TXT 2,696
ARTFORM.TXT 4,427
B2BLUD.EXE 277,187
BARF.EXE 153,354
DEMOS.TXT 7,270
EDITART.EXE 94,622
EDITART.TXT 5,463
INSTALL.LOG 561
MAPEDIT.EXE 920,919
MAPEDIT.INI 494
MAPEDIT.TXT 48,376
This is the game engine folder .
_ESAMP.MAP |
From your EDuke v2.0a Installation. |
CDROM.INI |
Points to the SUPPORT folder on the CD. Made During
Install of Duke3D v1.5 |
COMMIT.EXE |
From your Duke3D v1.5 Installation. |
DEFS.CON |
From your Duke3D v1.5 Installation. |
DEMO1.DMO |
From your Duke3D v1.5 Installation. |
DEMO2.DMO |
From your Duke3D v1.5 Installation. |
DEMO3.DMO |
From your Duke3D v1.5 Installation. |
DN3DHELP.EXE |
From your Duke3D v1.5 Installation. |
DOS4GW.EXE |
From your EDuke v2.0a Installation. |
DUKE.RTS |
From your Duke3D v1.5 Installation. |
DUKE3D.EXE |
From your Duke3D v1.5 Installation. |
DUKE3D.GRP |
From your Duke3D v1.5 Installation. |
EDITART.EXE |
From your EDuke v2.0a Installation. |
EDUKE.CFG |
From your EDuke v2.0a Installation. |
EDUKE.CON |
From your EDuke v2.0a Installation. |
EDUKE.EXE |
This is DOS EDuke |
EDUKE.TXT |
From your EDuke v2.0a Installation. |
ENHANCE.CON |
From your EDuke v2.0a Installation. |
ESAMPLE.BAT |
From your EDuke v2.0a Installation; Launches sample CONs
and Map. |
ESAMPLE.CON |
From your EDuke v2.0a Installation. |
ESETMN.EXE |
From your EDuke v2.0a Installation; Enhanced SETUP.EXE |
ESETUP.BAT |
From your EDuke v2.0a Installation; Launches ESETMN.EXE |
GAME.CON |
From your Duke3D v1.5 Installation. |
LOG.LOG |
EDuke Generated on first run. |
MAKEMAP.EXE |
From your EDuke v2.0a Installation; From Redneck
Rampage, Xatrix Map Editor |
MODEM.PCK |
From your Duke3D v1.5 Installation. |
SETMAIN.EXE |
From your Duke3D v1.5 Installation. |
SETUP.EXE |
From your Duke3D v1.5 Installation. |
TILES020.ART |
From your EDuke v2.0a Installation; For the Sample Map |
ULTRAMID.INI |
From your Duke3D v1.5 Installation. |
USER.CON |
From your Duke3D v1.5 Installation. |
XXX.TXT |
EDuke Generated Current Game Definitions on second run. |
This is the game engine folder .
bottle1.kvx |
EDuke Voxel |
bottle4.kvx |
EDuke Voxel |
COMMIT.EXE |
From your Duke3D v1.5 Installation. |
Defs.con |
EDuke Con |
DEMO1.DMO |
From your Duke3D v1.5 Installation. |
DEMO2.DMO |
From your Duke3D v1.5 Installation. |
DEMO3.DMO |
From your Duke3D v1.5 Installation. |
DOS4GW.EXE |
|
DUKE.RTS |
From your Duke3D v1.5 Installation. |
DUKE3D.CFG |
|
duke3d.exe |
This is DOS EDuke |
DUKE3D.GRP |
From your Duke3D v1.5 Installation. |
Dukewep.con |
EDuke Con |
Eduke.con |
EDuke Con |
EDUKE.MHS |
EDuke Generated Compiled CON on first run, run EDuke
again. |
Enhance.con |
EDuke Con |
Esample.con |
EDuke Con |
LOG.LOG |
EDuke Generated on first run. |
medkit2.kvx |
EDuke Voxel |
SETMAIN.EXE |
From your Duke3D v1.5 Installation. |
SETUP.EXE |
From your Duke3D v1.5 Installation. |
switch2a.KVX |
EDuke Voxel |
switch2b.KVX |
EDuke Voxel |
User.con |
EDuke Con |
vase.kvx |
EDuke Voxel |
Voxel.con |
EDuke Con |
XXX.TXT |
EDuke Generated Current Game Definitions on second run. |
For the Duke3D tools to operate correctly the following files are required to be present:
Note: If you copy the BUILD folder from your CD; You will find that all files are Marked READ-ONLY. This prevents the Tools from operating
correctly. Highlight all the files and in properties uncheck the READ-ONLY Box.
Editart requires theses files in the Duke1.3D directory to work normally
- Editart.exe
- Pallete.dat
- Tables.dat
- Lookup.dat
- Names.h
- Art tiles 0-14
Build requires these files to work normally:
- Bsetup.exe
- Build.exe
- Names.h
- Lookup.dat
- Pallete.dat
- Setup.dat
- Tables.dat
Key Extract requires these files to work normally:
- Kextract.exe
- Kgroup.exe
- Duke3d.grp
A few files in the Duke3D folder that are no longer needed and can be safely deleted are;
- Delete the \TEN folder and the TENGAME.INI file, you won't need them.
The TEN network is no longer available.
- You will also have a lonely batch file in your C:\ root directory. The file name is
Duke3d.bat
This file is used in Launching Duke.exe directly from DOS.
C: cd \DUKE3D1.3 DUKE3D
This file may be deleted if you don't require its use, usually if your running windows.
You MAY have these in the Duke directory as well, don't delete them:
- MSDOS Duke3d = Your Win95 shortcut to Duke
- MSDOS Setup = Your Win95 shortcut to Setup
- Capfill.txt = Is created every time you make screen captures of the game.
-END-
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