duke3d-addons Version 11-01-2014 Release 22 290F / 1.10G (c) RTCM Corvin
duke3d-addons Version 11-01-2014 Release 22 290F / 1.10G (c) RTCM Corvin
Duke3D User made Add-ons and small Mods.
Reminder: All players MUST have the SAME EXACT Cons, Maps, Art and Sounds to keep the game in sync in multi-player.
Standard Compatibility Notes:
- To play all these add-ons you basically would need both versions of duke (1.3d/1.5), or you'll have to modify the cons and/or maps yourself to get them to work correctly.
Maps:
Maps made In Duke v1.3d are 90% foreword compatible with v1.4/1.5 of Duke. Maps made in
v1.4/1.5 are 80% backwards compatible with 1.3d of Duke.
There may be some problems when maps are used in "compatible" mode
such as most noticeable would be some of the textures. In Duke 1.4/1.5 3DR
moved some textures to new
locations in the .ART Tiles and some new textures where added. There are other factors
such as new features in the BUILD engine that are not present in the 1.3d version of Duke.
This in turn, causes some Maps to be displayed incorrectly, or obscured.
DukeTag Maps - Are only for v1.4/1.5 , EDuke User note - Maps are compatible.
CONs:
Cons from v1.3d maybe compatible with v1.4/1.5 However 1.4/1.5 cons are not compatible
with 1.3d ,
EDuke User note: Duke1.5 Cons are compatible.
EDuke32 Compatibility Notes:
- To play all these add-ons with EDuke32 you basically would need both versions of duke (1.3d/1.5), or you'll have to modify the cons and/or maps yourself to get them to work correctly.
Maps: Maps are compatible with EDuke32.
CONs: EDuke32 has hardcoded workarounds for most of the issues that came up when testing faulty CON files that worked with the original DOS version.
.BAT Launchers: These add-ons may need fixes like changing a .bat file (if present) to call eduke32.exe instead of duke3d.exe.
Hacked duke3d.exe: Some add-ons provide a hacked executable or provide a patch to hack the executable to add "features" or function for the add-on to work correctly. These type of add-ons require you to manual manipulate the enhanced features of EDuke32 to restore full compatibility, such as .cons and the game menu, etc...
Duke3D Add-ons | Commercial Add-on Demo's | Lameduke Only Add-on's
Features key:
SlayDuke Brendan Ellis / SLAYER SOFTWARE |
1.64M | 3 5 |
* Levels in this pack * Episode 1 - The Secret Island 1 - First Contact - CONTACT.MAP 2 - The Undiscovered Contry - COUNTRY.MAP 3 - The Search for Chicks - SEARCH.MAP 4 - The Wrath of Duke - WRATH.MAP 5 - The Final Frontier - FRONTIER.MAP 6 - The Voyage Home - VOYAGE.MAP Episode 2 - Martian Base 1 - Life On Mars - LIFE.MAP 2 - Deeper and Deeper - DEEPER.MAP 3 - The Abandoned Mine - MINE.MAP 4 - The Ore Processor - ORE.MAP 5 - The Power Core - POWER.MAP 6 - The Confrontation - CONFRONT.MAP Episode 3 - The Mothership 1 - The Docking Ring - DOCKING.MAP 2 - Engineering - ENGINE.MAP 3 - Crew Quarters - CREWQUAR.MAP 4 - Arboretum - ARBORE.MAP 5 - The Bridge - BRIDGE.MAP 6 - The Entertainment Deck - OBSERVA.MAP |
KILLING
101: Circle Strafing Wumpus |
49.7 | This map and corresponding hacks will help you learn how to circle strafe, one of the most important concepts in 3d deathmatching with Duke or any other first-person game. SEE TUTORIAL EXERCISES DESCRIBED... |
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Fire TC Cage, Xkill |
9.90M | C A S 3 |
Scienists build The Bio Lab in 2008 year. Next year when The Bio Lab is builded they make experiments with D.N.A.'s but something complicated, some mistake and they create mutants. One man can save Earth, but Spider Mastermind implanted the us marines the special brain controler , and our soldiers only listen to his commands... |
Red
Series Merlijn v. Oostrum |
1.07M | 5 maps were going to be made into an episode. The author
says he is updating the first map, REDDUKE.MAP, and working on a sixth map
that will be the final boss level. |
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Alien
Versus Predator 2 TC (Base Pack) Slawomir LAW Lawrynowicz |
23.7M | A sequel to my AVP TC for Duke Nukem 3D where you will play
as the great Yautja warrior named Xel'nduron and you have to complete three
tasks to become an elder predator. |
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Aqua Pak Ben Roffelsen |
160KB | This is my first Duke level in a series of related levels. In the end these will be a seamless episode of at least six or more levels. Find the Mini Aqua sub and get your ass out of there as soon as possible. Includes: Aqua 2 and 3 maps. |
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Anarchy City Aymeric Nocus |
903KB | Updated to Atomic Edition my old AC1 level. It's a good city
map, it has a church, a bar, a library, a bank, a school, an apartment
building, a building you can blow up and a sewer system. It's quite
different from the other city levels out there since it has a great atmosphere and some cool gameplay ;) It has some flaws like it has only average detail in one of the streets but it's really fun :) So you should check it out :P Includes: Anarchy City 2 and 3 maps. |
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All
Levels Julian Smith (Juliano) |
331KB | 11 maps by Julian |
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ALL 4
ONE ? |
195KB | So I took it upon myself to convert these maps to SINGLE
PLAYER so that more people could enjoy these master-pieces. And guess what
they are every bit as good as I first thought they would be. |
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eXTREME beta 2 brotherman69 |
7.04M | In this game most of the guns have been modified or changed. The weapons are as follows: -The Pistol is replaced by a M-16A2 -The Chaingun is now two MP5's -The RPG has been modified so now it's a new type -The Pipebomb is now a grenade -The Shrinker is a Grenade Launcher -The Devastator is now the Cycloid -The Laser Tripbomb has no laser now (so watch out!) -The Freezethrower is now the Flamethrower (figures) Also, this game has a couple features I would like to mention. When your health goes below 2000 you will start bleeding to death. I think if you were 40% less healthy right now with wounds from bullets, lasers etc... you'd be in pretty bad shape so you would most likely be bleeding to death. Also when you're shot the screen will jerk around. To pick things up you have to press space. The other following things have been changed: -Misc. art -The slimer is now a fem slimer cuz I hate the real slimer (I will probably change that later cuz it's kinda gay) -There is way more blood -The woman have been altered in a "revealing" way -The movie in Hollywood Holocaust is now truly XXX rated -The posters have also been altered in a "revealing" way |
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Duke is
007 Team |
510KB | ||
Evolution of E Daniel J. Epp |
196KB | This is a collection of all my maps, 9 of them total. The
reason I put this file together is because I wanted to put all my maps up at once so, knowing the file factory, it wouldn't take a long time. Description : Well this is a file full of all the maps I have ever worked on, even some still in their experimental stage but I assure you all are playable with almost all forms of duking (dukematch, Co-op, Single play). |
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Haunting Pak Jorge Brea, Alex Harris |
1.52M | Driving on an isolated mountain road, duke finds himself
under =========== Alien attack, and is forced to seek refuge in an
apparently Haunted House. * Notes * : All the enemies in this level are Ghosts (i.e Transparent) and so ========= are hard to see, so keep your wits about you and use your NightVision wisely. : Look out for my cool Build innovations, Such as sloping and crossing over pillars and beams (as in Quake). Also look for my groovy settings such as the graveyard, the Upside-Down room, the 'Bigger than you thought' room, the Forest, the 'Maze of Doom' and the UFO!. : Don't forget to look for secrets, thats where the best weapons are. : Look for helpful arrows & messages on walls if you get stuck. : The jetpack is essential to get through the level, so dont waste it! |
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MAJIKDUKE mmerrill |
149KB | ||
The
Military Base ktyrr |
235KB | Well Headquarters (E1L1) is
supposed to be a suburban military installation that the aliens have taken over. It include some of explosions so be careful. I tried to make this level kind of hard and tricky so if you don't have a lot of experience with playing Duke3D, I wouldn't recommend this level. The Mephestest Base(E1L2) is a lot different than Headquarters. It is supposed to be a secret goverment military base made for loading and unloading weapons. It doesn't have any many explosions but, I think it's pretty good Reactor Core(E1l5) is a small last level. It is very hard. Nuf' said. D.map(my first level)what can I say? It sucks.
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nuk 'n
stuff Sean Stark |
221KB | this patch will give you nuke pipebombs, the rpg is as powerful as the shadow warior nuke, cool music, lots of health, lots of armor, lots of ammo, and one hellof a kick. | |
Star Wars
Map Pack ? |
820KB | has some new textures and 2 new enemies... |
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Unleased Demo David Graves, Craig Duckett (Control-Z) |
1.24M | Welcome to Unleashed! A TC for Duke Nukem version 1.3D! This is just a sample... | |
Xmas-Duke 96 Team |
2.92M | Those pesky aliens are back at it again, this time they are
trying to take over the world by replacing all of the toys Santa was suspose
to deliver for Christmas with shrunken versions of them selves. Oh the humanity, Santa is being held prisoner in his own house. Can he escape... can he prevail. Can he remember where he put his shotgun. |
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Duke
Nukem 3d Beta TC Cage |
3.08M | This was a project idea inspired by screens from D3D beta
version inbetween lameduke and the leaked 1.0 (or so) betas/demos. One episode/11 maps max. Unfortunately, due to lack of time, coding skill and ideas (levels/story/gameplay wise) I've had to abandon this. I wasn't sure what to do with it Since I was going nowhere with this I've decided to release what I've got. Feel free the use any of the stuff included in your projects. However I wouldn't call this TC totally dead. I think I'd get back to it if I'd found some people to help (mapping/code). If you're interested contact me...
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Zik
Apocalypse Zik |
2M | 3 5 |
Zik Apocalypse is a new episode for Duke Nukem, since I've made 7 maps I've decided to group them and distribute them as an episode, my firsts maps are not great, but my 4 latest one are reputated to be excelent, I hope that you'll like them. Includes: zikpp.zip (atomic version) |
Zik Apocalypse Zik |
5M | C-U A S-M 3 |
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ULTIMATE
WEAPONS PATCH, V2.1 Kenneth Finegan |
4.22M | 5 | Weapons patch and overall game enhancement This patch
modifies the Duke Nukem 3D game quite extensively. You will need to adopt
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Stargate SG-1 Beta 3 David G. Paul |
4.35M | 5 | This is a Total Conversion which makes Duke Nukem entirely
different with new sounds, ART, enemies, weapons, levels, etc. In this TC yuo play Col. Jack O'Neil of SG-1, with an array of weapons from the Ghoa'uld Ceremonial Knife to the mighty Serpent staff. Sohkar, a Ghoa'uld System Lord has created a clone of Ra and Apophis to serve him and his cause. Ra is presumably going back to Abydos, there he will be working on machinary to help Sohkar. There is no evidence of what the device is, but it is known to be dangerous and highly volatile. Apophis has sided with his enemy, Heru-ur and Hathor so that they may find the Asgarde and Nox, and use their technologies to wipe out the people of the Tor'ai. "...Invasion is iminent, destruction will follow, only one chance...One hope..." Includes: base.zip (a level) |
Quake
Death Match Pack DEMO v1.0d Frag Control Society |
4.9M | 3 5 |
The DEMO consits of the complete 1st Episode of QuakeDMP. There are many new Graphics, new Sounds and new Midis. Includes: qdmpdemo.zip (v1.0 for atomic) |
N.i.B.
(Nuclear indestructable Biology V.A.M.P. |
6M | 3 5 |
The NIB-files can be used as modules, depending on your version of Duke 3D. The files in this archive replace some enemies, including the Octabrain, the Liztroopers and the slimer :) |
PUSSYCAT Anonymous |
4.4M | 3 | After DUKE is done "getting" those alien bastards that
smashed up his ride (twice) he wants to go to his favorite place in the
universe-- a deluxe PUSSYCAT porno theater that has the wildest strip joint
inside!!!!! THIS LEVEL IS NOT FOR ANYONE UNDER 18 |
Mob
Weapons Patch v1.0 Kenneth Finegan |
1.7M | 5 | Replaces Duke's weapons with some you would see in various Mob movies, namely the Untouchables, which gave me the inspiration. Gives you: 1) Two Beretta pistols. 2) A shotgun that looks a lot like the ones they used in The Untouchables 3) the obligatory Tommy Gun. 4) new sounds for the RPG 5) A double barreled shotgun- it replaces the freezethrower, so I think that can be called unique. |
Duke
City TC Demo Jake Hanna |
2M | 3 | |
DOOM
Death Match Pack v2.3a WolfHead , Team |
8M | 5 | The DoomDMP is a pure DeathMatch-Only TC for DN3D v1.4. It consists of 41 brand new levels (included one secret map) and of about 1400 new textures, Sounds and Midis of Doom & Hexen. If you like DeathMatches you will love this TC. Includes: doomlk2.zip
(level creation) , |
Speed
Trax Racing v0.6 Megaton |
8.6M | 5 | This patch is mainly a multiplayer racing game, but still contains 2 singleplayer maps. Includes: speed.zip (more levels) |
Cool
Gunz Tornado |
1.8MB | C A S 3 5 |
Cool Gunz 10-10-99: The weapons are as follows: 1. Brown Pants 2. Minigun 3. Super Shotgun 4. Dual MP5's 5. New Rocket Launcher 6. Spiked Pipebomb 7(Shrinker). Shrink Ability 77(Expander). (If using V1.4/V1.5) Explosive Money 8. Super Devastator 9. Lazer Tripmine 0. New Freezer Credits: Desert Storm TC for brown pants, minigun patch for minigun, Duke Is 007 TC for the Dual MP5's, Total Chaos for the Rocket Launcher and Spiked Pipebomb, WhiteHouse Strike for the Super Devastator, Duke NukemMeets Doom II TC for the tripmine, The Ionshrinker weapon patch for the Freezer, to whoever made the new shotgun sounds, American Assault TC for the shotgun and finally... Vixens for the new Rocket Launcher sound... |
CLAY BIRDIE Reaper_Man |
98.8 | 5 | This is a shoot the clay pigeon style mod. There is a
counter for how many you hit and how may shots have been fired Includes: Uncompressed CONs |
Funky Stuff beta 0.31 Solid |
619 | 5 | New pistol,and the shark is a chicken |
Navy Seals
Weapon Patch v1.1 Fussel |
2.8M | 3 5 |
Weapons from the Quake Navy Seals TC with their permission!
Only one, the C4-trip bomb which was made by me. These are the new weapons: new weapon / old weapon ------------------------------------- foot with metal caps / foot Heckler & Koch Mk. 23 / pistol Mossberg 590 tactical shotgun / shotgun M 60 / chaingun flame thrower / rpg handgrenades / pipe bombs Colt M 16/with grenade launcher adapter / shrinker C-4 trip plastic-bomb / laser trip bomb / devistator PSG-1 / freezer Includes: Installer |
SOUTH PARK TC Funduke |
2.8M | 3 5 |
Ok, basicly visitors came to south park and captured everyone except for Cartman. They gained knowledge from Mafesto on genetic clones and made identical copys of everyone. Then the visitors dropped them back off in South with one purpose: To take all the Cheesy Poofs from the planet at all costs. When Cartman finds out that all his friends are aliens after his Poofs he starts off to get his revenge on the visitors. But the only way to stop them is to go off to thier alien planet and destroy the Queen Alien Good Luck! |
The Star Trek
Weapons Patch Beta 1.5 James Keen |
1.7M | 5 | This is a weapons patch witch will add a hypospray , phaser type 2, phaser type 3, anti matter mine and jemhada phasers to Duke 3D List of changes: New phaser type 2 New Colour for Phaser Type3 New phaser type 3 ammo New Jamhada phasers LCARS lazer trip mine antimatter mine and a few more things |
The
Silver Weapons Patch Demo Tornado |
2.3M | 5 | The Sliver Weapons Patch Demo replaces the pistol, shotgun, machine gun, rocket launcher and tripemines with new art and sounds. Also health has been increased to 200 and some ammo amounts have been changed. |
Redrum: The Shining II v1.01 Bryant Arnett |
4.5M | C A S 5 |
This is it! The sequel to the greatest horror movie of all
time, and YOU get to play the lead character! REDRUM: The Shining II is a
user designed Duke Nukem 3D add-on level that picks up where Stanley
Kubrick's The Shining left off. It's time for Duke to infiltrate the
Overlook Hotel and "take care" of the Caretaker. New textures, new sounds,
new monsters, and a meticulous attention to detail make this a level unlike
any you have seen before. |
Neil's Zone Neil Edelman |
1.25M | A 3 |
This level has no theme, no purpose, no storyline, it's
simply the best looking map I've ever seen. If only I finished it a year
ago. . . Anyway, it's really good for multiplayer and works for single play
as well, not to mention CO-OP play too. Special Note: I didn't make the
art. I converted it from the game "TekWar" which also uses the Build
engine |
Y2k Nuklear Meltdown demo
v1.2 Jon Coulter, Steve Berg |
510 | C A S 5 |
The date is January 1, 2000. The time is midnight. Duke is
sitting in a sleazy bar drowning his troubles in whiskey as the ball drops.
Suddenly, all the power shuts off! "Damn, those scientest bastards are gonna
pay for messin' up my computer-guided power plants!" Duke mumbled. Yes, he
realized that the Y2K bug had hit, shutting down the entire world in a
matter of seconds. Duke looked out the window and saw a bunch of people mutating into aliens! His fellow bar patrons were mutating too! Obviously the power shutdown had caused massive meltdowns at the nuclear power stations. Only he remained untouched--but why? "Holy shit, I was in the can!" "It's time to kick ass and chew bubble gum, and I'm all out of gum!" Duke growled as he pulled out his pistol and began mowing down mutant aliens...
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Wredheat v1.1 Adrian Gilbert |
160 | C 5 |
This is level one of an episode called WredHeat. Wredheat contains some cool effects including Tank Commanders that shoot Rocket Propelled Grenades and Mortars, extra gore when baddies get "blown up real good", and a few other tweaks. Please Note that the modified GAME.CON file MUST be present in the Duke3d directory for this level to run properly. A COOL game launcher for WredHeat called "GO.EXE" is included in the zip file. Just make sure that along with the WredHeat.map and Game.con files it is in your Duke3d directory. Go.exe is for Windows. A batch file named "WredHeat.bat" is included for Dos.
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World
War 2 - No Return Demo Tornado |
6M | C A S 5 |
Features: - One new map, barely even close to being finished - A few new weapons - Some new sounds - Some new artwork
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Undead 3D Demo Rage Production Team |
13M | C A S 5 |
The Undead Demo is one of a kind! It features a different
storyline seperate from the original one on the Undead page. You are Brando
Venske trying to save a small community from the same zombie infestation.
Your only armed with a MP5 and some run and gun skills! The Demo has new
voice overs, character art, and kick ass action!
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Urban Assault Beta Demo
V1.0 Curtis Eng |
652 | A 5 |
A street block with Dukeburger, 3d Realms building,
construction site, swimming pool, apartments, and more! The exit is in a
crashed plane.
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Toon Nukem Demo nitro glycerine, Jacek Gordinier |
2.4M | A S 5 |
Features: - Two new, unfinished levels (no ending) - All new weapons (some unfinished) - New sounds
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TOTAL CHAOS Dark Flame Conversions |
1.9M | C A S-M 5 |
Demo contains "Despair", level one, also "Factory" the first Deathmatch Level. As well as with new enemies and weapons, we'll leave them for you to discover.... just watch out for the Shrinker Trooper ok...? :) Weapons, well you now have at your disposal a big arsonry.. :P The new "Home Made Machine Gun" is included as is the "Rocket Launcher". The only other new weapons are the new pipebomb and the new tripmine. You won't see much of the new weapons unless you play XaosMatch or Cheat :P |
STAR WARS 3D DEMO 1 Nuclear Creations |
1.5M | C A S 3 |
Star Wars 3D is a new total conversion for Duke Nukem 3D
Version 1.3d ONLY. You are a part of the Rebel Alliance, and you are Hans
Solo's friend. You will follow the path of a Jedi Knight, wherever it might
lead you. Through the sands of Luke Skywalker's homeworld, to the frozen
wastelands of Hoth, you will battle the evil Empire, and eventually destroy
the Emperor and his minions to free your friends from the Empire's
oppressive nature. Features: * All new weapons. * All new enemies. * New inventory. * All new episodes. * Cool new cheat codes! * Tons of new sounds and graphics. * Lots of new Star Wars stuff as well. |
Escape from the Empire rirving |
1.4M | C A S 5 |
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Sonic-Duke Nukem Demo Good mush, Matt Russell |
2.2M | A S 3 5 |
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Aliens 2.0 Jonathan Cacy aka LizardKing |
857 | S 3 1P Co |
This map is a very close representation of the final rescue scene in "Aliens" where Ripley goes into the atmosphere processer to save Newt. Includes: aliens10.zip for single play as well. |
The Alien Remains
Demo v0.1 Michael Jones |
216 | C-U A S-M 3 |
Duke finds a city with the black hole where the aliens come to earth with, so off he goes to destroy the Alien plans for the last time.
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Lameduke Forever v.0.02 Funduke |
1.7M | 3 5 |
This stuff is an attempt to make Lameduke playable with the power of the commercial build engine. You need a full version of Duke Nukem 3d |
Project X demo TerminX |
9.7M | C A S 5 |
Has one level, and most weapons. Note: CONs are Compressed.
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Bishop Jonah Bishop |
275 | 3 Map Pak |
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Ultimate space prison V
2.1 Guillaume Manders |
83 | C-U S-M 3 |
A prison in space. I made some neat effects like a monster with a freezeray-proof armor! STORY: |
Episode 1 - The Phantom
Menace DEMO Team |
951 | C A S 3 |
The demo you have downloaded contains the following new
features: 1 NEW level: The sewers of Theed 1 NEW enemy: The battle droid 1 NEW weapon: The Battle Droid blaster 1 NEW Force Power: Force Push MUCH new artwork: New sprites, textures, animations, and new loading and debriefing screens. STORY... |
Payback Time Demo v2.8a Tepesoft Interactive Games |
3M | C A S 5 |
Includes more swearing, hard violence, nudity and hardcore than the original Duke3D, or any TC ever released. This game have been roughly rated of PG-18. Sorry kids! Has now totally a new style! This game is now |
Majestic 12: Survive
The Horror v1.5a Richard |
4M | C A S 5 |
Demo features: ============== +4 new weapons +2 new leves (for demo version) +4 new enemies +2 new tunes +lots o' new art |
Mission Impossible Silicon Software |
792 | C A S 5 |
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The Mission DEMO Juha Laaksonen |
214 | C-U S-M 5 |
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Evil Incarnate
(Demo) Kevin Scroggins (nitro glycerine) / Tristan Graham (Tridrake) |
7M | C A S 5 |
Description + The setting in the mod is based around a futuristic post-apocalyptic setting where the player must fight to survive in a harsh wasteland. + This is only the demo version and it only consists of two fully playable, but only partially completed levels. Many of the weapons still require a lot of touching up and have not been finished either, but all in all, it's not overly noticable. Level 1 Summary + Created by Tristan Graham + Description: You begin in an underground bunker that has been under attack and taken over. Fighting your way out, you realize that the entrance has been bombed and has caved in. Time to find an alternate exit and get outside! Level 2 Summary + Created by Kevin Scroggins + Description: Once outside, you must now find your way to the armory to gear up and take back the other bunker. New Weapons + (2) Pistol = MP5 + (3) Shotgun = New Shotgun (New artwork only) + (4) Chaingun = M60 + (6) Pipebomb = Satchel Charge + (7) Shrinker/Expander = Pulserifle (Shrinker = Grenade Launcher / Expander = Rifle Rounds) + (8) Devastator = Dual Scorpions (New artwork only, incomplete - still fires rockets) New Enemies + Predator = Artic Assault Soldier + Pig Cop = Elite Officer |
Escape From Outhere
Space Demo TB&JP |
675 | C A 3 |
You wake up in your beutiful house and then you notice that
everone is gone !!! What the (...) is going on here ? And then, you're beamed up by an UFO !!! When you're in the UFO, you kill every (...) alien there. There is also an extra level to demonstrate the new enemie, the Langolier. |
Earthbound Preview:
'Beta Station' Kevin Slater |
216 | 5 | This is a preview map from 'Earthbound', It is a space station in the style of e2l4, 'Fusion Station' and e2l9, 'Overlord', so there are a lot of 'alien' textures. |
Duke Trek 3D Beta 1.5 Jacob M Goldman |
3M | C A S 3 5 |
Levels -- USS PENTAGON (level 1) - complete except for minor bugs USS ENTERPRISE (level 3) - still in major production Weapons -- Phaser (weapon 2) Phaser Rifle (weapon 3) Plasma Cannon (weapon 4) Plasma Launcher (weapon 5) Sounds -- lots of new sounds based around the theme of the 1st and 3rd levels. Music -- First Contact music played in level 1 Star Trek IV music played in level 3 Art -- lots of new art needed for level 1 and 3 Animation -- new opening animation |
Fallout TC (2nd beta) duke_3d.zip Arthur Nugmanov |
2M | C A S 5 |
Level One: Raiders - Aradesh can't find his daughter
Tandi. When he finds out that Khans kidnapped her, he asks for Max' help. Your mission is to free Tandi. She and other women are held in the small pre-War building in the middle of the Khans' camp. Don't get too distracted by the raiders, remember, you have to get to Tandi ALIVE! Level Two: Vault 13 - Max found a car in the ruins of Necropolis and anxious to tell Overseer about his new toy. Unfortunatelly Master found Valut 13 and exposed all population to FEV. There's nothing you can do, so just get in the library, download all information into your PIP-Boy and activate the self-destruct sequence. Kiss my @ss, Overseer! I knew you were up to no good. |
PREDATOR TC:
LURKING DARKNESS DEMO 04/01/1999 Daniel Kurstak (Skynet) |
3M | C-U A S 3 5 |
Includes: predmanual.zip |
Dark Hunt
10/31/1998 Daniel Kurstak (Skynet) |
5M | A 5 |
Includes: props.zip and predpack.zip (Predator) you can combine Dark Hunt and Predpack by unzipping both into the Duke3D directory at the same time. |
Bounty Killers Demo v1 Mongo |
4M | C A S 5 |
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Brute Force: Alaskian Dawn
Demo James Tan |
10M | C A S 5 |
TIPS * Sneak and hide by crawling and crouching because the enemies now have a cone vision, and they can't see you behind their backs. * Crack their necks by pressing your action key/button* *(default key is space bar) * Use your night/heat vision goggles by pressing "N". Default key * There is a new door in place now, press space bar or hit it with any weapon to open it. * Don't cheat, because then lots of errors can happen! (I purposely did that) |
Black Bag Ops: Demo Groovy Software |
1.5M | C A S 5 |
The Black Bag Ops are transporting VX-51 nerve gas through
an old part of the city of New York. This gas has just been produced and is
planned for being used on innocent civilians to see what the effect of the
gas is. Your mission is to locate the transport and disable the threat.
You're being dropped on a building not too far away from the transport.
Beware, our resources tell us the area is infested with Black Bag Ops members, so watch your back! Weapon
descriptions |
ALIENS VS DUKE TC Team |
23M | C A S 5 |
You´ve got a distress call from Marines trapped at the
lower level of the Base on LV426. Your mission is to get there and find if
there´s someone still alive, then escape trough the Storage Room to Dropship.
|
Arctic Wolf Slawomir Lawrynowicz aka LAW |
2.3M | C A S 5 |
Duke Nukem is a skilled agent of Office Of Strategic Services. Mission takes place in fjord filled northern Norway. Area is quite strongly defended. Arctic guards or Kriegsmarine officers shouldn't make any problems. However you can meet few Wehrmacht soldiers, armed with heavy machine guns (mighty STG44) and they won't tell jokes. This area contain many important places: railway station, few shipyards, power station, dam, landing ground and repair docks for German submarines (U-Boats). Allied command has to know what is going on there... |
Zykov Eddy's Aliens TC
Demo Zykov Eddy (Piterplus EZ jr) |
5.2M | C A S 5 |
You are Mike Blower, your mission to enter in old base. But
your ship crash... time to kill aliens! 1.You can use turrels, just press "use" 2.Save your ammo and health, it's important 3.You can use ladders, just "use" to rise and duck to come down. 4.Use robot suit in last part of this demo! 5.This demo include "Locator" mode. To activate locator mode find locator device first! 6.You can talk thith civilians. Press "Use" on them, and then they stop taking, they give access card to you. 7.Be careful with alien eggs... 8.This demo only for Atomic edition! !*******! 9. Turn off 32 bit textures and models!!! |
00 Duke The Codemasta |
2.3M | C A S 5 |
STORY ------ Duke just lays on the beach in L.A. and is called up for an urgent job. "Damn! Why can't anybody get as cool as me to kick ass? I'm allways the one....Hello?" at the other end was what sounded like a military officer. "Duke we got a problem here.... a secret terrorist oganization is starting to act very suspicouisly around one sector in N.Y. Our agents say they think it is an illegal arms importion." he says "Maybe there will be some beaches there..." "What was that, Duke?" "Uh, nothing. I'll be there in a few hours." And so our adventure begins... |
Critical Mass Bocao (Vitor de Paulo) |
2M | C A S 5 |
Critical Mass is a 3 level episode with 4 new weapons and new (or modified) enemies, including boss. Storyline : A secret nuclear research facility is under control of the aliens. The only way in is by a special teleport located at a EDF weponary research building. After killing the aliens the only way out is by a escape turboplane at the hangar. New Weapons : 5 - RailGun (Replaces RPG)-kills
most of the enemies with a single slug. |
City Terror Gold Edition CTINST.exe Rob "Highwire" Wijkstra / E.E.M. Production |
18M | C A S 5 |
City Terror is a standalone game created with the engine
from 3D Realms' Duke Nukem 3D. It was at first a expansion for Duke Nukem 3D, but after a few changes to the engine was made, we've decided that it would be better to release it as a whole standalone game. City Terror is actually a multiplayer game, to play over LAN or modem, but with the new changes to the engine we made, it can be very enjoyable in single player as well. The game is set in a city, with hardworking citizens. But the silence will be soon disrupted by idiot maniacs trying to track down eachother and kill. Indeed, when playing it in multiplayer, all players must kill eachother to score points. But there is one thing to make it even more exciting, Police officers, they will try to take players out to preserve peace in the city. City Terror
uses four kinds of weapons: Includes: City Terror 'Fugutive' add on pack. |
Capture The Flag
!EXTREME! v0.9 Mike C., Teemu P. |
112 | C A S 5 |
Original DukeCTF converted to DN3D v.1.4(this version)
This adddon includes: |
CINEPLEX Anonymous |
6.5M | A S 3 |
A Multiplayer level. This level is a monster load of data,
but |
Alien Infiltration Adrian Messecar |
16 | 3 | An alien spacecraft is in earth orbit and has sent down
troops to infiltrate an old complex and convert it into a base to prepare for invasion. Duke's mission is to wipe out the aliens on the ground, then find the alien transporter to get on the alien spacecraft and put an end to their infiltration. |
The Asteroid Ray Tracer |
283 | C-U S 3 |
This episode takes place on an asteroid, where the aliens have settled a secret base... |
Aliens Revenge Ben 'Magic' Brown |
193 | 5 | 4 level campaign for Duke Nukem, plus a Dukematch level. Story: Duke is interupted after his period of "R&R" to find a second alien force has plans for invading Earth. This is a single player 'campaign' But Death In The City (Level 1) suits death match and street.map is designed for deathmatch. Parts of the campaign are pretty hard, but I think it's for all the Duke veterans out there. :) Various levels were ones I found from a Duke!Zone CD. I tinkered them up, they were nameless after all, and here's the product. |
Maarten's Crucial Conflict Maarten Pinxten |
538 | C A 5 |
Maarten's Crucial Conflict is a trilogy about an alien attack on Europe. But there's more to the story than just shooting baddies! Explore detailed bases, solve puzzles kick butt in this mini three-map episode! |
OPERATION
XENOCIDE BRIAN MARCHMAN |
124 | C-U 3 |
STORY OPERATION XENOCIDE(XENO.MAP) IS THE CONTINUATION OF "TRANQUILITY KEEP"(TRANQ.MAP) WHERE DUKE MUST BATTLE HIS WAY THROUGH THE MAN-BUILT LUNAR KEEP. OPERATION:XENOCIDE TAKES PLACE BENEATH TRANQUILITY KEEP WHERE IT TURNS OUT THAT THE RUMORS ARE TURE. THERE IS INDEED A SECRET BASE WHERE ALIEN SPACECRAFT HAVE BEEN RECOVERED AND STUDIED FOR DECADES. THE BAD NEWS IS THAT ONE OF THE ALIENS IS LOOSE IN THE BASE AND SPREADING CARNAGE THROUGHOUT ITS CORRIDORS. AND THIS RENAGADE ALIEN'S NAME IS DUKE NUKEM. |
Megabyte
Zone Team |
375 | C-U 5 |
Duke has been called in by the military because the Aliens have taken over their new low orbit Skybase. The Aliens are so pissed off that duke keeps on beating them that they construct two laboratory worlds- KOVEGAN and PARADYNE to test his inteligence and formulate a plan to finally defeat him for good. While Duke is busy destroying these places and kicking some serious ass, the aliens steal Skybase to prevent Earth using it against them. When Duke returns to our solar system he finds that the aliens have created a new advanced and replicated Skybase which is now heading to Earth from around the dark side of the moon <On a mission of total annihilation>. The Aliens are now set to unleash their diabolical plan -Win by attrition- they now have OVER 100 frozen warriors to defrost if needed. The only thing between them and our destruction is Duke himself, lets pray we wake up tomorrow. |
Grunge
v1.2 Cam Guest aka STELTH |
128 | C-U 3 |
This is the last (maybe) installment of my ever so popular Dualogy series... It takes place, in a very detailed and seedy post halocaust L.A. Duke has finally found the E.D.F where the mother alien has been held! Now Duke must travel through this area, destined to stay alive! Features- Earthqukes, post halocuast L.A., Underwater areas, Under ground caverns, explosions, sleezy bars, mind tingling puzzles, and high levels of challenge! |
From
The Wing Of A Plane Matt Harris aka MattCake |
95 | C-U A S 3 |
|
EPIC Fermion (aka EMRadiation) |
1.9M | A S 5 |
There has been some terrible developments uncovered by our operatives. The
alien scum have established a base on Mercury, and one in Thebes, Egypt -- at the Valley
of the Gods, site of the great pyramids. Our operatives tell me that the aliens have
discovered the secret of the pyramids -- they serve as focus points of the sun's
electromagnetic radiation. There is an energy focusing reactor inside one of the pyramids
that is focusing, collecting, and redirecting the energy directly to the Mercury base,
where it is being stored in batteries. When these batteries have become sufficiently full,
they will direct a blast aimed at earth, that will be sufficiently powerful to submerge
the Earth's mantle in magma. This is the alien's ultimate goal -- to resurface earth, and colonize it, and allow our solar system to become a stronghold. Note: Uses art from Powerslave. |
THE
FINAL FIGHT The freebrief team |
191 | 3 | Duke Nukem 3D Episode |
AXTION Adrian Gilbert |
245 | C 5 |
Axtion contains some new cool effects including Tank Commanders that shoot Rocket Propelled Grenades and Mortars, extra gore when baddies get "blown up real good", and a few other tweaks. |
666 v1.8 Jason & LOBO |
254 | C-U S-M 3 |
PROLOGUE The last letter of your bro had worried you. Within the monastery in which he's studying as a novice, it seems strange things are happening. You read again the the end of his last letter: "I fear... There's something...something that hides in the darkness. The others have changed, the Worm has eaten into their faith. Their souls are rotten. I'd like to escape, I oughta save my mental health as long as I can... but I can't, you can't understand, we're not allowed to leave, evil's everywhere... even within myself." You put apart the letter, you wear your boots, you take your gun out from your drawer and while thinking: "My bro's always the same sucker" you decide to investigate on that f---ing monastery. When you arrive you enter the monastery, but as soon as you had entered a dark corridoir, the door behind you shuts misteriously. |
ORBITAL
2 Jaap Menist |
524 | C-U 3 |
This episode contains 5 levels. Play them on Let's Rock for the maximum load of fun !! Level 1. BORNWILD As Duke wakes up one morning he finds that his place has changed somewhat ..... It's alien- infested ;) Try and make it to the railwaystation where your ride to the city begins. Level 2. ROCKIN Now that you've made it outside, not only your place, but the whole town is swarming with them bastards! Kick some more ass as your search for the big boss bad ass continues. Level 3. BLASTOFF Nope, he was not in town. The only place left for him are the mountains ..... or ..... Level 4. ORBITAL1 Finally you know for sure where the @#$%^ is. Orbiting earth from a safe distance while the breed are down on earth. Whipe out all the scum on this station and make your way to the mother of all breed ;) Level 5. ORBITAL2 The heart of the station, that's your goal. You know what to do ..... It's up to you! |
Industrial
Complex |
2.2M | C-U A 5 |
|
MicEpisode Michel Dorange |
221 | S 3 5 |
La Sante This is a prisson where Duke, must investigate. (An other, I know, but this one is SMALL) As I like bloodbaths and dead bodies I put a lot of monsters. Training Center Back in Town |
Alien
Trilogy v0.90 Carl Ray |
205 | C-U 5 |
4 levels of the "ALIENS" episode and thats it. There is no new weapons or aliens in this release as i'm not sure if i can get away with including these at the moment.YES there is baddies in the maps just not the real thing. Now these levels are very graphic intensive. On some maps i let my imagination go ape e.g. the underwater monorail,the APC smasthing through a wall. YES these maps have better graphics than some of the 3drealms stuff. |
Tour Of
Bases Van Ostaeyen Patrik |
164 | C-U A 5 |
This is a new 5 level mini-episode |
WGRealms
Episode WILLIAM GEE |
4M | C-U A S 5 |
5 Level episode. All new textures. EPISODE INFO Level1 :AWAKENING: : Dark scary walkthrough Level based inside a house. Level2 :MEDIEVIL CRESS: : Dark Scary Level based in a castle in the hills. Level3 :OPEN SEASON: : Giant Nature Level massive frag fest hundreds of enimies. Level4 :CRYSTAL MINES: : Cave system level. Level5 :TEMPLE CRESS: : Huge Egyptian Boss level. |
Vixens
2: Resurrection v2.04 Troy Studios |
12M | C A S 3 |
WEAPONS ========================================= 1. Machete (press "1" to select) More powerfull than Duke's Mighty Foot. Don't be discouraged if you've run out of ammo, just draw out your deadly machete and charge!!! You'll be suprised how powerfull this simple blade could be! Ammo: Unlimited 2. Assault Rifle (press "2" to select) Basic weapon for Duke. Not to be underestimated; with improved ammo, fast firing rate, and accurate long-range targeting; this is the weapon for hitting them from the distance and also for "up-close-and- personal encounters. Ammo: Maximum of 200 rounds 3. Riot Gun (press "3" to select) Improved Shotgun with deadly rounds. Move up close and fire for maximum effect! Able to take out one Vixens for every shot.<br> Ammo: Maximum of 50 shells 4. Mini-Gun (press "4" to select) Duke's favorite weapon. Ever get trapped in a tight spot? Just load up your mini-gun and let it rip!! Watch as a hail of lead sends tons of Vixens bursting apart! Ammo: Maximum of 150 rounds 5. FRG Cannon (press "5" to select) Launches Fusion-Rocket Grenades that explodes with deadly force once it hits its target. Significantly more powerfull than a simple RPG, so don't stand too close to the blast! Ammo: Maximum of 50 grenades 6. Grenades (press "6" to select) Remotely detonated grenades. Lob a couple around a corner to set up a deadly trap or drop a few down at unseen Vixens and your headaches are gone!! The longer the FIRE button is pressed, the farther the grenade will travel Ammo: Maximum of 50 grenades 7. Flame Thrower (press "7" to select) Wait till those Vixens get close and fire away! Liquid gel fuel causes high flame temperature - causing those Vixens to burst apart on contact!! Ammo: Maximum of 50 shots 8. FRG Devastator (press "8" to select) Fires a hail of FRG grenades at it's target. Usefull against mech. units, turrets and bosses as maximum damage is delivered with each round. Ammo: Maximum of 99 grenades 9. Antimatter Tripbomb (press "9" to select) The usual trip-bomb but fitted with anti-matter cannisters. Once set up, any Vixens crossing it's trip beam would set off an explosion that would rupture the anti-matter cannisters causing a MAJOR explosion!! Be VERY far when they go off!!! Ammo: Maximum of 10 units 10. Plasma Thrower (press "0" to select) Fires pure super-heated plasma at it's target. On contact, the Vixens would be stopped cold in their tracks, but watch, they'll start to burn and explode in spontaneous combustion!! Probably the coolest weapon ever to be held by Duke! Ammo: Maximum of 99 shots ========================================= THE VIXENS ========================================= 1. Pod Females - female volunteers from Earth who have been implanted with the alien larvae. They are normally sealed in a coccoon for two weeks untill the larvae fuses with their bodies, turning them into Vixens. - Duke arrives practically on the 14th day so most of those pods are ready to hatch a VIXEN babe! Don't stand too close to them!!! 2. Vixen Suicide Bombers - they're beautiful, they're seductive, they're DANGEROUS and IN YOUR WAY! - approach them and they say "hi!" to you! Approach closer and you could give'em the ol' "shakit baby!" Approach closer and err... - female volunteers from Earth with an extreme hatred of men! After they convert themselves into VIXENS, they go around the country-side, seducing a bunch of men at a time. By the time those dumb-ass guys get into the motel with her, they discover she's carrying a little more than lip-gloss and parachutes in her purse... 3. Vixen Trooper - female volunteers from Earth. They, as other female volunteers from Earth are placed in a two-week coccoon, during which an alien larvae is placed into their body. At the end of the two week period, the alien larvae would achieve complete symbiosis with it's host turning them into Vixens with super-human strength. They wear the standard Vixen latex battle-dress and are equipped with a low-powered personal shield, a standard jetpack and an improved pulse laser. They also carry several anti-matter morter rounds each which are launched at targets from midair. 4. Vixen Captain - female volunteers from Earth. VIXENS who are chosen as Captains usually have the gift of organization and leadership in them. Wears red uniform. Able to teleport from one location to another easily; trapping the unsuspecting enemy in dangerous cross-fire. Master at urban warfare and leadership due to her training. Medium powered personal shield takes more damage compared to the basic Vixen trooper. Fires similar pulse laser as trooper and wears standard jetpack. 5. Babe Trooper - female officers of the Earth Defence Force who have defected to the Vixens. They carry a high-powered plasma-gun which is extremely deadly at close range and wear heavy army-issue armor. The alien larvae implanted into their body gives them extra-ordinary tolerance to heavy injury and blood-loss. 6. Babe Cops - avoid at all cost. Female police officers from Earth who have defected to the Vixens. Due to their police background, they are usually expert marks-me ...err marks-persons. After their conversion to VIXENS, they are trained to handle the rapid-fire particle gun. The only thing you get to see when you're in front of them is a spray of particle blasts flying at your face! and if you're still stuck staring at their tight dress,...adios! They carry a medium-to-light personal shield however, so if you're quick on the gun, you could take them out with mucho damage to your err...person. 7. Scorpio-Cyborg - specially bred Vixens who possess incredible psychic powers and are successfully able to use it as a weapon. As an extra, most of them chose to incorporate machines into their body to become incredible cyborgs. Usually serves as ship-board security/marines on Vixen vessels. They have built-in jetpacks and heavy personal shield. 8. Recon Droids - Small-sized robotic recon droids. These buggers engage their anti-grav engines and roam the countryside, scouting for the Vixens. Once they spot any enemy within firing range, they'll start launching FRG rounds. Although they have low hit points, their small size makes it a challenging target. 9. Mech Warrior - The ultimate in Vixens robotic technology; carrying automatic twin FRG grenade launchers, they are a sight to behold. The Vixens normally prefer to fight their own battles themselves, but once they get pushed around too much, they'll bring in the hardware. These units have low hit-points though, so you'll be able to take these down with a full clip or a single well-placed FRG shot 10. Vixens Drop-ship - Shuttle used to transport units of the Vixens from orbit to the ground. A multi-role shuttle, capable of engaging EDF fighters as well as acting as gunships and light bombers. It's main weapon is the pulse laser. 11. Marine POWs - The Vixens share an extreme hatred against the EDF's 5th Army and they would go to the extreme to make any prisoners from the 5th severly suffer for their crimes. These POWs have been tortured beyond rescue and would appreciate a quick end to their sufferings. Don't approach too close though! These guys have been booby-trapped with explosives by the Vixens. 12. Lara Croft - Escaping the tragic fall of London, Lara arrives in New York City and joins the resistance movement there. She was instrumental in the rescue of Princess Karla after her capture by the EDF. Currently acts as Princess Karla's aide and leader of the Vixens in New York. Carries an automatic FRG machine-pistol and wears a medium powered personal shield. Able to teleport out once she takes a certain amout of damage and reappear again fully healed. Watch out though, everytime she teleports out, a babe trooper would teleport in to replace her. 13. Clones of Princess Karla - The Princess believes in sharing herself with others and what beter way than to clone several copies of herself. Besides that, this will confuse potential assassins as to which is the REAL Princess Karla and keep everyone guessing. Move up close to one and you'll get to "make it out" with her. Duke gets his health points increased to the max every time he "does it" with her, so try and protect these clones! In some missions, THE ONLY WAY for the poor injured Duke to increase his health is to "make it" with them! <br> 14. Princess Karla - leader of the women's resistance on Earth and the highest representative of the VIXENS to arrive on the planet. A warrior-priestess and a shrewd politician who successfully sparks off the first "sex-war" in Earth's history. She wears a high-powered personal shield and a jet pack. An experienced warrior, she carries a multi-fire gun; capable of firing anti-matter mortar rounds for long range duels, FRG grenades for medium range and pulse lasers for closer range duels. If you get really close, she'll blast you with a shrink ray and squish your tiny ass. Includes: vixens2.exe and vixens2pat.exe |
Vixens
v1.09 Charley Raj (Troy Studios) |
5.8M | C A S 3 5 |
WEAPONS ========================================= 1. M16 Basic weapon for Duke. Not to be underestimated; with improved ammo, fast firing rate, and accurate long-range targeting; this is the weapon for hitting them from the distance and also for "up-close-and- personal encounters. *. Various other weapons found in VIXENS have the same standard specs and ammo as in the original DN3D. ========================================= F.THE VIXENS ========================================= 1. Pod Females - female volunteers from Earth who have been implanted with the alien larvae. They are normally sealed in a coccoon for two weeks untill the larvae fuses with their bodies, turning them into Vixens. - Duke arrives practically on the 14th day so most of those pods are ready to hatch a VIXEN babe! Don't stand too close to them!!! 2. Vixen Suicide Bomber - they're beautiful, they're seductive, they're DANGEROUS and IN YOUR WAY! - approach them and they say "hi!" to you! Approach closer and you could give'em the ol' "shakit baby!" Approach closer and err... - female volunteers from Earth with an extreme hatred of men! After they convert themselves into VIXENS, they go around the country side, seducing a bunch of men at a time. By the time those dumb-ass guys get into the motel with her, they discover she's carrying a little more than lip-gloss and parachutes in her purse... 3. Vixen Trooper - female volunteers from Earth. They, as other female volunteers from Earth are placed in a two-week coccoon, during which an alien larvae is placed into their body. At the end of the two week period, the alien larvae would achieve complete symbiosis with it's host, turning them into Vixens with super-human strength. They wear the standard Vixen latex battle-dress and are equipped with a low-powered personal shield, a standard jetpack and a basic medium-powered laser. They also carry several morter rounds each which are launched at targets from midair. 4. Vixen Captain - female volunteers from Earth. VIXENS who are chosen as Captains usually have the gift of organization and leadership in them. Wears red uniform. Able to teleport from one location to another easily; trapping the unsuspecting enemy in dangerous cross-fire. Master at urban warfare and leadership due to her training. Medium powered personal shield takes more damage compared to the basic Vixen trooper. Fires similar high-powered laser as trooper and wears standard jetpack. 5. Babe Trooper - female officers of the Earth Defence Force who have defected to the Vixens. They carry a high-powered plasma-gun which is extremely deadly at close range and wear heavy army-issue armor. The alien larvae implanted into their body gives them extra-ordinary tolerance to heavy injury and blood-loss. 6. Babe Cops - avoid at all cost. Female police officers from Earth who have defected to the Vixens. Due to their police background, they are usually expert marks-me ...err marks-persons. After their conversion to VIXENS, they are trained to handle the rapid-fire particle gun. The only thing you get to see when you're in front of them is a spray of particle blasts flying at your face! and if you're still stuck staring at their tight dress,...adios! They carry a medium-to-light personal shield however, so if you're quick on the gun, you could take them out with mucho damage to your err...person. 7. Scorpio-Cyborg - specially bred Vixens who possess incredible psychic powers and are successfully able to use it as a weapon. As an extra, most of them chose to incorporate machines into their body to become incredible cyborgs. Usually serves as ship-board security/marines on Vixen vessels. They have built-in jetpacks and heavy personal shield. 8. Royal Guards - members of Princess Karla's expedition party whom also serve as the princess' bodyguards. They carry a ripper machine-gun with attached morter launcher. Wears medium-powered personal shield. 9. Princess Karla - leader of the rebel females on Earth and the highest representative of the VIXENS to arrive on the planet. A warrior-priestess and a shrewd politician who successfully sparks off the first "sex-war" in Earth's history. She carries a similar ripper machine-gun as her bodyguards and is an expert warrior. Wears a high-powered personal shield. Includes: vixens.exe and vixensatomic.exe |
TIME v
1.1 Forklift Productions |
2.6M | C A S 5 |
Level Info: 1: Bad Apple, tim0.map, (orig. = death.map) Apple Computer building in LA, where time machine is being developed. 2: EDF Incompetency, tim1.map, (orig. = otter_space.map) EDF space station, overrun by aliens. 3: Bomb Scare, tim2.map, (orig. = bomb_shelter.map) Small city with lots of explosions, a bomb shelter and will have falling bombs from sky in next version. 4: Dawn of Time, tim3.map, (orig. = 0house.map) Forklift's house, where TIME's developement started. Tips: Computers in levels can be useful. Pay attention to details. Try anything that could be a button. Complete your mission objectives, or ELSE! MultiPlayer (Dukematch) Games: We have done a lot of work to create the multiplayer components in TIME. This will take some explaination... Have you ever noticed that sometimes a level is too big for multiplayer games of 2 or 3 people? We have. The levels in TIME are very large (almost 1024 sectors each, the origional game levels only have about 400 each) so we invented a way to shrink the levels for multiplayer games from inside the level. Each level has a Level Control room where in single player or co-op you pass through and begin the level... but in multiplayer, this room can be very helpful. In the room there are: a Shutdown panel, Viewscreens and Drop Holes. To make a level smaller, shutdown part of it by shooting a numbered button on the shutdown panel. The number corresponds to the section being closed off, which you can view through the corresponding viewscreens. You're going to have to try it out to understand it. When you're done shutting down sections (don't close all 4!), shoot the Confirm button. Now, to play, everyone can jump into a Drop Hole (you can see where these lead through the Viewscreens) and continue as usual. |
PREQUEL
TO TIME Forklift Productions |
279 | C 5 |
|
Penthouse
Paradise Intersphere Communications, Ltd. and Tyler Matthews |
2M | C A S 3 5 |
The Duke Nukem 3D Penthouse Paradise level chronicles the little talked about R&R period for Duke Nukem between the original Duke Nukem 3D Game and the Duke Nukem 3D: Plutonium Pak, the expansion addition. |
Layre Scott McCabe |
4M | C A S 5 |
Ok, there's a chunk of new stuff in these levels. New keys, locks,ammo,
interface, fonts...etc... so you're going to have to search around for most of it. There
are a few additions that are not in the original game like : Health Orb The health orb is perched on the walls and can be activated by the space bar. It will restore 30 health points (which is defined in the user.con file as HEALTH_ORB_AMOUNT). Then once it's used, it disappears. Magic Orb This does a couple of things. If you're health is below 30 it will give you a Med kit. Otherwise it will randomly grant you either a Shotgun, Shrinkray gun, Chaingun. Should you already have one of these weapons, it will give you the ammo instead. These can be modified in the LGAME.CON NOTE: DO NOT SHOOT THE ORB! If you do, you will be punished. Hacked These new bread of monster has been hacked apart and pieced together using miscellaneous body parts. You'll notice them as they wear steel plates over their mouth and right eye. Digger Ammo The RPG ammo has been replaced by these bombs. The radius of it's damage is smaller than it's predecessor however they contain spikes which spin and dig their way through it's target (which makes them a bit more powerfull too) This also makes it easier to dodge when being shot at from them. Misc. Stuff These levels contain all new locks, keys, gut explosions and some more new surprises. Not to mention that there are a little over 300 new textures which you can re-use and re-distribute with your levels. |
Complex Jeremy Wilson (Forklift) |
286 | C-U S 5 |
COMPLEX is made of four maps. Another alien attack on Earth... this time the aliens took over a small moon base and are sending troops via tele- porters to Los Angeles. The teleporters are being run from a U.S. military establishment on a small, rocky island in the Pacific. Duke is sent there alone (his preference), to find the teleporters and get to the moon base. The trouble is, the moon base is probably locked up. The commander of the base has the only key card - he was murdered in his Embassy Suites hotel room in L.A.. Duke will probably have to reteieve it. If and when he reaches the self destruct center at the base, he will have only a few moments to escape. There is an escape route already defined (leading to the docking bay). It will be opened after the base's self destruct mode has been initiated. Good luck... |
Army Of
Death Geoffrey van Dijk ( Fakir ) James Stanfield ( JBlade ) |
2.7M | C A S 5 |
Castle Camelot is under attack by the army of death, and the number one alien ass kicker has just been promoted to the number one skeleton ass kicker. Guess what your new mission is ^-^ In a nutshell; 3 medieval maps, alot of skeletons, and guns to shoot them with. This MiniMod features two new enemies, complete with sounds and proper coding, and without resize issues. These new enemies are the skeleton warrior, and the skeleton duke. The skeleton warriors usually come in huge groups, and will, thanks to their speed, knock your lights out in a matter of seconds. Luckily they're not very strong, so a couple of well-aimed shots should be enough to send them back to where they came from. When you're using your ripper against a herde of warriors, fire in small bursts to save ammo. The skeleton dukes are the the masterminds behind the skel attacks. They usually don't like to be where the action is, but have been known to get their bones dirty when things get out of hand. Even though Dukes are not as fast as the skeleton warriors, they are alot stronger and will take a bigger amount of hits before they finally go down. |
i-duke3d
v2 Ivan Petrosevic |
114 | C S 3 |
Its a patch that brings new life to your Duke Nukem game. It gives the game more blood, sounds, difficulty, new twists, alien deaths, text, multiplayer diversity, and just plain fun. Note: Turn on your messages ( F8 ) if you want to read the lame new text. ( It tells you what's going on alot of times ) In Multi-Player: It's random chance that each time you start, you might get a bonus "suit" that can drastically help you kick ass. There is the "Stealth Suit" - for stalking and hiding, the "Power Suit" - for taking dammage and the "Commando Pack" - for making dammage. Tips: 1. The spacebar has a couple more functions now. 2. When alien troopers are suffering, maybe it would be a good time to buy an item off them, you know they'll be dead in a second anyway. 3. Pigcops are dirty mercinaries. If you're not packin enough ammo, maybe some cash in their face could do the trick. 4. You'd be surprised what you can find when wading and searching in the water long enough. 5. If you're frozen, it's not necessarily over yet. If you're tough enough and persistent, maybe you can bust out and get some last shots off before you die. 6. If dead aliens seem to be getting in the way, don't whine, just stomp them flat. 7. Some stupid people throw their best guns in the rubbish. 8. Careful with that freeze gun, if you get nailed by the icy cold blast, you might catch a nasty cold. 9. A chaingun can make a great firestarter. 10. Meat is very nutritious. Included is DMZ.MAP, a deathmatch level for your killing enjoyment. |
ADG Episode V. 1.0 Alejandro Glavic |
423 | C S 5 |
Duke was working for the EDF and received a call because the aliens are planning to build a HUGE weapon on earth and use it to destroy another planets and then, the same Earth. So there is no time to sleep, duke runs out to find them and stop these f*cking aliens! |
DUKE COP v2.5c* Keith Nixon |
436 | C A S 3 |
Replaces Duke character and sounds with Pig Cop by replacing the files game.con tiles005.art, tiles006.art, tiles007.art. When you fly or go underwater, DukeCop quicklychanges to his all purpose vehicle! I also changed some weapon strengths, like the RPG is not as strong now. Includes: INVISIPIG a chiming sound and emit an occasional flash of light-Cloak. napalm launcher,proximity mines, more. |
Orion Prime Bob Masters |
1M | A 3 |
Some serious alien scum have massacred a small
military base on the planet Orion Prime. They've stolen a dangerous and powerful technology that could be doomsday for Earth. Duke's got to stop the aliens before they can deliver the potent space fuel to the alien space fleet. Orion Prime has: New Custom artwork A riddle to solve Variety: lots of different kinds of rooms Not just aliens: In level 2, there are whole space ships for you to attack and destroy A story plot, with a good start and a climactic final scene Lots of detail A firing range (a kind of shooting gallery to test your skills) A nice commissary (grocery store) Some humor A good mix of action-packed scenes and exploration A very dangerous holodeck An HTML help file, with hints, answers, and locations of secret rooms |
MP's
Crucial Conflict (CrucialConflict.zip) Maarten Pinxten |
735 | A 5 |
Three map Trilogy |
Black Plaque Foods Allen Fivehouse |
408 | A S 5 |
Did you ever want to run around work with a
shotgun? well I wondered what it was like, so I created this Map to do it! Its based on
where I work (although I wish we had the stripper bar.) I recomend that you have a pentium to run this map as it is A Huge one. !BTW in case your wondering about that annoying voice coming through the speakers, thats one of our bosses Charlie. to quote Duke "Damn, that was annoying." Includes: bpffix.zip |
Resident
Evil Conversion Erik Eriksen/Team |
2.7M | C-U A 5 |
|
Resident Evil 1 Demo v
.7 Timothy Wells aka DukeMaster25 |
893 | C-U A 3 |
this is a Demo of this Map |
Duke is Ten Team |
727 | C-U S-M 5 |
========================================= Map 1 Name: Keep on surviving Author: Geoffrey van Dijk "Giving the short amount of time we all had I just went ahead and jumped into a big barrel of clichés, including the infamous crates and pipes to fill up empty rooms. Thank God you don't mind, otherwise I'd have to start over. Take note of the fact that the map is a tad hard. But if that's a problem for you.. then you really haven't been paying much attention in the last ten years have you?" ========================================= Map 2 Name: Attack! Author: Maarten van Oostrum "Small map made in 2 days. It's a kind of city, with lotsa aliens asses to kick! Some quite basic/rushed things, but they don't bother me at all :P And of course the map has the shape of big 10. The "0" looks sloppy though if you type "DNSHOWMAP" ;) Enjoy!" ========================================= Map 3 Name: The Lair of the Witch Author: Iggy "Map contains some simple temple-like constructions. Even monsters." ========================================= Map 4 Name: JSDuke10th Author: James Stanfield "I made this level in 1 day which must be a record for me, and I'm pretty proud of it. It contains a small spaceship in the shape of a 10, but that's not really the highlight of the level (Even though it should be - sorry!) I made something to make up for that which should be significant enough for Duke's birthday near the end. Anyways, it's good to see people still playing Duke 10 years after he's done and his sequal nowhere to be found, so let's hope the next few are really productive ones!" ========================================= Map 5 Name: Lucky 13 Author: Iggy "First two parts of the map are the numbers 1 and 0 in 2d-mode. Second part is a big island with several smaller ones around surrounded by an occean. Map contains temple/nature-stuff. Even monsters so once in a while. Map is nót to my usual modern standard so the quality won't be jawdropping. Just the "dropping" part. lol" ========================================= Map 6 Name: WG10 Author: William Gee "nature level made out of a huge 10 made in 2 days." ========================================= Map 7 Name: Work on the shop! (werk aan de winkel! :D ) Author: Merlijn van Oostrum "Small map in the shape of a "10" (shouldn't come as a surprise). The "1" is a little city part with a shop for you to demolish, the "0" is the big alien mothership where you get to kick some Overlord ass! This map has been made within 2 days, so the style is quite basic, like the original game. Gameplay might be pretty hard for some. Now go kick ass!" |
WildLife Test Mod Mblackwell |
1.01 | C A 5 |
A Test for a Wild Life type mod.
Hold space to drink water (any water). Then switch to what was formerly the
Freezer if it doesn't automagically do so. |
DukeMatch 1.0 |
1.3M | C A S 3 |
a compilation of "MAPS" for Duke Nukem 1.3D especially ones for the DUKE-MATCHES! |
Duke's Snowy
Adventure II, Stolen Weapons v2.0 Curtis Eng |
1.8M | C-U A S 5 |
Duke Nukem Atomic Edition or Plutonium Pak
Required and Nuclear Winter Commercial Addon. A TC of two episodes. Episode one has six levels (Level 6 is DM only.). Episode two has six. You must find the hidden storage in Los Angeles where the aliens and elves are hiding the three weapons you MUST retrieve to complete the level or you will not be able to proceed to the rest of the levels. The final boss is Santa. There are new cut scenes too. |
Incubation - Alien
Apocalypse alien1e.zip James Hollidge aka Cyborg |
1.2M | C S A 5 |
After the killing of the alien queen in "The Birth" Duke rents an apartment in LA so that he can get some rest before he falls apart. However he didn't kill all the aliens in the first campaign and now those remaining have started to regroup. Find the remaining stronghold of the aliens and kick their asses off the planet; for good. |
PARK: The Episode
DEMO THE PARK Team / Yves Bresson |
613 | ||
Lo Wang 3D - Atomic
Edition (v1.64) Paul J. Smith |
3M | A S 5 |
This changes Duke3D into Wang3D! This is normal Duke except
that all the Duke Talk has been replaced by Wang Speak! +Bonus Health: a beating heart that increases health above maximum +Bonus Armor: an atomic shield that minutely increases your armor +Expander Sprite! Now you can pick one up without having to get the shrinker (Hint: blimp) +Blimp is now hitscanned when respawned +Increased SWEARFREQUENCY to 250 +Grey Troopers (pal 12 & 18) may become invisible. They can also shoot a variety of different weapons and they're tougher too. +Grey Pigs (pal 12 & 18) will shoot Expander instead of shotgun! +Monsters with pal 3, 4 or 18 will respawn as partially invisible +A fake nuke button (tile 116) can be used instead of a boss to end the episode +New "little" versions of all ammos (except FIRSTGUN AMMO) +Random Power-up gives random ammo, health, or shield +Jibbed actor sounds now apply to robots +Max stretch now 255 +Tripbomb mode is 1: transluscence +Tipped Dancers now have S.B.E. mode +Atomic Health tells you your fortune! +You are the shadow warrior when on steroids! You're black and 75% translucent. Your vision is a bit clouded by the smoke bomb, but night vision goggles make up for this ;) +And a bunch of other stuff I can't think of right now... Installing Wang3D will copy the Shadow Warrior RTS file off of the CD. Custom RTS files can be downloaded from my website, including Shadow Warrior, Duke Nukem, Redneck Rampage, and Blood. Also, I've gone through the whole game and modified the levels, just in the way of giving the Shadow Warrior some compitition (except for most of Episode 4--I can't get around to that yet). In episode 1, I've added the newer weapons, and in episodes 2 & 3 I've added the Expander or ammo for it. They're well hidden, and keep an eye out for some new secrets (some of which may be multi-player only). |
DukeVR Geoffrey van Dijk |
93 | C-U A S-M 5 |
DukeVR is a MGS-based set of training maps for Duke3d. It has 3 episodes; blue, green and red, where blue is the easiest and red the hardest. Every episode has 6 maps, where the last map is always a mix of earlier maps from the same episode. |
Duke It Out In D.C. -
Waffle Edition v1.20 Paul Smith |
786 | C A S 5 |
This modifies Duke It Out D.C. for the Atomic Edition of Duke3D. DukeDC is pretty cool in some aspects, but I took upon myself the liberty to write AI for the new objects so that you can interact with them. I had to edit Map 9 because it had some really bad factors for Multi-Mode (one way doors without multi-only swiches and such). You will need to install the regular DukeDC before installing the modified version. |
Duke City v5.4 Yves Bresson |
432 | C-U S 3 5 |
Big city story in FIVE parts. You'll visit over 32 buildings, including a church, a park, a shopping center, a fire central, a disco, a pub, a sport center, the LAPD building, a TV studio, a bank, a hotel, a pool, a cinema, a sub, a hospital, my flat, a tribunal, a prison, a museum, a laundry, 6 restaurants and many more... |
Reality Patch v1.6 beta Photon Man |
109 | C S 3 |
This patch was made to improve the realism in Duke Nukem 3D.
These are: NEW: Pretty much any item or enemy gets killed/destroyed when in outerspace |
Oxidum v0.99z-demo AWJ Systems |
537 | C S |
After defeating the bad guys, Duke goes to Argentina to get
some rest. But rest isn't meant for Duke. Just when he's having a great time, the aliens
are planning the second wave. They decide to put him out of the way by sending him to
Arizona in the year 2003. |
XarTech v2.0 Ben Smit |
166 | A 6 level Addon for Duke Nukem 3D This Addon was 1st released in September 1997 |
|
XarTech Invasion Ben Smit |
166 | C 5 |
The aliens have taken over a local : satellite "XarTech" uplink station. : Duke is sent in to kick ass! : Plenty of action - skill dependent : Suggest you 1st try "Piece of cake" : as all hell breaks loose in the final : level with the new Riot Tanks. - 6 levels |
Dukes Revenge
Demo v1.2 dukes_revenge.zip drdemo13.zip Leo Kapanadze |
12.8M | C A S 5 |
It was the year 2008, when Duke Nukem completed his battle
with Dr. Proton in Las Vegas. He found out a top secret documentation on his lieutenants
office desk, A secret underground invasion that would take over the us states such as: LA,
Iowa, Us islands, Las vegas. Duke gets mad and hunts them down for a his revenge. He is
trainned and he is stronger than ever. Warning: This contains sexual explict material must be 18 or older to play. Note: This maybe v1.3 |
LAST MAN STANDING king 6 |
10M | C S A 3 |
this is a deathmatch addon for duke nukem 3d in neo-western style... |
GOD OF WAR v1.2 Ben Bradley ("Existence") |
1.4M | C S A 5 |
Duke removed the alien blood from his heels with a quick
blast from his jetpack. As he stood in the middle of the road, overlooking the bulk of
intestines and slime which once formed a lifeform that threathened the human race, he
sneered to himself, "Huh huh, what a mess". Just at that moment the radio crackled, Duke picked it from his pocket... "Duke! Congratulations on destroying... err... whatever that
last boss you destroyed was." |
WORLDs v1.4 worlds-e.exe Josh Dunlavy |
2.9M | C S |
Duke Nukem's adventures on planet Earth don't end there. A
month after the alien death squads were destroyed, the Earth Defense Forces requested his
assistance in an operation that would totally eliminate alien presence from Earth: an all
out assault against their domestic fleets. Yes, EDF would strike them on their home
planet, pursuing the Overlord to his own territory. Includes: A batch file to launch the addon if you can't get the included exe to run. |
Dukewar v1.2 Mighty7, Agent ME |
1.5M | C A 3 5 |
You begin the game in observer mode, pressing the action
button ( default R ) toggles between the characters: Duke, Assault Captain, Pigcop,
Octabrain. Once a character has been selected by hitting space bar, you will spawn in with
an amount of health corresponding to your character. Pressing the action button activates
the character's special skill, for example the Assault Captain's teleportation device.
When you die you will respawn as the character you selected at the beginning of the match.
You may only change your character when the level is started. Duke: As normal. Starts with steroids. Assault Captain: Hit the action button (default R) to teleport, you must be standing still and not being attacked to use the teleporter. You cannot attack while teleporting. Use the first weapon (usually mighty foot) to fire lasers. Starts with Jetpack. Pigcop: Starts with shotgun. Hit action button to make piggy noises. Octabrain: Can float around and shoot octablasts by using weapon 1. Has large amounts of health. v1.0 for duke3d v1.3d v1.2 This is Mighty7's original DukeWar mod, updated for multiplayer and v1.5 duke3d. Alot coding was done. Alot of variable item work. |
Dark Castle 1 Frater Diatonica Dracona |
2.6M | C-U A S 3 5 |
A kind of Tomb Raider meets Deathtrap Dungeon. A nightmare of a castle that you have to escape from. |
Shock System v1.0 Andre Frey |
2.81M | C-U,D S A |
A Single,DM, and Co-op addon. |
PaintBall 2 TC dukepbll.zip pbduke2.zip Jake Hanna |
3.5M | C S A |
Four new maps, 3 sorta new paintball guns, turns all the
bullet guns to pball gunz. Includes Files: PaintBall.zip and PaintBall2.zip |
Robotech TC
& updates+ tomc? |
5.87M | C S A 3 5 |
Robotech addon based on the populor anima series. Includes files: rtechtc.zip, robtcat.zip and robo.exe Includes atomic patch. Also Included: rtechv2.zip by tomc Macross city a small sectoin of it includes RDF HQ MBS HQ AND IT DOSE NOT HAVE THE WHITE DRAGON sorry. It includes a few tunnels and an air lock and hanger so you can go outside Note: Intended for use with the "Robotech" total convertion |
Duke Nukem 3D Aliens Brian Gates |
648 | C S A |
This replaces the Pigcop's with acid spitting aliens from the movie Aliens. Alien sounds are also included. |
CRANIUM PACK - Duke
Nukem 3D, the Sequel (v1.1) Juha Toivokoski |
319 | C-U S A |
Lots of new levels, episodes, art and music! |
Far Beyond Duked: Another
Chapter Josh Anderson/M.T.C. |
155 | C S-M A 5 |
DukeMatch |
DUKE BLITZ-7+atomic WARLOCK, SANDMAN |
1.67M |
C S A 3 5 |
1- Many sound replacements. Most of these come from the DOOM
GOLD sound replacement series. DOOM GOLD is for DOOM II and was created by ENIGMA-13. DOOM GOLD 15 may be found on a bbs or internet ftp site near you. Also the DOOM GOLD add-on may be downloaded from the DUKE BLITZ home page... see address at the end of this doc. New sounds have also been added by Warlock. These sound were developed for Sound Blaster 16. If you are running a lower order of SB, an SB clone or have marginal speakers, these sounds may not be what you hoped for. 2- Some music replacements. A wave-table device like a Wave Blaster will enhance the music a great deal. NOTE: for best sound enhancement, it is best to turn off the music. There are fewer distractions that way. 3- The main graphical enhancement is that we have made the laser trip bombs a bit more dangerous by turning the trip-beam invisible. We have made this change permanent with no option to turn the beams on and off as in earlier versions of BLITZ. We did this because we figure most players are smart enough to know a trip-bomb when they see one, without the telltale red line to clutter up the landscape. 4- Many weapons characteristics have been changed to make them much more deadly and some have been weakened just a bit so as to require a little more skill to use them. Experiment in Duke Match to see what's what. 5- The ORGANTIC monster left inactive by the D3D authors is very much alive and functioning in DUKE BLITZ. See the map notes below and the ORGANTIC documentation mentioned there for more details. NEW FOR THIS RELEASE: 1- Some ammo may be old or otherwise unstable. It may explode when picked up. This doesn't happen often, but the main culprits are boxes of pipebombs and rockets. BEWARE! 2- When Duke gets below a certain level of health, he will slowly die at the rate of about 7 health points per minute. He must get more health or end up dead in a pool of blood. Freeze rays and such will not take him below the critical point level though, so there's still a good chance of survival. 3- In addition to reversing shrinker effects and increasing speed, the steroids now make Duke invisible SO LONG AS HE STANDS STILL. When he runs he'll still be able to be seen. These effects wear off with the steroids. Duke can still be killed while under the effects of steroids so being invisible won't save his neck if his enemies know where he is. DUKE BLITZ MAP MODULES: We will be releasing map modules which feature superior quality maps. They will be grouped in such a way as to replace entire DUKE 3D episodes. ATTENTION MAP AUTHORS: If you've released a good map and wish it to be considered for inclusion in a future DUKE BLITZ MAP PACKET, please state that desire in your map description/documentation file and we'll play test it when we see it. Only straight maps with no graphical or sound adjustments will be considered and all map authors will be given full credit for their work. We will only include maps for which the author has given permission for inclusion. We reserve the right to make minor modifications to any map as needed. Note that the ORGANTIC monster now works and may be used in maps. The creature looks as if it's meant to be a stationary, floor mounted item but due to problems in the original code it's been turned into a ceiling crawler with a *heavy* (11 health point decrease) sting! Try playing the test map in the loader and looking in the mirror while ORGANTIC attacks. Includes: Instruction on how to use the creature in maps. Note: the atomic version is NOT described above. Includes: Dbatmc2.zip |
New World demo James Ferry aka Veldrik |
584 | C A 3 |
The map is designed for Duke Match, climb ladders, and... Trigger wire: As it is being layed, the "pellets" appear as red dots on the ground. You step on them and they explode. On their own they might not be the most powerful weapon, but in a nice long line they make one big explosion. Lay them strategically, across door ways, or better yet near the tops of ladders and around weapons so they act as bait. They will not arm until you move away from them. If you are playing multiplayer, the trigger wire will not arm until all players are also out of range. Rotating Guns: The green things that sit there and shoot the red/orange things at you like the one the aliens shoot, have been changed so that they will only spin occasionally, and have a high rate of fire and shoot the same ammunition as the chaingun. The rate of fire is roughly half that of the changun. They will also last alot longer. They now have a "strength" value of 4000. They can handle quite a fair bit of damage, and at close range to small groups of them, they cause a fair bit of damage. Anti personnel mines: Can be found in the grass areas. I advise using hand bombs and RPG's to find them though. They are camoflauged but can still be recognized by the texture, the concentration of the image on the sprite is not as great as the surrounding grass. The mines use to contain nine times the amount, and the crater was more detailed, and had an indentation in the ground. I was worried about the speed so I cut them out and used simpler ones instead. Some weapon strengths have been reduced, such as the RPG and the chaingun, while the trip bomb has been increased. In the water storage/treatment area, I havn't decided what it will be yet, jump into the water, this is where I used my own editor to achieve this effect. I found it originally by trial an error and then by looking at the way the program stores its data. The water will now let you see out into the area out side of the water, where as before you could only see the opaque surface. I would have used this effect on both sides, but if it were used on both, firing an object across the surface, while not aiming into the water would make it skew off course. I could explain it further, but put simply it is possible to display sector on sector with the build engine although, as I said, the projectiles may vear off course. The way you display sector on sector is performed by having the two sectors spill into each other, but at the same time not letting them spill into each other. It could be called a bug, but it is a good one. The transparent water surface in this map is only simple, and it is a one way surface so that it will not effect the gameplay the way it would if it were two way. |
New World III TC v1.6 James Ferry aka Veldrik |
3.5M | C A S 3 |
Designed for Duke Nukem 1.3d. Features: |
New World IV TC Alpha
v0.01 James Ferry aka Veldrik |
2.8M | C A S 5 |
|
ZEAON TC PROJECT
(ALPHA) Jason Castillo/-Team |
296 | C 5 |
A duke3d episode for duke3d all levels are strickly single
except for the secret level (unaccesable in real game) called duke match area. this will
soon become a duke TC check for up dates. Zeaon is based on a RIFTS RPG adventure i made up and now it will be brought to you in duke3d form. one episode of levels(subject to change) ; -cool pig cop effects (shoot grenades when they duck and fire) -episode names |
RETRIBUTION:NO REGRET
v0.7 demo Garrp,Wumpus / (A)LLIANCE |
1.4M | C S A 5 |
I. WEAPONS A. FIREBOMB WEAPON (formerly the RPG) 1. Two modes of use: a. SECTOR NUKAGE (firebombs will be bluish): open a door, launch one into the area, shut the door. b. RAINING DEATH: launch one at a ceiling and watch from a GREAT distance, OR, run like HELL! B. PSIONIC RESONATOR WEAPON (formerly the microwave gun) 2. Two modes of use: a. LEVITATION: All inventory, ammo, and weapons will levitate toward you b. MIND CONTROL: The mind control aspects of the weapon offer a whole new realm of fun to duke suddenly you can MAKE AN ALIEN DO YOUR BIDDING. Each enemy will be controllable, and will break out of control, according to his intelligence. These enemies are all succeptible to mind control: Drone (it is, after all, just a machine), Pigcop, Lizard Troopers, Lizard Enforcers, Fat Commanders, and Octabrains. Most monsters can only do things they NORMALLY would do, for example, the Pigcops can't fly. Once you have control of an enemy he will face away from you..hit space to start/stop them. They will also do things you do like jump, duck, jetpack according to their abilities. You may kill them in many interesting ways so try some things out. Here's some ideas: Walk them into tripbombs, jump them off buildings, drown them, make them take bullets for you, jetpack into the air and then turn it off for a second. For a complete description of the Psionic Resonator's use, including BUILD and programming information, see 'details.txt'. II. MISCELLANEOUS PROGRAMMING (complete information including BUILD information is in details.txt) A. ATTACK BLOOD: the blood of some aliens can sometimes remain animate even outside the body...you will know what I mean <evil laugh>. B. REALISTIC ENVIRONMENT: All of the inventory, ammo, and weapons may be kicked around, and broken. Note: the access cards can not be broken, how would you finish the level <g>? C. NEW AUTOMATED SHOOTERS: 1. Several types of Anti-grav (floating) automated shooters sector-based shooters: laser, shotgun, chaingun, rpg, shrinker, freezer. They have three movement modes (stationary, oscillate, follow) which may be set by palette number in build. Retribution is a single-player ONLY addon.-11 Levels |
Radio Free Earth v1.1 AirTime |
1.3M | C S A |
A tribute to conservative talk-radio Single-Player or
DukeMatch on a Moon Base, Lots of detail and cool special effects. Adds the following enhancements: - A cool animated morph with coordinated sound effects - Added sprites and textures to make the intent of some features more apparent |
SPECIAL JLauriol v2 Jean-marc Lauriol |
101 | C 5 |
7 levels for one episode |
Coolio TC Demo Tornado |
3M | C A S 5 |
Features some new, sporadically placed levels from
various level packs. Weapons originally from the Mob Weapons Patch.
|
Billy Boy Maps Billy Boy |
7.3M | C A S 5 |
7 map pack bedrone.zip: Duke's dream time is interrupted when his ride crash-lands behind
enemy lines. biglight.zip: brains2.zip
|
DUKE2000 (THE SPACE INVASION) Marcus Carlin (cArCuS) |
223 | C-U S 3 |
|
Victimized |
5.4M | C A S 5 |
uses a lot of Redneck Rampage textures. There are some new weapons and aliens. |
Under World v2.0 Kirk Fyfe aka O'mighty1 |
4.5M | C A S 3 |
You start at the enterence to an old city :bar then travel to a space station, half flooded :with water, next your off to a strange rocky :landscape with a cool castle and LOTS of :explosions then you face the final challenge... :Nasa station... The freeze thrower has been replaced with a cool
FLAME THROWER weapon! If you want to use this in your own levels just
download a copy from a duke download page. |
Future episode.zip Mikko Sandt |
335 | C-U S 3 5 |
This new episode placed on future city of LA.Lots of cool stuff. What this episode adds for you? It give you a five new levels for episode one, lots futuristic places and other cool future stuff. Story: Is year 2088.Super corporation are all over world. New alien enemy called Evilation has concuerd a part of world.This part is LA.When Duke2088 hears that the new alien generation has landing on LA he have to take his pistol and go in the streets what are full of alien bastards.You have to go trought five new areas of future and find Boss Evilation.Only then the fate of humanity will be safe Note: Includes Duke2088.zip for Duke v1.5 |
Dukerminator 3D reginukem |
2.6M | C A 5 |
Dukerminator is a bizarre fusion between Duke Nukem and
a Terminator! :P We have some new CONs and art to do it. The art include some weapons edited by me: Uzi 9mm. (from SW) Ruger Shotgun (nice) 30cal. Machinegun (A hell of work) Rocket Launcher (really a crap!) Hand Bomb (cool art!) Granade Launcher (...) Minigun (need Con enhance and sound) Tripbomb (really a crap!) |
StevePAK Steve W. Long |
C 5 |
Episode One Filename : E1L1.map Level Name : Plant Alpha 1 Description : Water treatment plant, fairly straight forward. Filename : E1L2.map Level Name : Roller Description : A true test of Build capacity, used 80% sector capacity, and about 70% line capacity. Very large level, over 30 camera positions, conveyor belts, subways,etc. As a former Army Officer, I laid out the control complex like a real BN HQ. Filename : E1L3.map Level Name : CITY Description : A maximum test of Build capacity, used 99.99% sector capacity, and about 85% line capacity. Very large level, 25 camera positions, Lots of buildings and long play. Immense detail, approx. 1.500 non-monster sprites. Church has no monsters, just help..just appreciate scenery, and then pay your dues in the cemetery. Filename : E1L4.map Level Name : LAUNCH Description : Take air tram to subway to massive launch pad, through control rooms and sniper positions, ready room and board rocket. Filename : E1L5.map Level Name : Delta7 Description : Leave Launch rocket to space station. Blow main reactor & escape. Filename : E1L6.map Level Name : Space Transport Description : Leave Delta 7 as it continues to blow, get off before you're blown to bits, create chaos on Space Transport 22 find the escape pod that will take you to Lunar Base Echo, the final map of Episode 1. Filename : E1L7.map Level Name : Lunar Base Echo Description : Duke escaped ST22 in the emergency escape pod, and has landed on Lunar Base Echo. He must find his way to the main power plant and stop the turbine and destroy the Boss. Plus more levels.... |
|
Nuke The Bastards Gavin Harris |
157 | C-U 3 5 |
An entire 7 level episode with an 8th secret level. Story: Aliens are everywhere. They have taken over human secret bases around the world. Nuke those alien bastards. Level 1: CANYON CATASTROPHE While searching for the hidden base in the canyons, the aliens have shot down your helicopter. You must now find the entrance on your own. Level 2: DEATH TUNNEL The base is actually a security tunnel which leads into a secret undergound base. You must get through this tunnel and find the transporter that will take you to the base. Level 3: UNDERGROUND BASE Once in the base your mission is to rid it of the alien infestation and get out alive. Level 4: SEARCH FOR THE TEMPLE In a small town lurks an ancient myth about a temple built hundreds of years ago, by ALIENS!!. You begin in this town, and you must find this temple, if it exists! Level 5: TEMPLE OF DOOM Inside the temple, you find the same aliens that are trying to take over the world. But... they must be the same aliens that built this temple, since their all ghosts! Level 6: BACK TO THE ARMY The main Army Base on the planet earth has been overun with alien scum. Before the General fled, he left a message in the command centre. Read this before using the transporter in the command centre to go wherever you need. Level 7: CRUIS'N DOWN THE HIGHWAY After receiving your orders, you head for where they were heading. Luckily, you catch them before they reached their destination. It's time to NUKE THE BASTARDS and put an end to the latest assault Secret Level: THE FIRST ADVENTURE Ever wondered what the first mission Duke ever got was? Wonder no more. Here it is. [This was my first ever map]. |
Lost Highway ? |
522 | C-U S 5 |
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GLOBAL MELTDOWN J.R.R. |
468 | C 5 |
IMPORTANT: YOU NEED THE 'Gate TC' ART, SOUNDS/MUSIC.
CRUZSHIP: You go on to a cruzship and take it over. |
Doom 2 (first part) Daniel Léonard |
252 | C 5 |
Some pervert electrons of the VR of Doom (they were affected by the demons that invaded your screen) decided to morph into another type of invaders, the aliens of Duke Nukem 3D. |
Total Apocalypse Juan Daniel "Papamonos" Gonzalez |
1.3M | C A S-M 5 |
Duke has to kill the Cycloid Emperor, and he go out from Los Angeles,now destroyed and occupied by the aliens. His only intention is to inform the situation to the OTAN and EDF Central Command, and he has leave the heavy guns. He only carries the small pistol. But the situation is seemingly impossible, and he will trip through a dangerous way that he did can't wait, and now is too late! A lot of environments he will see now, and the situations will change through the battle. He has dream that the Total Apocalypse propecy comes true... |
TOTAL INFILTRATION Devastator |
2.6M | C S 5 |
just play the first level of the episode and you'll
know everything episode also includes a small movie. :) |
Vermin Clearance Frode 'Puritan' Waksvik |
2.5M | C S 5 |
This is a full episode with 10 levels+1 secret. |
Duke Nukem in RUSSIA (New YEAR) Igor |
2.4M | 5 | Once, on New Year's Eve, monsters returned. But who will save the Earth? Is certain, Duke Of nukem. Lair of monsters in Russia, somewhere in present long-suffering Russia. You will visit many interesting places. And at the end you will play the barefooted III into the American football. |
Eye Of Cul EYE OF the CUL |
752 | C-U 5 |
1: Azuebar City 2: Massacre in Bilbao 3: Military base 4: Holocausto in the Mountain range. In this map there was there is (it) a secret way that lead to the mentioned Industrial Zone. 5: Night in the City 6: The Cemetery 7: The Satanic Castle |
SAVE EBN Goryn |
2M | C A S 3 |
In this episode you the set new expects: 1. 6 new maps, large and smaller, but always making you to stretch by brains (and not only on a wall); 2. 170 new textures and sprites; 3. 14 new sounds; 4. 6 new soundtracks; 5. 1 new weapon. |
ZACHARA'S CHAPTER Matt Hayward aka ZODIAK |
138 | C S-M 3 |
This episode is great and features seven crazy levels (Including a secret
level, and a bonus Deathmatch level!), but it does replace the second episode in Duke Nukem 3D (Lunar Apocolypse). |
Pacifist's Lost Episode The Pacifist, Kenny, RS Turbo |
241 | C S-M 3 5 |
It's Duke Nukem. Just play it. The levels aren't
connected, except through the CON files (i.e. they have nothing much to
do with each other) |
Future Mikko Sandt |
139 | C-U S 3 |
This new episode placed on future city of LA.Lots of cool stuff. What this episode adds for you? It give you a five new levels for episode one, lots futuristic places and other cool future stuff. Story: |
Cinema Walker TC |
4.8M | C A S 3 |
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Duke It Out In NY NicksSoftware |
823 | C S 3 |
Duke It out in NY Version 1.8 (The Sequal To DIOIDC) The new episode made by NicksSoft, which has New York City! Just extract new con and art files and Duke It out In NY Is Installed! NEW! Multiplayer Map: The NY Rangers Hockey Arena! Explore More Than 10 new levels including all over NY! And all over The Big Apple! |
Pigs and Brains ? |
46 | C-U 5 |
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WGSpace Episode WILLIAM GEE |
1.6M | S 5 |
All my Space levels put into 1 episode. The levels made for this episode have been built over a span of 8 years. |
The Legacy v1.0 TIBURONQ ENT. |
944 | C 5 |
Part One:The Legacy Duke is out to find an ancient weapon left by his ancestors but when he's goes on his journey he has alien company. When the aliens get a hold of the Mega Pulse Wave Ammo they develop their own guns to shoot these powerful weapons. Duke is then nearly defeated but sent back home only to find THE END OF THE EARTH IS NEAR!! The Duke 2000 Series is composed of a few parts. THE LEGACY, part one of the series takes place underground where it continues to an underground alien base. |
Fight the future Mikko Sandt |
142 | C-U A S-M 5 |
After duke has defeated alien boss underwater he travels back to his own hq. One day duke awakes in hq and he noticed that the he has a new mission incoming. its about the alien island base. Aliens are going to use sister-ray cannon to destroy la. Cannon is in aliens island base. You have to find it before it's too late. Whats new: seven new musics and lot of art taken from duke it out in dc. six new levels medium sized. different con file. |
Duke's Vacation |
4.3M | C A S 3 |
Duke was sick and tired of fighting of alien invasions.He needed some
R&R.So Duke took his private jet back home and flew to Hollywood for some beer,babes
and rest.Duke was going to book a room at Hotel Hilton.But then Duke finds the streets
empty no cars no people no
nothing.Duke goes to the lobby of Hotel Hilton a waiting party of aliens is waiting.So
Duke locks and loads ready for enything and thats what he should suspect enything.
These con,maps and midi replace episode1. They also change some weapons. weapon 2 is changed into a M-64 assualt rifle weapon 3 is changed into a plasma gun weapon 4 is changed into a set of dual uzis weapon 5 is changed into a very powerful rocket launcher,it is called a EDF Nuke launcher.Test it out to learn the blast radius so you don't get killed using it . weapon 6 the pipebomb is changed into a CBU-80 GUILLOTINE.This weapon is mini-nuke it is very deadly.Test it out to learn the blast radius so you don't get killed using this deadly but small weapon.Due to saftey restrictions you can only carry 20 mini-nukes. weapon 9 the tripbomb is changed into a CBU-60 GULLOTINE armed with a uranium core. Use with caution. |
Duke In Black TC Vortex Productions |
4.1M | C A S 3 |
This is Vortex's first Total Conversion. It replaces the first episode Duke3d v1.3d. Based on the popular movie Men In Black. |
DaikariN Gabriele R. Giaminardi (saarek) |
2M | C A 5 |
It replaces entire 2nd episode Earth Defence Forces leader has been killed just when a strange artifact has been uncovered. Therefore Duke goes to investigate this at the EDF center. In the meantime, experiments on the artifact reveals its ability to teleport in space and time. |
ZOMBIE CRISIS Andrew "Hudson" Childs & Geoffrey van Dijk |
3.3M | C A S 5 |
Uses a Source Modified JFDuke3D exe, included. |
Wolf-Pack v1.3 Wolf |
986 | C A S-M 5 |
This level pack features 6 single/co-op levels, 2 dukematch and new
music. The co-op levels allow up to 5 people to play. Water Caves allows 5 dukematchers, and Vents allows 8. There are no difficulty levels, I never use them, so neither can you. The amount of enemies is akin to the 3rd dif. level. Weapon: |
Indy Tour V.1 Laurent Juillard |
120 | C-U 3 |
These six maps are build from the most famous scenes of the Ind. Jones
Trilogy. From Raiders: E2L1 (South America 1936) is the beginning of the movie (find the Idol !). E2L2 (Ark Trek) takes place in the german submarines base at the end of the movie (find the Ark !). From the Temple of Doom E2L3 (Slalom at Mt. Humol) is the scene of the movie where the characters fall the mountain of India in a lifeboat. E2L4 (The Temple of Doom) is the longest (and harder) of the series. It begins in the dinning room. (find the five stones of Sankara !) From the Last Crusade E2L5 (X marks the spot) begins in Venice by the library. E2L6 (The keeper of the Grail) takes place in the temple of the Crescent Moon. You must pass the three traps of God (The penitent man will pass !), and fight the keeper of the Grail. In these levels you will find hard traps, secret rooms, chase in speedboat, chase in mine wagons, earthquakes, submarines, special effects, water, fire and ice ! Indiana Jones adventures are basically describe for a one character. It's for this reason these levels are NOT made for Dukematch. But the Coop-play is possible. |
Dukey Nukem Luis D. Ramirez (Nuker) |
212 | C-U S-M 5 |
This is something new I just made. I'm not an expert, nor a genius, on making those TOTAL conversions and my own artwork and stuff. I just re-did some of the level and episode names. I re-did "IT'S IMPOSSIBLE" level, (now renamed "IT'S NOT IMPOSSIBLE") but only in one specific area. I added my own levels to episode 4 (now renamed "IN LABOR"). 8 Levels to be exact. If the secret level nuke button can be found in level 8, then you advance to the old level one of epsisode 4. Another thing I changed is the boss level in episode 3. It's no longer the annoying STADIUM level, but the ZOO level! I changed the ZOO level so that is why if you want to back up the ZOO level that you already contain, do so. |
TOTAL DUKE Juha Laaksonen |
1.7M | C-U S A 3 |
Duke kicks some ass. |
Duke3D Forever Simon Charles |
311 | C-U S 5 |
All build from scratch, my maps modified and improved. Many ideas came
from various 3D games such as Shadow Warrior, Quake and Jedi Knight to name a few. Try to
spot where I leeched from those other games in my building.
|
Steve's 2
Episodes Steve Long |
1.2M | 3 | 7 Duke maps. They all bear the original file name (E1L1.map, E1L2.map...etc.) |
SPACED Fitty |
787 | C-U A S 3 |
Kill every thing and survive. |
The Real
Bad Ass Olivier Delatour |
208 | 3 | An entire episode which takes place at the end of Duke Nukem 3D. It show all ambiences of the game : the Earth, the outer space and the Moon. |
FM2X:New York Rebellion
and Orbital Oblivion Fernando Márquez |
2.5M | C S-M 5 |
Two custom episodes. |
MSSP
Episode V3.0 Mikko Sandt |
1.4M | C A S 5 |
MSSP Episode includes: +++++++++++++++++++ -Eight levels -New sounds -New musics -Modified enemies -New textures and lot more Story: |
MERC:Fatal
Reality v1.4 Ryan Conner, TCM |
3.6M | C A S 5 |
You are part of the CIA's U.S. Protection Agency. Your the guy who saves the U.S. government from those hostile terroist groups. The CIA section your assigned to, MERC "Major Endagerment Restraining Crew", is always ready for a good fight. Last week you shut down bussiness at the local militia training camp, which housed several anti-government leaders. But this week you just feel like relaxing, and maybe making a trip to the beach. This morning you wake up to the sound of a door shuting. You quickly get up and load your gun, but whoever it was is already gone. "What's this?", you ask yourself as you stare at your TV stand. "It looks like one of those CIA message disks." Great they just had to ruin your vacation, didn't they. "Well I guess I better see what this is all about.", you mumble as you get up and slip the disk into your computer. |
Secrets
Of The Acropolis LEVEL INFINITY |
2.9M | C A S 3 5 |
STORY After having rid Los Angeles and the rest of the world and solar system of aliens (or so he thought) Duke decides to take a well-deserved vacation. So he packs his bags and heads to the Mediterranean to relax and enjoy the sites. Among the sites he visits is a museum. But after exploring the museum for a short while he begins to notice a subtle similarity between the Greek artifacts and some of the things he'd seen in the aliens' domain. He gets suspicious and starts exploring further. He begins to discover clues that lead him to a secret passage hidden beneath the museum. There he finds an alien artifact which provides him with evidence that the alien invasion was not a recent development... |
JJ
Duke Nukem 3D v101c Jonathon Fowler, Jason Bredhauer |
6.4M | C A S 5 |
The same old story. Duke crashes down in a stolen alien cruiser but this time he is a little closer to home. Look for the new features. There's a special powerup called the SuperDukePak and a new actors amongst other things. |
Math
Pak Matjaz M. aka MatH |
1.3M | C A S 3 |
MAPS spend a lot of time optimizing frame rate and details Suburbs is a part of a town with a residental area, parking place sewage system.. . . see the rest for your self. Got rated 4.95 on elitegames site. Factory is a sort of industrial zone. Got some ideas from a nearbie deserted military laundry. Bosnia I guess everibody knows where inspiration for this one comes from. Hall Of Fame was made just to give credits. Also suitable for those who who like small 2 player maps. Alien Culture is extraterrestrial. No futher description. Available only if you find secret green exit. |
Long
Haul BobME |
260 | C-U 3 |
Stranded in your damaged space shuttle you manage to climb out with
an airtank. On the other side you spot and float over to an unknown space ship with the earth looming in the background. As you get closer, you are taken in by its size and presence. You muster up your courage and strength and wipe out the initial wave of alien intruders and head for the Moon's Earth Defense Force Headquarters to report your findings. At the Moon EDF life station (R&R) you find that the aliens have established a foothold and are preparing to launch an attack on earth. The quickest way around the moon base is to take the Moon Metroway and find the keycards to the Earth Teleporter. Back at the main Earth Defense Forces HQ on earth, you find yourself a step behind again. Clearing out those *&(#@* aliens, you take the train to the most secret inner Earth Defense Forces HQ and Research & Developement Center where you get caught and sent to the city camp. Seems that there's no end to the......... Maybe it's time to invade their planet, that's another story. |
INFERNO
3D v1.0 Mario Russo |
963 | C A S 5 |
Whats New =========== -6 New Weapons -2 New Enemies -4 New Episodes -20 New Levels -New Sounds -New Musics -All Grafics news HISTORY |
The
Final Missions Alan Nick |
1M | C A S-M 3 |
The aliens are making a final attempt to take over the world and Duke sets out to land on their planet and destroy them for good. |
Duke
Tournament+ Mikko Sandt, Team |
3.7M | C A 5 |
-MULTIPLAYER ADD-ON +SINGLE PLAYER EPISODE Duke Tournamentt includes: +++++++++++++++++++ -8 Dukematch levels ( seven made by me and one by Dean Lillie ) -5 Single player levels ( all made by me. I had to remove Dean's sp level because it was too slow and didn't fit in story ) -This readme file -New textures ( From Quake2, Doom, SW, Rott and off course some made by me and George W. Bernard ) -Bat files to launch SP or DM games ( for each DM level and for SP episode ) -New User and Game.con ( You don't have to backup older cons because names are different ) -Many new sound effects from famous games ( shotgun's sound for example ) -New midis ( only two ) -Few modified enemies ( same art as before but now more minibosses and else ) -Two new weapons and two from other Duke releases Includes: duke2000.zip Additional Levels |
DUKELAND
Mini-episode Parasite Productions |
9.6M | C-U A S 3 |
Those aliens bastards have stolen the happiest place on earth-- Disneyland. The aliens tried to physically remove Disneyland and it broke into pieces. Your mission: take back New Orleans Square & Tomorrowland. No one steals Disneyland ...and Lives!!! HIGHLGHTS: - The elevator in the HAUNTED MANSION rocks. It took some creative thought to create the strecting room feeling. AWESOME. - Star Tours is always fun. - Level builders will appreciate the use of sector over sector in the Captain Eo theater. |
Canadian
Carnage Beta Charlie Skuce, A.J. Wood |
884 | C A S 5 |
The new things you will find are... 1) 9 new levels 2) new music...MetallicA 3) new art 4) new difficult settings 5) 2 new guns and much much more!!!! |
BurntPak Steven Petrovics Griffiths |
914 | C S-M 3 5 |
7 levels,Good textures, clear heaps of guys and heaps of ammo. |
Battle it
out in Birmingham Martin Bradley |
268 | C-U 3 |
The Story : After clearing up most of the USA from those alien scum, Duke
Travels to Europe to assist in eliminating small pockets of resistance in the major
cities. His first stop is the city of Birmingham, England. After a train ride to New
Street station, Duke loads his pistol and heads for the escalators to the Pallasades, a
shopping mall above the station. Description : This is NOT Birmingham in Alabama, USA. This is Birmingham, or Brum, in good 'ol England. This seven level episode lets you explore parts of Birmingham City Centre. Yes, this is a replication of a REAL city. Ok, so "Duke it out in DC" was meant to be in Washington DC, but only very small bits of it were actually accurate replications. I've tried to be as accurate as possible for this episode, although there are quite a few bits made up (There is no Sushi Resturant in the Pallisades, for example). Also I used the regular textures for the levels so they do not look exactly like the real thing, but I don't think this matters too much. |
The Brave
New World Mikko Sandt |
1.8 | C A S 5 |
This is a five-level mini-mod. Four of the levels are new - one of them is "O'Boy" which was released in spring 2003 (the one in this release is an updated version with new locations). There are also other minor changes such as two new weapon models, some new art (some cool stuff), some sounds, con changes & a snowfall effect. |
Chimera George-W. "Jaco" BERNARD James Hollidge aka "Cyborg" |
6.9M | C A S 5 |
7 levels |
Alien Invasion Fred Hero |
4.1M | C A S 5 |
A Level-Pack |
25th Century Duke TNT Team, Kaotik Industries |
1.5M | C-U A S-M 3 |
25th Century Duke is an add-on episode set in the 25th
Century, a time where the global population is exceeding the 300 billion mark. The environment has been depleeted so much so that the creation of oxygen now rests in the hands of big industries. The cities of the world reach higher and higher for the clouds. Scenarios not dis-similar to those found in the cult movies BladeRunner and The Fifth Element. 25C Duke features: * Twin pistols for more firepower * A refined freezethrower * Heaps of new artwork * A new episode (6 maps) for Single Player/Cooperative play with involving detail. |
Duke3D eXTREME beta
2 brtherman aka Oh-Zee |
5.3M | C A S 3 |
In this game most of the guns have been modified or changed. The weapons are as follows: -The Pistol is replaced by a M-16A2 -The Chaingun is now two MP5's -The RPG has been modified so now it's a new type -The Pipebomb is now a grenade -The Shrinker is a Grenade Launcher -The Devastator is now the Cycloid -The Laser Tripbomb has no laser now (so watch out!) -The Freezethrower is now the Flamethrower (figures) Also, this game has a couple features I would like to mention. When your health goes below 2000 you will start bleeding to death. I think if you were 40% less healthy right now with wounds from bullets, lasers etc... you'd be in pretty bad shape so you would most likely be bleeding to death. Also when you're shot the screen will jerk around. To pick things up you have to press space. The other following things have been changed: -Misc. art -The slimer is now a fem slimer cuz I hate the real slimer (I will probably change that later cuz it's kinda gay) -There is way more blood -The woman have been altered in a "revealing" way -The movie in Hollywood Holocaust is now truly XXX rated -The posters have also been altered in a "revealing" way |
Weaponry TC v1.1 Alpha James Ferry aka Veldrik |
1.3M | C A 3 |
Duke now runs at different speeds depending upon how much he
is carrying Weapons weigh different amounts Heavy weapons include: Missile launcher Plasma launcher Sniper rifle - not physically heavy, just bulky Ladders Man traps Four sample maps - a new map, two maps from NW3, and E1L1 You can run the program
WTCPATCH.EXE |
Deathmatch I TC v1.3 Napalm Team |
6.2M | C A S 5 |
DEATHMATCH is a total conversion (TC) add-on for Duke Nukem
3D v1.5. DEATHMATCH TC features: * 6 new weapons * 7 new sounds and lots of new graphics * 5 new maps for DukeMatch
DEATHMATCH TC features six new weapons - the rest were modified. Here are short briefings on them: * UZI Ammo pack: 25 rounds Max ammo: 200 rounds * ASSAULT RIFLE Ammo pack: 70 rounds Max ammo: 300 rounds * RPG Rocket Launcher Ammo pack: 5 rockets Max units: 25 * PIPEBOMB Fragmentation Grenade Ammo pack: 5 grenades Max grenades: 10 * SHRINKER/EXPANDER Ammo pack: 5/20 shots Max shots: 25/50 * VULCAN CANNON Ammo pack: 70 rounds Max ammo: 300 rounds This weapon is only designed for DukeMatch! * DEVASTATOR Ammo pack: 50 rockets Max units: 200 * SHOTGUN Ammo pack: 10 rounds Max ammo: 30 rounds * LASER TRIPBOMB Ammo pack: single unit Max mines: 10 |
Deathmatch II TC v1.0 DUKE IT OUT IN GERMANY Napalm Team |
7.4M | C A S 5 |
DEATHMATCH II is a total conversion (TC)
add-on for Duke Nukem 3D v1.5. DEATHMATCH II TC features: * 4 new weapons * 7 new sounds and lots of new graphics * 1 new map for DukeMatch of an industrial site in Offenbach near Landau (Germany)
DEATHMATCH II TC features four new weapons Here are short briefings on them: * AK74 Ammo pack: 25 rounds Max ammo: 200 rounds * MINIMI Ammo pack: 70 rounds Max ammo: 300 rounds * LAW 80 Rocket Launcher Ammo pack: 5 rockets Max units: 25 * PIPEBOMB Fragmentation Grenade Ammo pack: 5 grenades Max grenades: 10 |
The Return Sean, Matthew, Brian, Rory, Jonathan |
5.7M | C 5 S A |
A 9 level episode starting after "The Gate" A
sub-quest after the Gate TC. Not part of it.(The Gate TC is not needed) After the Antirrans witnessed the birth of the supreme being through the interaction between the two types of "humans", the Overlords tried to clone the effect and duplicate the union. They succeeded in creating one "Prototype" of the new supreme race of Antirrans. All the Overlords transfused their blood to the GENEPOOL of the new being. As a after thought, the Overlords reasoned that it would be good for the hatchling to have protection on its new home on Earth. They created mass amounts of shadow beings from the refuse blood from the GENEPOOL. These creatures were sent to Earth not to destroy it yet, but to wait for the coming of the Queen. The Overlords only assumed it was a female since the original union produced one. But they could not be sure. So they left the egg under careful watch until it was ready to hatch. If the waiting period was broken and the egghatched, the bond would be broken and the new being would surely die. When you, Duke Nukem, came along and destroyed the first wave of the alien forces seeking to claim back Earth for Antirra, the Overlords had no choice but to fight against your one-man army. But knowing you would probablydefeat them as well, they had no choice but to break the bond with the hatchling. To keep it alive, they sealed it into a cocoon with the rest of the blood from their GENEPOOL. The last reserves had been spent and it was death to the master race. Their only hope rested on the being that emerged from that egg..... Includes: Hints and detailed documentation. |
THE FINAL
CONFRONTATION v1.0 +Atomic Stian Sigvartsen, Peter Stephens |
977 | C S A 3 5 |
Features: 7 brand new exciting 1P/MP levels 1 brand new DM only level 2 brand new MIDI tracks (level 1 and 6) New ending Includes Files: tfc10.zip and tfcatom.zip |
Luke Nukem 3d Damian |
176 | C S |
A series of 3 brand new EPISODES using the Star Wars Trilogy
!!!!!!!!!! In total there are 3 new episodes , 27 levels , and heaps of new sounds and Values. |
Duke Smurfem 3D v1.10 Paul Smith |
4M | C S A 5 |
Oh no! Duke's been Smurfed! Now he sounds like he's been
sucking on helium! In order to be un-Smurfed, Duke's gonna have to get past the Queen and
her drones that protect the Desmurfilator Device. This means Duke will have to kick the
smurf out of every alien sonuvasmurf that gets in his way. I got the "smurf talk" to work by increasing the pitch by 750 units in the user.con |
Murder: The EDF
Conspiracy ice-wolf / Team |
4.7M | C S A 5 |
With the devastating attack on Earth by the Aliens forces,
the Earth Defense Forces decided that they needed to develop advanced defenses for Earch
that would either deter further invasion attempts, or stop them should they occur. Within a year construction of five weapons platforms had been completed. These stations carried weapons salvaged from alien cruisers and destroyers that had been crippled in the war. By the end of the second year, 70 such stations were in orbit. Conscription of much of the remaining population allowed EDF to replace their shattered armies, and factories began spewing war material. If the aliens ever returned, Earth would be ready...... |
Duke Dependence Day Roland Blais |
1.8M | C S A |
Duke meets Independance day! |
SWAT vs. TECH DEMO 2 OCETB |
5.93M | To change character and weapons, you only
get three characters, three cons, and all of the weapons there are for now are included. The Default is the Heavy SWAT but the Sniper and Original SWAT is included. |
|
command and conquer tc ? |
900 | These maps were originally for the command
and conquer tc, but due to.. issues they never really seemed to get
included, and the tc died. |
|
Ambush on Duke's Private Home...
ADDRESS: #969 Guy Babin |
216 | is really a conversion from the original
DOOM wad. This first map (level) was drawn and reconstructed to match the house I've lived most of my life. BEWARE. |
|
L.A. RUMBLE joure |
204 | The Duke is being
dropped in the middle of the chaos, where he has to blast his
way trough the city to find a hidden base and Destroy
it!!!! Thus his challenge wont stop there, no,
now he must go into the pestation itself and
end this Alien plague once and for all!!!
Requires: Duke it out in D.C. |
|
Tunnel Episode Jussi "hullu" Kivilinna, Pekka "donari" Kivilinna |
346 | ||
The Lost Duke
Episodes 2.0 Mark Hadley |
420 | C S |
The 4 Lost Episodes of Duke Nukem, way back when he was still
working for the CIA (see Duke Nukem I). Apparently, before the fight with Dr. Proton, he
had fought off an alien invasion of Earth (though more in secrecy), the selfsame ones that
tried again later during Duke Nukem 3D. Shrink Trooper - Much like the Lizard Captains, except they shoot shrinkers. Sometimes they drop shrinker ammo when killed. They wear grey suits. Laser Guard - Like the lizards with the chainguns, except with red skin, and they fire rapid-fire lasers instead of bullets. Very dangerous at close range. Bio-Warrior - Bright glowing green lizard warriors that emit a humming sound. Their gun shoots acid. Be careful, their lifeforce also generates a field of radiation around them that will hurt you if you get too close. Pig Captain - These green-suited pigcops fire RPGs. When killed, they will sometimes drop their armor or some ammo for the Devistator. Shotgun Turret - These blue gun turrets fire dual shotgun blasts. Very deadly. In addition, there's a new weapon canister (it looks like a dark-blue-rimmed rubbermaid can). When shot, they will usually explode (with a wide radius) or they will drop a random weapon. Sometimes they will drop an atomic health instead. also: Freeze Guard -- Lizard warriors with blue skin. Watch out for their freeze blasts. Bio-Warrior Mark II -- New and improved, these fearsome creatures, made from alien drones, are fast, strong, and radioactive. Unlike the Bio-Warrior Mark I, these do not lose their radiation when they die, so their bodies are still radioactive. Termination Trooper -- These fearsome little troopers, distinguished by their red skin and grey outfit, are tougher than other troopers and are armed with mortar guns and the site- to-site teleporters. Alien Guardian -- A non-acquatic mutation of an Alien queen which has red skin, with its electricity adapted to be able to travel through air instead of water. It also has mutated so that it lays Mark II Bio-Warriors instead of regular alien drones. |
ALIENS CLEMENT Pierre-Olivier |
2.5M | C S A |
- ALIENS : They are terribly fast and they jump at you when
you are out of range. They only bites, but they can eviscerate you in a couple of seconds, so avoid contact !!! The best weapon to terminate theim is the Flame Thrower. The M-40 canon is also a good choice because of it's fire frequency. Once dead, the molecular acid is still active, take care of your new shooes ! - FACE HUGGER : small and fast, when close enough, they jump at your face and don't give up easily !!! Better shoot theim first !!! The best friend of the space marine, when one is sighted, is the Shotgun. The Flame Thrower is heavily unefficient... - EGGS : They spawn Face huggers. - SENTINEL : An automated guardian flying above the battle field. It fires laser and spred small bombs when close enough. Not so aggressive as Aliens but difficult to hit. The pistol is of no use and the Shotgun or the Flame Thrower may be the best weapon to kick theire metal ass !!! When dead they explode. - BATTLE TANK : An heavily armored battle tank firing missiles and droping automated mines !!! Better know how to strafe and how to run or you will learn how to die !!! - AUTOMATED MINES : small mines homing to their target with a deadly accuracy ! Shoot theim before the kiss !!! You are free to use the ALIEN "patch" to make everything you want... Octabrain ---> Facehuugers Pigcop ---> Aliens Boss3 ---> Tank Lizmanspitting ---> Guided Mines Commander ---> Sentinel "wrote this when looking for a job, ended up at Zero Software." |
Final Battle v1.0 finalbattlev1.0.zip ANTONINO ZINGONE |
1.3M | C S A |
Includes: final.zip(246kb)v.9 , finalpak.zip(978kb)v1 |
BE4EVER Team |
3.3M | C S A |
One day (august 20) Duke recieved a mail from the Feds. It
was a cry for help against some aliens. Dukes first thought was: -No frickin way I'm doing this sh!t. They had better handle their own bussines... But before he had finished that thought he heard an explosion. The aliens were trying to attack duke. They had blown a big hole in his wall. Now the cloned aliens were all over. Nobody, sneered Duke, Destroys my home - and lives ! |
DUKE NUKEM : THE
ULTIMATUM Mike Channell |
1.1M | C S A |
The bullet weapons have all been enhanced, the pistol is now
equivalent to one shotgun blast, a chaingun is like a rapid fire shotgun and the shotgun
its self is about 5 or 6 shotgun blasts worth, hell when you are up against 3 pigcops who
are firing the enhanced shotguns. When you go to collect steroids they may have been drugged by the aliens so you had better make a decision, take the chance or leave the steriods alone? After all, winners don't do drugs. A new feature that Duke is now equipped with is a pair of kinetically charged rocket boots, Duke's movement is constantly recharging the boots which replace his mighty foot ( makes sense really ). They are faster than a jetpack and overall they are more efficient. The jetpack is now a back pack filled with explosive semtex, press J and detonate taking out any other dukematchers who are picking on you. Duke has a holographic camoflage system which can distract other players or hide you from sight. Remember use it in a position where you won't look stupid. To activate, duck and hit space. Pipe bombs are now fitted with an extra treat, they either shoot acid or psionic blasts when detonated. Handy! |
Uranium Pak v1.0 sweet_tooth |
1.4M | C S A |
1) An ALL new EPISODE!!! With ALL new levels!! (see botom for
disclamer and credits) Replaces Shrapnel City though... 2)ALL THE DANCERS ARE NAKED!! And the posters too have naked pictures on them!!!!! *yes!!* 3) An UZI that replaces the stupid, lame, weak, crappy, pistol! 4) MORE BLOOD AND GUTS!!! 5) Duke swears more!! (Maximum that he can!!) *woohoo!!* 6) Press the spacebar ANYWHERE and Duke will swear. 7) Hold down the spacebar and listen to Duke swear and swear!! 6) All new music for each level of the new episode. (see below) 9) Press the spacebar on any wall and splater blood on it! 10) When you kill troopers whatch MONEY and BLOOD fly everywhere!! 11) Shoot troopers in the neck and they will suffer for a LONG time!! 12) An all new storyline for the new episode!! |
Capture The Flag
v1.2 Mike Channell |
1.5M | C S A |
For a long time hardcore Dukers have been begging for a
capture the flag style conversion for Duke Nukem 3d, the duke tag level in version 1.4 was
a capture the flag style game but it was too difficult for most level builders to create
levels for it due to the complexity of the gameplay. Many times attempts have been made to
create a worthy CTF conversion yet all have failed, up until now. Duke CTF features: * Fast and exciting gameplay. * Teamplay and team colours. * Dukematch backwards compatability. * Four CTF enhanced levels plus two never seen before CTF levels. * Online support. * Level creating faq. * Weapons remain unchanged for original badass fragging. |
Duke Arena v2.8
Beta Duke Arena Team |
4M | C S A 3 |
This a BETA VERSION. This is a Multi-PLayer Add-On for Duke
Nukem 1.3D. It includes the best Duke Match (DM) levels from the original game, New DM
levels, Capture The Flag levels (CTF), King Of the Hill (KOH), and many more... This archive contains in development extras and open-cons. Duke Arena Beta Demo(v2.8) - darenabeta.zip |
"One
Flew Over the Cuckoo's Nest." dodo |
1.7M | A | 9 Maps plus one Credit map. Each *.map file is a different
world for the play "One Flew Over the Cuckoo's Nest." While the naming conventions may seem a bit arcane, they are actually the page numbers for the monologues or scenes where the world appears (based on the Samuel French acting edition.) You need the full version of Duke Nukem 3D to run these. Note that these are not game levels, so there are no monsters or nasty things. These worlds were designed to wander through in about a minute or two (the length of most of the monologues in the play). |
The Premium Edition
v1.6+ The Gangster aka King6 |
20.7M | C A S 5 |
Uses a HACKED Duke3D v1.5 exe, included. Includes Registered Files: Setup.exe Setupmain.exe Commit.exe Note: |
Duke in Denmark D.Mikkelsen |
13.4M | C A S 5 |
1½ new Episode (with intro) and multiplayer
versions New ART, SOUNDS, MIDI, WEAPON (modified), ITEM (modified), ANIMATION + DUKETALK in danish!! + an animated cursor and a ”DUKE in DK”-icon. |
SWAT TC Nathaniel Miller aka NIPPER |
3.5M | C A S 3 |
Ok the plot is this: I wanted to make some maps
and new guns so I threw this TC together. There is only one Episode with 5
levels, I guess you could call this a demo but I probably wont make anymore
maps for it. Note: Featuring artwork from WW2 GI, NAM, Lame Duke, and sounds from
Counter Strike |
A Jedi's Quest FORCE FIELD TEAM |
8.2M | C A S 5 |
WEAPONS & ENEMIES Here is a list of the Weapons & Enemies we will have in our TC, as you can see almost everything is changed. Some things are going to be kept top secret until the game is released, So keep your eyes open and let us know what you think of the TC so far by emailing us at Jedisquest@... WEAPONS: ----- Light saber: The preferred weapon of the Jedi. ----- Lazer Pistol: A secondary weapon to use for light battle. -----Recoiler: Solid Barreled lazer blast. -----Triple Barrel Repeater: Rips through any enemy. -----Fusion Bazooka: Packs one BIG blast at a time. ---Thermal Detonator. ----Double Dominator: Dual Mini fusion blaster. --Lazer Tripper. --Force Power. ENEMIES: --Stormtroopers: The henchmen of the Empire. --Imperial Guard: Take care of the dirty work for the Empire. --Imperial Commander: Copied the look a Boba Fett's outfit and trained them for intense battles. --Imperial Scout Droid: Launched from imperial cruisers on desolate planets to search for rebels. --Explosion Droid: These ingenius droids will detonate on impact. --Airborne Troopers: Stormtroopers equipped with mobile airships. --Fett Warriors: Once belonged to the BobaFett clan, now loyal henchmen of the Empire. BOSSES: Will remain topsecret, you'll have to play the game to see them. |
PRAY YOUR PRAYERS PYP TEAM |
4.18M | C A S 3 |
TC FEATURES 2.1 THE EPISODE -------------------------------------------------------- The Pray Your Prayers total conversion features a 11 level mission based episode. Divided these levels are in total 5 missions, 5 briefing maps and one top secret level. 2.2 THE WEAPONS -------------------------------------------------------- The weapons are the highlight of the Pray Your Prayers total conversion. With 9 totally new, original(as they are hand drawn) weapons, PYP has the most unique arsenal available. THE WEAPONRY: 1. THE MIGHTY BOOT Nothing has changed with this. Duke still has the ability to kick alien ass. 2. THE HANDGUN The new handgun is still Duke's favorite, the .45 SOCOM FD (Future Design). The new version of the handgun is a bit more powerful than the old one. Max ammo: 200 rounds. Ammo clip: 12 rounds. 3. THE RIOT SHOTGUN Used by the mutated L.A. police squad, this shotgun is heavy and powerful. However, ammo is more limited. Max ammo: 24 shells. Ammo box: 6 shells. 4. THE SUPRESSED MP5 Fast and powerful, this is the weapon preferred by most. The MP5 rips all foes to pieces quick. Effective against all enemies. Max ammo: 200 rounds. Ammo clip: 50 rounds. 5. THE ALIEN PLASMA GENERATOR (A.P.G.) Developed by the aliens, this big and heavy weapon fires plasma charges at your enemies with the same brutal power of the RPG but with less explosive range. Max ammo: 40 charges. Ammo pack: 5 charges. 6. THE EXPLOSIVE RUBBERDUCK The duck is the only species unknown to the aliens, and EDF's weapon scientists used this to Duke's benefit. A rubberduck with C-4 strapped around its neck? Bounce one against your enemies and watch them fly. FEAR THE DUCK!! Max ammo: 20 ducks. Ammo box: 6 ducks. 7. THE "MISSING IN ACTION" GUN (M.I.A. or "SCHRANKER") The ultimate in combat strategy. This weapon makes one target disappear for a short while, allowing Duke to set up traps, collect items, change weapons or whatever he please. The downside about this weapon is that it blinds Duke for a couple of seconds when it's used, making him open to attacks. Max ammo: 10 charges. Ammo crystal: 1 charge. 8. THE PIECE OF MODERN TECHNOLOGY This multiple-fire compact plasma generator is a piece of modern technology at its finest. This weapon will annihalate every resistance within seconds, leaving nothing behind but a bloody mess. Max ammo: 100 charges. Ammo box: 15 charges. 9. THE MOTION-DETECTOR TRIPMINE The ideal trap. Place one on a wall, and when anyone passes it, the motion detector will trigger a concentrated explosion, destroying the creature passing it. Including you, of course. 10. THE AMPUTATED SHAMBLER'S HAND Who knows why and how someone managed to amputate the hand of a Shambler, but who cares anyway as long as you get the benefit. Use the hand's electrical powers to...Well, you have to see it for yourself. Be careful though...It may have surprising results.
Includes: atomicprayers.zip for 1.4/1.5 users to play. |
WOLF2DUKE Release 4 Team |
3.4M | C A S 5 |
A four episode and 20 level TC with inspiration from one of the first shoot-em-up games, Wolf3d from ID Software. |
The Ultima
TC Demo Tornado |
4M | C A S 5 |
The Ultima TC features: * Three new weapons So Far: The M16, The New 2X Barelled Shotgun & The Light Machine Rifle * NO new testures!! * All New Weapons sounds & new sounds for the 2 new enemies * 4 all new Single Player Episodes * 2 New enemies: The Fish Security Drone & Lo Wang From Shadow Warrior |
Predator TC:
FUTURE WAR Daniel Kurstak ( Skynet ) |
5.6M | C A S 3 5 |
Hunt Predators in settings ranging from the jungle, to space
stations, to the Predator homewold! Features 8 levels, 9 new weapons, and new enemies... |
NEWMAP3D Compiled by: Matt Lubbers |
1M | C A 3 |
PLAY 29 OF THE BEST USER MAPS ON THE WEB. All it is is a group file like duke3d.grp only it has all new maps and some new art. ;-) when you run the batch files; newnet3d.bat for multiplayer games and newslf3d.bat for lone games, it extracts those files into your duke3d directory. Doing this makes duke3d.exe use these .map files instead of the ones in you duke3d.grp. The batch file then runs duke3d with a different .con file that puts in the names of the boards where the old names were. After the game runs, the batch then automatically deletes the files that it made to save you hard drive space long term. Includes: KEXTRACT.EXE |
WHITEHOUSE STRIKE!
v4.02 Strike Force |
4M | C A S 5 |
consists of 4 brand new SINGLE-PLAYER episodes that
feature: 1) 44 New levels! 2) 44 New music tracks (including some from popular movies)! 3) 22 New sounds! 4) New graphics (title screen, tiles###.art)! 5) A brand new weapon, the SUPER DEVASTATOR! 6) 10 New Remote-Ridicule sounds! Plus: * More gore for ALL enemies, INCLUDING the new enemy, the protector drone! * More gore for Duke! * Cool stuff happens when enemies blow up! * More gore for the bosses! * A new enemy, the Bio-warrior! * Upgraded rockets for the RPG! WHITEHOUSE STRIKE! is strictly for ADULTS ONLY!! |
WHEN SCUM RETURNS v2.0 Novaware |
8.6M | C A S 5 |
PLAY INFORMATION ============================ 3 Brand New Episodes. All New Weapons 6 New enemies Episode 1- Full Sp, Co-op (2-8 players) , and DM support (2-8 players) (6 levels) Episode 2- Full Sp, Co-op (2-8 players) , and DM support (2-8 players) (5 levels) Episode 3- DM support (2-8 players) . (Deathmatch Only) (5 levels) |
SOFTF**KER 3D
|
12M | C A S 3 |
Uses a HACKED Duke3D v1.3D exe, included. |
Saving Private Ryan Edge Designs |
14M | C A S 5 |
Levels: ------- Level 1: Ohmaha Beach Level 2: Vierville Level 3: Bunker Level 4: The Fields Level 5: Last Battle Weapons: ------- Thompson Sub machingun M1 Carbine (1 frame completed) Browning Automatic Rifle (BAR) Bazooka (M9A1 Rocket) Hand Grenades Sniper Rifle Dual Bazookas Flamethrower |
Plunder & Pillage v1.01b Petrilla Enterprises / Jesse Petrilla |
12M | C A S 5 |
Uses a HACKED Duke3D v1.5 exe, included.
You are Captain Jess Murdock, a renegade pirate who must fight his way
through gangs of enemy pirates, plunder your way through enemy villages,
and pillage everything in sight in an attempt to regain what was lost at
sea and gain a name for yourself as the most notorious pirate on the |
Quest For Hussein Petrilla Enterprises / Jesse Petrilla |
9M | C A S 5 |
Uses a HACKED Duke3D v1.5 exe, included.
|
Quest for Alqaeda Petrilla Enterprises / Jesse Petrilla |
10M | C A S 5 |
Uses a HACKED Duke3D v1.5 exe, included.
Osama Bin Laden and his cronies must be hunted down and destroyed. You
are dropped in the heart of Al-Qa'eda territory. You must fight your way
through hordes of Osama's "men" in your |
Last Reaction &
Water Bases George-William BERNARD |
11M | C A S 5 |
Duke was coming back from his last mission : the Queen was
now dead and Duke was very tired. A light, coming with a deafening sound, appeared just in front of him. -Mr Nukem ! We've got to bring you back to the H.Q.! -OK, I'm coming ! -Congratulations, you were very efficacious. But I fear that you won't back to your vacation now: 2 English geneticists have been kidnapped, those aliens looks to be interested in cloning. Something else... -What ? -The cyclop, and the head of that hideous space frog have disappeared from our laboratories last night, just after you leave. You must start in the lake in area 65B. Aliens are very active there. -How many time have I got ? -About 3 hours before they start the 'production'. Nevertheless, the cyclop being more evolved than the frog, you certainly won't see one of them before 8 hours, Time for it to get its adult size in growing accelerators. -One more match against that imbecile ? It will be too easy ! Duke turned back to the door. -Duke ! -What ? -What about the Queen ? -Vanished... Includes: lrwbup.zip |
Duke Los Angeles v1.0 Daniel Mitchell |
8.4M | C A S 5 |
SINGLE & MULTIPLAYER ADD-ON Duke L.A. includes: +++++++++++++++++++ -11 Single player & Dukematch levels ( All made by me (Daniel Mitchell) ) -New textures ( From many 3d games ) -New User and Game.con ( You don't have to backup older cons because names are different ) -Many new sound effects from famous games ( shotgun's sound for example ) -New weapons |
ZeroHour Demo v1.4 Bill Tatton, Team |
6.3M | C A S 5 |
The Missions: From Dukes new Mission Control Center you'll learn the specifics of each mission. New Weapons Spike Cannon: Spike is the nick name that we use for the new gattling gun. Use "4" on your keyboard to select "Spike" as your weapon. SM (Shoulder Mounted) Rail Gun: Projectile is launched via magnetic pulse. It's a heavy hitter, but muzzle velocity is low. Use "5" on the keyboard to select the SM Rail Gun as your weapon. Hand Bomb: This is the new version of the pipe bomb. Hit "6" on the keyboard to bring up the hand bomb. XL Flame Cannon: This plasma fed flame cannon can take most foes down quick. It has a fairly high muzzle velocity. Use "0" on your keyboard to select the XL Flame Cannon as your weapon. Mega-Tazer: Based on Tazer technology, this weapon fires high energy balls of electricity. If it hits a wall, the energy balls safelly disperses and is grounded out. However, if the Mega-Tazer nails an enemy, electric fields bounce all over the place nailing other enemies in their path. Be careful though, if you get hit by one of the reflected balls of electricity, it can seriously fry your ass. Monsters and strategies: Servant: The servant is the lower class of the warriors in the world that we are creating. He is fast, and mean at close range, but can't take to much damage. He has the ability to sometimes tuck and roll out of the way of weapons with a slow muzzle velocity. Warrior: This is the upper class of the warrior race. Much quicker than the servant, and can take quite a bit more damage. Giant Spider: The new alien race that Duke has encountered relies on these creatures to act as guardians. Quick and agile. It can only attack at close range, but it packs a heavy punch. Spiders have the ability to walk on ceilings, as well as climb to the player. We wanted to design a monster that was relentless in it's pursuit. We've succeeded. Running backwards while firing is a great way to knock these bad boys down. The Giant Spider also has a nasty habit of pinning you up against the nearest wall and shredding you to bits. Jump away from the spider when you're pinned. Screamer: These flying guardians are fairly weak, but fire multiple lasers. Don't try to take the screamer out toe to toe. Strafe and fire. Keep moving, and you'll have the knack of taking the screamer out in no time. Heat Sensing Mine: These mines lock onto the players body heat and explode on impact. They are very weak, but are fast. A shot gun blast or a couple bullets will blow the mine away. The Sentinel: Very slow, but tough and deadly. A couple of blasts from the SM Rail Gun will take these down quick. Keep moving, use your surroundings to your advantage. Find a place to take cover and wait until you have a good shot. Using your steroids is a great way to get some distance from the Sentinel. Once you've got some ground between it and you, use the SM Rail Gun. RPG Borg: The aliens have created an entire race of new robots to serve them in their quest to conquer the universe. The first type if the RPG Borg. The nasties aren't to fast, but they fire RPG's at you like they were going out of style. Stalker Borg: This borg is equipped with a shield on one arm and a set of razor sharp claws on the other. Not only is it quick and agile but it also has the ability to cloak itself, making it hard to see. Your night vision goggles will bring these enemies into clear view. Assault Borg: By far the toughest of the borgs. This guy is equipped with a jetpack. While flying it will pelt you with grenades. While on the ground a wrist mounted laser is the weapon of choice. One other feature of this borg is a impenatrable sheild that is temporarily raised when the borg has been damaged. STEALTH Buzzsaw drone: Not very tough, but it can inflict a lot of damage, and it's hard to hit. Equipped with STEALTH technology Dukes weapons won't lock onto it. The best way to take these guys down is to hit "i" on your keyboard. This will bring up a set of cross hairs. Use your keyboard to lock onto it and blow it away. Mini-Mech Boss: These are early versions of the main boss. The main boss is a prototype, one of a kind. The mini-bosses are equipped with missiles and lasers. They also have the ability to drop heat seeking land mines. When you destroy the robot, it's pilot leaps from the cockpit and will attempt to finish you. Mech Boss: Although it looks the same as the Mini-Mech Boss, this baby is a lot tougher. It can take a lot more damage as well as spawn a lot more heat seeking land mines. Have fun with this one. |
Terrorist Terror v1.1 CMV, Acidic Productions |
5M | C A S 5 |
It is the story of Steve Forest a secret agent an the way
home from a top secret mission. Suddenly on the journey home his plane is hijacked and he, along with others is taken hostage. You play as Steve Forest as you hunt down the terrorists across the globe. Terrorist TC features: * Duke Nukem is replaced by a new hero, Steve Forest. * Various outrageous new weapons such as Super pipebombs and the Despatcher! * New inventory items like cloaking device. * Four new enemies * Loads of cameo's, look out for lo-wang, dopefish and many more! * New sounds and lots of new graphics tiles! * A new episode (9 maps) for Single Player/Cooperative. Play unique levels never released on the net. * Loads of cool sprites, like snowmakers, that you can use in user maps. * Great running storyline. |
Extreme Justice Akimbo Productions, Vincent Civiletti |
10M | C A S 5 |
|
Desert Storm dstc.zip Jeffrey and Jeremy Mathis |
8M | C A S 5 |
As a war commander, you must locate a secret missile base. In this missile base, they are creating a super bomb. If they finish production of the bomb, it would mean certain disaster for the USA. Once you have located it, you must blow it up and escape alive. |
Age Of Evil |
7.3M | C A S 5 |
It has 15 levels |
MOR WAR v2.0 final Michal Moravek, Pavel Moravek |
5M | C A S 5 |
If tvrzeni "all levels of the game are replaced by
new" definition of TC (Total Conversion), the MOR War TC. It is a datadisk to play
Duke Nukem 3D. It consists of four episodes. (Each after 11 levelech). The first is specially designed for DukeMatch (the lower number of players). The second is the orbitu and on the Moon. In the third fight on Earth. These two episodes are suitable for singleplayeru and cooperation, however, actively promote and deathmatch. (Not only the starting position, but also weapons and objects in addition.) Finally, the recently completed fourth episode is part of the singleplayer (1st-6th level) and parts for deathmatch. Each level has a new music. Find here and a bit of new graphics and some new sounds. While the player can set the difficulty, but it is still quite high. The fact that the majority of players are big fans of the game, and therefore it can well. I recommend, however, experienced players often use SAVE. In addition, there have been other interesting efetkum. (For example, the expander is here normally can be taken from the country and some weapons are stronger.) And there is a possibility to play multiplayer against fictitious automatic fighters (BOT). This is "packed" in the GRP file. |
Action DN3D
Demo (totalaction.zip) Action Duke Team / clarejoc |
6.8M | C A S 5 |
Stay under cover at all times, because if you are injured
badly you can bleed to death! There are no health packs in Action Duke3D, but you can bandage yourself by holding the space bar when you start to bleed. The MP5 is actually a very good weapon against the terrorists in the game, because it fires in true 3-round bursts and has a 36-shot clip, so don't worry about finding better firepower because most of the time, you won't need it. The M16 comes with an attached M203 Grenade launcher, which can be very deadly (to the terrorists AND you). Be careful of shrapnel when used at close range. In Action Duke3D you are equipped with a pair of field binoculars - to use them, duck and hold space. Remember to take any ammo that comes off a dead terrorist, because you won't see spare clips just lying around on the ground! |
ZOMBIES v1.0 zombiesv10.rar Andrew Childs (Hudson) |
4M | C A S 5 |
You are a part of a counter-operations team sent by the government in an attempt to stop the outbreak of a mutigenic virus (original eh?) All of your comrades have been slaughtered... you are the only one left. (One playable map) You make your way to a local shop where the survivors had stored a cache of munitions. It's time to get the hell out of there |
N.I.B.:
The Nightmare Edition Diatonica Dracona |
8.4M | C-U S A 5 |
A Special collection of maps with a flowing story. |
Duke Nukem: Atomic
Heretic v1.14 Paul J. Smith |
4.4M | C S A 3 |
It's not quit done yet, but I wanted people to be able to enjoy it already! |
PRISS NUKEM 3D v1.6 SPECIAL EDITION Jason Ng |
20M | C S A 3 5 |
Bubblegum Crisis * Compatible with ALL versions of Duke Nukem 3D (Shareware and Registered; PC and Macintosh). * Sounds including new Priss quotes, bonus screen music and a rockin' new ending theme! * Re-modification of all weapon sprites! Older weapons have been tweaked to improve performance. Newer weapons have been completely redone. * Pay your respects at the all new SYLIA SHRINE. * Catch an anime flick at the movie theater. * Bubblegum Crisis Artwork is everywhere! Other anime artwork is also lurking about. Find every secret, flip every switch, you'll never know what you'll find. * Fight for your life against a BU-12B Battle Boomer! * Additional graphics and sounds for Registered Versions of Duke! * Duke sprites have been replaced with 3D rendered Priss! Have Priss Matches with all your friends with everyone in hardsuits! For Priss Matches, all players MUST HAVE IDENTICAL Priss Nukem files in their duke3d folders and all computers MUST BE configured IDENTICALLY in the SETUP program. Weapons: 1 Mighty Foot =Ankle Bomber n/a 2 Pistol =Palm Cannon APDS Rounds 3 Shotgun =Gravitic Sling UHDU Rounds 4 Ripper =Railgun x3 35cm Flechettes 5 RPG= 30 mm Gauss Cannon HEJA Rounds 6 Pipe Bombs =Killer Doll n/a 7 Shrinker =Sting Ray Gun Shrinker/Expander Crystals 8 Devastator =Eliminator HEAP Rounds 9 Tripbomb= S-Mine n/a 0 Freezer =Raven Special Nitrogen Cartridge Includes: prissn16.zip and priss1se.zip |
LithDuke V0.2 (beta) maartenp |
2.5M | C S A 5 |
You may notice that conventional duke3d is not optimized for
Dukematch. Only one DM level is included. The purpose of this mod is to optimize Duke3d for Dukematch: * A safety mode * A 'Weapons stay' option * A megahealth instead of the Atomic Health and Medkit items, which gave a disproportionately large advantage to the player who was able to collect them In addition, 'techs' are included to make the game more interesting, described in detail below. Unfortunately, due to the new architecture, levels not designed for this mod won't work with it. However, they can easily be converted by adding tech spawn points and remapping the Atomic Health and Medkits to be replaced by the Megahealth and Minihealth. The technical details described later in this text are a good start to converting levels and creating your own LithDuke levels. |
Nuclear Pack v1.0 Team |
2.7M | C S A 5 |
The New Messages Option for Builders ------------------------------------ This is a new feature that any map builder can use. (if Michael Clark is credited!) This allows you to create messages for the player when he/she is wandering around your level. It is a feature in quake, but not duke, until now. All you do is look in the nuser.con file for instructions. It is simple, and very effective. See the Military Base to see what I mean! New Items --------- Here is a list of new items you can collect: Faulty Night Vision Goggles - These can electricute you when worn, watch out! Nearly Empty Steroids - Looks like somebody beat you to it, not much left in the bottle! Fake Atomic Health - This is a little trick that only gives you 5% health instead of 50%. Still ok though. Super Value Ammo Crate - Now this is nice, a crate of ammo for every weapon in the game, this is usually only found in secrets. Coke Can - This, as the name suggests, is a can of coke whcih gives you 20 health when collected. New Traps --------- Mines - Quite obvious, these are mines and when stood on explode. Electric Fence - Don't get too close to this otherwise you will get a nasty shock! New Monsters ------------ Cop Robot - This guy doesn't hold back with his grenade launcher. But make sure you clear up after him or you may stand on one of his undetonated grenades! New Weapons ----------- The Gravity Gun - This sends your opponants flying into the air, then they find themselves plummeting back to earth in pieces. |
Armageddon 2 :
Strength Beyond Strength [ Beta version ] BullGames Production |
15M | C A S 5 |
This version will allow you to test the game in
many circunstances - either in a local network, modem-2-modem, serial or
Internet play Uses a HACKED Modified DOS Duke3D exe included. Note: There is an EDuke32 counterpart/version available. |
Starship Troopers
PAK v1.1b Bgame Productions |
32.3M | C A S 3 5 |
CONs are Compressed. Includes: Note: There is an EDuke32 counterpart/version available. |
STARSHIP TROOPERS TC demo 2.0 Bgame Productions |
2M | 3 | Demo of the SST TC for Duke Nukem 3D. Based on the story by R.A.Heinlein and the movie with the same title. - 2 new weapons - 2 new enemies - 1 new level CONs are Compressed. Includes: 9 xtra fan made maps! |
Mystique: Ages in
Time v1.1 Team |
26.4M | C A S 5 |
A Dream of things to come. Darkness. And for a moment.. everything became still. The winds stopped, the air became stale, and all was at peace. Dimitrious looked around himself; seeing fields as far as the eye can see. He looked at the brilliance of the deep blue sky; and he saw it staring right back at him. Dimitrious screamed and fell to the ground "WHHHHYYY?" he cried to the heavens above. Then it occurred to him that no one had spoken to him at all; as if he knew what was going to happen. "You must...." echoed a voice throughout the clouds. "You are the only chance." "I DID NOT ASK FOR THIS? WHAT HAVE I DONE? WHHYY? CANNOT I LIVE MY LIFE IN PEACE?" Dimitrious wept upon the ground. "Lives were not meant to be lived.. but meant to be structured to serve a truly higher purpose." "But why must I serve this purpose? Why?" Dimitrious's tears slid the caked dirt down across his face. But the clouds did not answer. Everything remained still. Somewhere off in the distance; a low thumping noise began. Soon it seemed to multiply; and growing ever closer... |
Merc 2 v1.1 Heyyo (Ryan Conner), TCM |
20 | C A S 5 |
Following the death and destruction unleashed upon the world by the deadly FAJ (Fugitives Against Justice) terrorist organization, military and interpol divisions were deployed around the world to clean up the mess, and begin the long process of restoration. It seemed as though everyone, being military or civilian, was in some way doing their part to rebuild all that the FAJ had destroyed..... |
The Gate v1.0 Team |
16M | C A S 5 |
The aliens home world, Antirra was dying. Their species was coming to end due in part to the feudal nature of the race but mostly due to the depletion of new blood to their GENEPOOL. The Antirran technology at that time was where we will be in another 80-90 years...nearly immortal in a decadent society of high tech slavery. A few of the more farsighted elders decided to find a solution. Genetically altered Antirran chromosome would be artificially produced and place in a panspermical state. That is, sent to the far reaches of space to be followed by a craft carrying one, dormant, Antirran, female. With the onboard biocomputer ticking away the altered genes began a "dance of life". By the time a suitable system was found the soup was ready. Both craft landed on the planet that was chosen for it's stability, resources, and a very good chance of supporting the life that would soon follow.... |
Fusion v0.1 Beta Roberto Diaz aka KillerHomer |
18M | C A S 3 5 |
STORY You are John Parsons, one soldier of the Space Marines Corp of the earth. After a lot of years of fight against the most dangerous alien races of the Universe, your time in the Military Service is gonna finish. The last thing is a pretty journey back to the Earth. Or maybe not? Something is going wrong. The radar is detecting strange objects flying to the Earth. When you see them closer, you are able to see what they are: Strogg spaceships. The Stroggs are an evil alien race that was exterminated by another Space Marine a long time ago. These are probably the survivors, that want revenge. You need 3 more days to arrive at the Earth, but Strogg ships, faster than yours, will be there in 4 hours. You think that the Earth is forsaken and nothing can be done. The human race will be exerminated. But when you arrive, you see that nothing has happened. One day after that, you receive a phone call. The Stroggs are attacking various zones, including chemical plants, villages, and New Madrid City. Looks like they are making bases to prepare an attack to exterminate human race. The army has been posessed by the Stroggs and now you are the only who can kill these damn aliens. Looks like you'll have to do a suicide mission... but you are the only fate. FUSION FEATURES Includes: f_atomic.zip |
Borg Nukem borgnukem.exe CoolSoftware Kevin "Kef_Nukem" Cools Borg Team |
20M | C A S 5 |
Borg Nukem is a game all about the Borg which can be seen in
the Star Trek series. Uses a HACKED Duke3D v1.5 exe, included. Includes Registered Files: Setup.exe Setupmain.exe Note: CONs are compressed. |
Duke Meets Doom v3.1 Oddeye |
7.8M | C A S 5 |
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2000 TC Demo (Full 1999 and demo 2000) Curtis Tuck |
19M | C A S 5 |
Duke was going to see Primus in concert, but first he had to
save the world. Get to the concert or you suck! Note: This mod combines his prevous mod 1999.zip with this one. |
Imagination World V1.1 James Stanfield |
19.5M | C A S 5 |
This is the Imagination world TC, a full- TC as there is a
new main charecter, all new enemies, weapons,textures plus a hell of a lot more. It is as
total as a total conversion can be, as it replaces almost everything, even small things,
like the borders, smallest font, water bubbles & the smoke that the Rocket creates.
There is a Training course in the Level Iwbfaq that I recommend you try to learn some of
the New features of Iw. Includes: Nshow.zip and Iwgame.zip (Snow Fix) |
Armageddon Gang
Wars Demo agwdemo.zip BullGames, Bruno Silva |
22M | C A S 5 |
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Duke Nukem Army v1.0 Kenia |
13M | C A S 3 |
Duke Nukem Army. It's a very good Mod and as the title says,
it's an Army based mod. Most stuff is ripped from Half-life and Firearms There are 4 kind of game types. Only one of them is made for Single Player which is the D-day part. Assault: Team blue will always attack and team red always defend. The flags are normal switches, that will open a door if they were all activated. Behind that door there is a Nuke Button. When team blue (or team red) presses on that button, the attackers have won (the base explodes). CTF: Hard work of coding, I hope you like it. Maybe you will find some bugs, because my code isn´t perfect at all. It is not tested as well as the assault mode. Hill Defend: In every HL map anywhere a flag is placed. If a team conquers it, it will need to defend it for about 5 minutes, then it has won. The helping bot doesn´t work properly, I know. I hadn´t the time to make him perfect. |
Alienz Michael Cranston / Team |
8M | C A S 5 |
Included are 27 single player / coop maps, 6 new weapons, 10 new enemies, a new main character and storyline. The Story Several weeks ago we lost contact with a small colony on a planet called LV-426. Based on the ranting of an obviously disturbed former flight officer we sent out a small team of colonial marines. They we expected to find a downed transmitter and help fix it, but that would not be the case. Shortly after they reached the planet we lost contact with the entire group. As policy states we waited the standard seventeen days for contact. Those days have come and gone and still no word from our people. You are part of a fast recovery team that was sent to the planet LV-426. The ships the first team arrived one is missing and there remains no contact from the ground. Your mission is to go in and find out what happened. The United Systems Military has become suspicious of the Company's activities in this area so keep an eye out for them. There is no love loss between the colonial marine core and the USM so don't trust them. Good Luck Marines! |
GRINS OF DIVINITY
EPISODE 1: SYSTEM SOL INVADED Father-Marrow / BIG Productions |
11.4M | C A S 5 |
Includes an extra level: DESERTDM |
Alien Versus Predator LAW |
10M | C A S 5 |
Hunting Season is Open! There is no place to hide! Play as
Colonial Marine Private Duke Nukem, use your weapons and your wits to destroy your enemies and survive. Watch out for Aliens and they voracious instincts. They will do everything to defend the hive and the Queen. Beware of Red Predator and his comrades. They will use grisly arsenal to acquire the ultimate trophy...the skull of the Alien Queen! They will also try to eliminate a small pain in their asses - YOU !!! |
Platoon TC
v1.1d Pak TNT Team |
9.7M | C S A 3 5 |
Platoon is a total conversion (TC) add-on for Duke Nukem 3D
v1.3D and v1.5. The TC takes place in the Vietnam War. You are the lieutenant of the 2nd Platoon, Company B. Your tour of duty takes you from the fierce firefights in the jungle to the dark and booby-trapped underground tunnel systems. Platoon TC features: * Duke Nukem is replaced by a real soldier * Seven realistic new weapons * A cool new inventory item for DukeMatch: Trip Flare * Four new enemies * Cool aircrafts which drop napalm and bombs * 35 new sounds and lots of new graphics * A new episode (6 maps) for Single Player/Cooperative play with realistic missions * A new episode (7 maps) for DukeMatch play including new versions of Bad Karma's map Beirut2 and IceBreaker's map Arabcity * Lots of cool military stuff (mines, artillery, radios, etc.) This is a package that was put together to include all Official Materials Available including user maps and faqs on how to make maps for platoon. Some novelty material also. Includes: platomic.zip, platoon.zip, platoon-files-maps.zip, plmapfaq.zip, pltrts10.zip, screen.zip |
The Realm of GRUNE v1.2 WOLF / Dark Flame Conversions |
9.04M | C S A 3 |
You wake up in a bed full of sweat. You look around for any
sign of what was once not there. You shiver as you gently lay back down onto your bed
sheets. You contemplate what the hell that dream was about. A ravenous beast chasing you
through a castle yelling threats to you about eating your soul... "...Duke, you must stop him before its too late, you must..." ...you appear to be in some gothic dungeon. Determined to see what the frag is going on, you push a clip into your pistol... Submitted by: Dark Wolf Includes: demowalk.zip , gruguide.zip, gsecrets.zip |
Castle
Dukenstein v6.12 Myles J.G. Edmonds |
2.1M | C S A |
Includes: ds-61-1.zip , ds-61-2.zip |
American Assault Wardie,Garfield/Wardie Entertainmant |
3.1M | C S A 5 |
American Assault is a total conversion (TC) add-on for Duke
Nukem 3D v1.4/5. The TC takes place after " The Birth ". Duke takes his well
deserved vacation but again it is screwed up but those alein maggots. Features: * Five new weapons ( 2x Pistol, 2 Barrel ShotGun, Gatling Gun, Nuclear Pipebombs & the Super Devistator. * 6 new sounds and Some new graphics * 3 Single player Episodes * 1 Duke Match Episode Includes: Xtra.zip; Author personel notes related to duke3d,keyboard setup,addon, and probably the Newest map for Duke Nukum 1(not duke3d)-Dead Beat Street.
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RTCM Kit v10-10-98beta v2b+ Corvin , Various |
3.36M | C S A 3 |
A Bunch of code put together and modified for a
multiplayer mod. The kit is a mod that combines MANY edited cons together to produce one Solid group of CONS. It Enhances Duke play and is leaning towards Realistic Duke Matches. Hopefully it will become a basis for "Realistic."
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Duke it out in DC Demo 1 dkindc.zip SunStorm / Wizard Works |
4,441 | (1st released demo) The first 3 levels and most art This file was removed because it actually contains the entire game. It was an oversight by the distributor. Also the complete version (exactly as it is on the register add-on CD) is found on PC Gamer June 1997 3.3 CD. Perhaps another oversight. If you extract the .SSI file with unpackssi.exe program, it actually gives you the entire game. |
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Duke it out in DC Demo
2 dcdemo.zip dkout.zip SunStorm / Wizard Works |
2.79M | (2nd released demo) The first level (Whitehouse) and some art Here's a sample level from Wizard Works' Duke it out in D.C. add-on pack. It lets you battle the alien monsters who have taken over the White House, and includes screen shots and info on the full episode. Also found on: |
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Duke it out in
DC Demo Teaser+ SunStorm / Wizard Works |
1.46M | (3rd released demo) The first level content stripped. Playable. Now Contains: Wizardworks DC banner. |
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Nuclear Winter Demo Wizard Works/ Creative Carnage |
5.09M | Wear some warm clothes. | |
DukeZone II demo Wizard Works/ Creative Carnage |
148 | More of a proper addon than the last DukeZone. | |
Enhanced Lameduke
v.1.1 Funduke |
550 | A | A Enemy Replacement for the Beta version of Duke Nukem 3D.
You must have Lameduke installed to play with this stuff. It makes you able to fight
against the following enemies in Lameduke: Predator Trooper, Pig Cop, Lizard Captain and the Octabrain. The graphics of the Lameduke-Duke are also replaced with those of v.1.3d. There are actually no sound-, and con-replacements in v.1.1 of ENHANCED LAMEDUKE. |
Avatar98 Geoff Halliday |
7.8M | C A S |
Enemies In order of coding: 1. Female Guard These ladies are what you'd call a... real threat. Being the brute force of the Fazis, a cheesy alliance between Neo-nazis and extreme feminists, they're armed to the teeth with a very powerful machine gun. 2. Male Guard These war-hardened artillary officers aren't the kind of people you'd play games with. Specially trained to use a rocket launcher, they're perfect at making their enemy's day just a little bright. 3. All-purpose Generic Brand Trooper Not specifically well trained*, Troopers carry the largest threat in numbers, where they can easily mow you down with their powerful QEDPACs or 100% compatable. However, not being trained very well has a very painful downfall--they'll freak if you pull out an RPG. *Or well coded, either. 4. Cyborg Captain These semi-robots are significantly more threatening than their Trooper subordinates. Armed with an RPG (no pun intended), they can be fatal at close range. Watch out! 5. Drone AltDuke drones are much different from the character in Duke 3D sharing the name. Instead of exploding once they're close enough, they prefer to hang back and shoot you up. The easiest way to get rid of them is to use a QEDPAC, which fries their circuts. Asta la vista, baby! 6. Slimer The only difference from the Duke 3D slimer is that the AltDuke slimer can only be killed by a QEDPAC. > Boss Creatures 5. THE Octabrain Out of the depths of the alien homeworld comes this fierce beast. In Duke Nukem 3D, it's brainchildren plagued you as one of the four most formidable non-boss creatures. In AltDuke, you come face to face with the engine's most fearsome creature*, who makes the Ganalech cower in fear.** Capable of firing an ominous volley of around a hundred psychic blasts per second, and putting the Cycloid Emperor to shame, Duke will only encounter it on O@ (E4L16), and in the secretive Sixth Episode, to be released with AltDuke version 1.4.00á. Beware the jade beast . . . . . . . . |
Epsilon Geoff Halliday |
7M | C A S |
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AltDuke97 Geoff Halliday |
3.6M | C A S |
|-- CURRENT CHANGES
----------------------------------------------------| | |-- GRAPHICS |* Started to change font into blue gradient |* SELECT DIR picture now more helpful |* Force Field looks like the D3D forcefield now. |* Brought in Camera, Sea Mine, Slimer, Auto Turret, Palm Tree and More | |from 1.4. |* Going to bring in 1.4's Shark. UPDATE: Now have Dopefish, instead! |* Brought in several Gamma-Version inventory items, including Holoduke | |and Jetpack. |* Now distributing modified TILES005.ART as a seperate file. Anyone | |wanting improved console will now have to deal with the wonders of | |a 3D Dopefish replacing their precious shark. :D UPDATE: No longer | |distributing 005.art seperately; merged in 1.3.96ß and later. |* Pistol replaced with tweaked Riot Gun from Shadow Warrior. |* RPG replaced with Napalm Cannon from Exhumed/Ruins: Return of the | |Gods/1999/PowerSlave/Whatever it's called in your locale. To be | |changed sometime in 2002. Update 8:02 PM 1/10/02: Intend to change back| |later tonight. Update 2:48 PM 1/17/02: Now looking for replacements. If| |you can give/think of a good one, e-mail me! |* Standard WEAPON2 (Telsa Particle Beam Cannon) has been replaced with | |Deztra Cannon Mk. 3B (modified shrinker, which doesn't shrink). |-- CONtrol FILES |* Maybe disable GOD MODE for final release? (Version 1.4ß) |* TROOP now armed with BULLET (Weapon 3), and also drops BATTERYAMMO | |when killed, or threatened with the RPG (Drops 4!). If wasted by the | |RPG, you get mucho grandais ammunition (2 AMMO, 2 BATTERYAMMO, 2 | |RPGAMMO) |* Gave CAPTAIN the RPG because TROOP has BULLET. |* Changed name of BULLET to SHOCKGUN (I'll still use BULLET in this | |readme, though) |* Reorganized CON files into more reorganizedness. |-- ENTIRELY NEW, ELITE JETSAM |* Now Version 1.3.97ß!!! At this rate, I'll be out of the Betas and | |into the Gammas! (:D For those who don't know, Alphas are VERY early | |versions of programs, Betas are later test versions, and Gammas are | |final releases) |* I made "score" sprites that float up for a little while, like in the | |older Dukes... |* ...But they don't work, for the same reasons that TC developers can't| |make totally new defs.con references in 1.3D: It's all hardcoded, baby!| |* EXE Hacking Update! CAPT has been changed to DUKE, so EDITART & othe-| |rs don't conflict. |-- NEW MAPS! |Since I've /finally/ found CONVMAP, by everyone's god, Ken S., I have | |made a whack of maps for this far out relic. Enjoy! |* O7.MAP: My first map. Not much has been implemented yet, but it was | |just an experiment. More cool thingies soon! |* O8.MAP: Still just an experiment. Implemented glass, and | |transparancies. |* L1.MAP: Almost finished; sort of an experiment, but will be the first| |level of the first episode in 1.4ß. |* L2.MAP: Right now, it's a joke sandbar with some Sharks/Dopefish | |floating around. Will be the space station's second map, in which | |Duke has to get to an escape pod, and back to Earth. |* M3.MAP: LAIR/TEMPLE by Adereth. A short map to test out how various | |things work in BUILD 5 engine. I still haven't gotten an togglable for-| |cefield to work, though. |* M2.MAP: PROSPECT VALLEY by Adereth. Needs to be built upon, add swit-| |ch in powerplant to operate Core Software, add one in there to operate | |exit door, make exit work. |* M1.MAP: Post-Nuclear-Apocalypse. Needs more work. |* O2.MAP: SKYMAZE by Adereth. This level is corrupted; don't even | |bother. Update 8:04 PM 1/10/02: Replaced with smaller version of SKYMA-| |ZE, now not corrupted. |* O1.MAP: WARZONE by Apogee and Adereth. Added walls w/ graffiti, exit | |and made much cooler. |* N1.MAP: THE BUNKERS by Adereth. Duke's third mission of the series | |starts here. Can he escape and save the world from the Fazis? You | |decide. [Fazis = pseudo-feminist Nazis] |
AltDuke96 Geoff Halliday |
2.7M | C A S |