blood-tools-artedit Version 1-10-2015 Release 7 16F/ 8.80M (c) RTCM Corvin
blood-tools-artedit Version 1-10-2015 Release 7 16F/ 8.80M (c) RTCM Corvin
Blood3D Tools, ArtEdit related.
For more tools related to Blood see the General Tools Voxels and BUILD source
download pages.
For the Official Blood ArtEdit / Editart tools see blood-tools-mapedit.
ArtEdit | SMK
Filename and author | Size (kb) | Description |
ArtEdit Related |
||
Voxel Add v1.1 BME |
147 |
VOXADD reads from a script file and will then modify the appropriate
files. In the script file there are 5 parameters on each line; Filename,
Voxel ID, Spin flag, Tilenum and Surface type. The script gives you a clear overview and easy way of editing of all needed parameters to make voxel models come to life. It will also generate a !SUMMARY.TXT file. The main script has a Play'n'Edit menu and a Help page with further information. =================================== It's recommended to start with a clean Blood folder. ===================================
Sprites as
placeholders for the voxels in mapedit still have to be made manually
and to be imported into the ART file with DUKERES (or EDITART) but the
rest is very easy. No need for ARTEDIT anymore ;) |
SEQUENCE BROWSER v2.0 BME |
2.41M | A Re-write from v1.0. A new
superior browser that lets you not
only edit but also test SEQ files with
dedicated test maps! included. A tool for the advanced modder but it's easy enough for the novice to dabble into as well. |
QAV and
SEQ Editor Suite v1.0 BME |
2.74M | This application combines the
previously separated versions of QAV and SEQ BROWSER, it does not need
Blood Alpha nor the WINBARFing process. That's right!, you can get
started right away from your Blood folder! Catalogues QAV files present in the Blood Alpha folder and displays them in screens of 105 files each, lets you easily select and edit. For easy browsing and editing of QAV (weapon animations) files. Catalogues SEQ files present in the Blood Alpha folder and displays them in screens of 105 files each, lets you easily select and edit. For easy browsing and editing of SEQ (actor animations) files.
Includes QAVEDIT readme and QAV ID table
for scripts. INSTRUCTIONS: |
SURFACE EDITOR 1.1 BME / ILMHB |
29.2 | An easy to use editor to set
the surface types of tiles. Assigns sounds to different tiles.
Each surface type has got its own individual key! So what makes the editor more handy is that now you can set a type with just 1 key press instead of having to use ARTEDIT where one had to cycle (with just one key) through 14 names :( There's a file in
the Blood folder called SURFACE.DAT. Surface types are needed to
represent a certain effect when for example stabbed with the pitchfork,
like blood leaking out when it is set to the type FLESH or a spark when
it hits a stone or metal wall etc and it will generate a typical sound.
Also when Caleb jumps on top of a floor with a surface type it will make
a certain sound. |
Burp! v12-20-2012 BME / ILMHB |
32.7 | Alittle Blood tool called
"Burp!", it extracts all information from a ART file and writes it to a
TXT file of the same name. Besides reading its X and Y size, X and Y offsets and the Animation Type, Length and Speed, it also checks the SURFACE.DAT and VOXEL.DAT! It can come in handy for mappers/modders. |
Re-Size ART (src inc) Ken Silverman |
20.7 | (tool from blood alpha,
RSIZEART) Allows you to
automatically resize a tiles000.art
file. You can assign any number of tile images to each file. I think 256 per
ART file is the max. |
ReBUILD WinGUI Art2Tga (w/src) Mathieu Oliver and Timothy Hale |
20 | Windows art2tga v0.0
12-19-2000 Source - Windows art to targa converter |
ReBUILD Win ART
Tools (w/src) Mathieu Oliver and Timothy Hale |
Windows Command Line Tga2Art Art2Tga ART-Tools-HOWTO.txt ART-Tools-HOWTO.htm - The ART tools - 2 tools and their documentation to convert ART files into a series of TGA pictures, and the opposite. |
|
ReBUILD WinGUI Tga2Art Mathieu Oliver and Timothy Hale |
7.94 | Windows tga2art v0.0.0.1
01-31-2001 No Source - Windows tga to art converter - Win32 GUI version of Tga2Art. You need the animdata.ini file if you intend to use animations. Create your own art files! |
JASC PAL TO
BLOOD PAL CONVERTER v1.0 BME |
30.2 | Converts a 256 color Paintshop
Pro palette to the Blood format. Use "Palette Replacer 1.0" to add the palette to the game. |
BLOOD PALETTE
REPLACER v1.0 BME |
7.53 | Lets you select 1 of 8
palettes. Use "JASC Pal to Blood Pal 1.0" to convert your own Paintshop Pro palettes. |
BloodPaletteWithTransperent |
1.11 | Blood color palette for Adobe
Photoshop. (.act) Always better to convert the color is in this program! Moreover,
using this palette in Photoshop, you'll be 100 percent sure that no one
color is not distorted Editart'om (it happens very often when importing). To
assign a transparent color, before indexing a palette of colors that just
delete the background image.
|
The Blood palette.dat | 30 | palette.dat This is the blood palette that gets used in art file extraction, creation, etc. Some BUILD/Editart or Blood utilities out there require it. |
BloodPAL | 26 | Blood Color Palette in several
different formats: -BLOOD.GIMP.GPL -BLOOD.MS.PAL -BLOOD.PAINTER.TXT -BLOOD.ADOBE.ACO -BLOOD.ADOBE.ACT -BLOOD.JASC.PAL -BLOOD.RAW.PAL -BLOOD.BUILD.DAT |
SMK Smacker Cut Scenes |
||
RAD Smacker Tools v4.2d Rad |
2.03M | Use this older version of the
Smacker Tools to CREATE cut scenes in Blood and Witchaven. It requires a 16 bit system windows 3.1 or higher (32-bit WinXP) to install. Installs files into the windows system folder, registry as well at the install location. |
RAD Game
Tools Bink1 v1.994i Smacker v4.2e Rad |
1.22M | Plays video Smacker(.SMK) files found in Blood and Witchaven. And Bink audio.(.BIK) |