duke3d-faqs-build Version 12-29-2014 Release 8 109F / 37.6M (c) RTCM Corvin
duke3d-faqs-build Version 12-29-2014 Release 8 109F / 37.6M (c) RTCM Corvin
Duke3D BUILD FAQs - This page provides Editors, Builders Help with FAQ's, documents and demonstrations from the past and present.
Build | Build-Minis | Build-Advanced | Build-Other
Build |
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The Duke Nukem 3D Informational Suite V 4.7 Ryan Lennox |
20.6 MB | 02/16/09 | Very detailed, rich illustrated HTML guide to build. Look under eduke32-faqs for an updated version that now covers Mapster32 and BUILD Editor. |
The Duke Nukem 3D BUILD Tutorial V 1.0 Ryan *Nukey* Lennox |
5.85 MB | 05/19/03 | Older version of The Duke Nukem 3D Informational Suite. |
Building
Lesson 1: Interrogation Room! Mad Martin |
272 | ? | |
Special Sprite Reference Guide Allen H. Blum III HTML / jAsOn |
5 | 1996 | |
The
Build Book ?Matt Tagliaferri? |
32 | ? | ?The Official Duke Nukem 3D Level Design
Handbook?? See: further down in BUILD-Other section for Level Design Handbook addendum for corrections. |
MAP
EDITING FAQ v2.1 Jonah Bishop |
154 | 4-29-2000 | Includes: Various Mini-Faqs/Maps
PDF format of v2.0: mpfq2pdf.zip 287KB (doesn't include maps) |
Map
Editing Faq v1.8 Jonah Bishop |
160 | 3-13-98 | Includes: Maps and FAQs FAQ Started By Brett Gmoser |
MAP
EDITING FAQ v0.3 BRETT GMOSER |
156 | 6-20-96 | Includes: Maps |
Complete
Duke Nukem Build FAQ v1.0 galapogo |
37 | 7-7-98 | |
UnOfficial
Duke Nukem 3D Editing FAQ v1.5 Klaus Breuer |
242 | 2-8-97 | This archive is a huge editting faq for BUILD
users, for beginners and experts. There is also very little CON information. Updated:09-28-03 This archive now includes version 1.3(in text 1.2) of his faq. This version of the faq includes Klaus's last version of his encoded Museum which he later removed. Look in the rtcm download tools for a util that will uncode the Museum. (uucoddos.zip) Updated:11-21-03 I have also joinned the museum.zip( 7-5-96) into this archive since the encoded version lacks the faq "Guide to The Museum v0.2" which this archive has. Includes: Map |
OFFICIAL
BUILD FAQ v0.91 bldfaq09.zip Steffen "Duke Addict" Itterheim |
273 | 7-22-96 | The only FAQ who has it all in one and is
supported by Apogee, 3D Realms and Q Studios members. Includes: Maps/art
|
Unofficial
Level Guru's Build FAQ v1.1 Primary Anomaly |
17 | 11-3-99 | |
Ultimate
Build Tutorial v1.4 Tyler Matthews |
2.23M | 4-6-97 | Very good, Its in a windows.hlp
file and HTML version with images. |
Genesis Build Patrick Steele |
1.6M | 11-6-98 |
Music & Sound Effects Glass Subways Teleporters Mirrors Walls Blow Open Security Cameras Water Force Field Linked To A Switch Force Field Windows Star Trek Doors Door Linked To A Switch Swinging Door Basic Door |
Abridge BUILD DOCs Allen H Blum III & Richard "Levelord" Gray. Additional documentation by Kenneth Silverman. Edited by ? |
17 | 96 | One of the Docs that came with the Duke3D CD, Edited to help remove the foo-foo stuff. |
Build - Mini and How tos |
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Build-Tag Zoe |
117 | 2002 | FAQ translated from Japanese.
Various Mapping Examples with sample maps. |
Build Help Asbestos |
6.98 | 1999 | FAQ for Beginners, Special
Sprite Reference, Sector Effector Tag Reference, Sector Tag Reference,
General Design Tips. |
JS BUILD v1 JSB |
1.02M | 1998 | Many examples. Html Format.
|
EZ Build Ken Farley |
4.26 | 6-9-97 | help the beginner get a grip on
the basics of build. I had a hard time making heads or tails out of some
of the information I came accross. (because it is difficult to explain
some of the aspects of build) I will try to make this as basic as
possible. |
Build Help Area Faqs Ben Safranski |
216 | 10-96 | |
Delayed Spawning Effect Llyr Wyn Jones |
2 | 1-12-08 | A how to for creating a delayed spawning effect in Build. |
The
Shading Techniques Ryan Rouse |
6 | 6-21-03 | This Shading guide will help anyone to make good
shadows |
How
to make Water in Duke 3d Kevin Cools |
4 | 12-20-01 | |
How
to Shade Kevin Cools |
6 | 12-16-01 | A small map showind how to do some nice and easy
shading. - Sloped sectors - Sectors and walls with different types of shades. Includes: Map |
How
to make a swinging door Kevin Cools |
2 | 1-15-02 | Includes: Map |
BUILD Docs Shawn McCool |
11 | 8-29-96 | This is the first version of my
docs. ACESCARD.ZIP BRIDGE.ZIP CANWITH.ZIP CONVAIR.ZIP DOORLITE.ZIP NDOOR.ZIP QUAKE.ZIP ROTATE.ZIP SLIDE.ZIP SPLITDOR.ZIP STARDOOR.ZIP WATER.ZIP |
Remote
control doom style doors Jason gardiner |
33 | 1-26-98 | TUTOR 4: Doors that are controlled by a switch and raise up into the ceiling when opened door1.map demostrates the doom door |
Teleporters Jason gardiner |
32 | 1-26-98 | TUTOR 5: teleportation pads as seen in E2l1 teleport.map features a 2 way transporter |
Shadows
and swinging doors v1.1 The Fly |
8 | 12-25-2001 | How to realistically construct the "door
opens, rooms lights up" effect with swinging doors Includes: Map |
Requiter's
Build Tips v1.0 Matt Gallacher |
16 | 99 | I wrote this as a follow up to Jonah Bishop's FAQ
entitled mpfqdn19. He did an outstanding job and made it easier to understand, but there
is always room for improvement. That's why I wrote this. It mainly goes over mistakes and
effects left out of Jonah Bishop's FAQ. I mean, one guy can't do everything, so I thought
I'd lend a hand. This FAQ follow up does not explain in detail how to do every effect in
Duke Nukem 3D; only what was left out or misprinted. |
On
and Off Forcefields Curtis Eng |
5 | 4-24-98 | Includes: Map |
Exits Curtis Eng |
3 | 5-25-98 | Includes: Map |
UN
- Offical Guide to Apogee's BUILD Editor Release 2 Matt Bollier |
7 | 5-31-96 | |
2nd
Level Steffen Itterheim |
8 | 12-11-96 | A quick 'n dirty map showing what you can and can
not do with sectors over sectors. Includes: Map |
Build
Editor Notebook tomwhore |
39 | 4-6-97 | Compiled Faqs(Contains parts of Tempest's BUILD
Tutorial and Build Notes from Loach.) |
COPY
& PASTE how-to John Carto |
2 | ? | |
BUILD
Tutorials Tempest |
15 | 5-96 | 8 Mini Faqs. Includes Maps |
Making
glass windows Tempest |
2 | 5-14-96 | Includes: Maps |
Making
water Tempest |
2 | 5-18-96 | Includes: Map |
Making
teleporters Tempest |
2 | 5-18-96 | Includes: Map |
Making
sky windows Tempest |
3 | 6-1-96 | Includes: Map |
Making
mirrors Tempest |
2 | 5-16-96 | Includes: Map |
Making
light switches Tempest |
2 | 6-2-96 | Includes: Map |
Star
Trek doors Tempest |
2 | 5-15-96 | Includes: Map |
Split
Star Trek doors Tempest |
2 | 5-15-96 | Includes: Map |
Making
swinging doors Tempest |
3 | 5-15-96 | Includes: Map |
Making
doors that move up Tempest |
3 | 5-16-96 | Includes: Map |
Making
bridges Tempest |
2 | 5-15-96 | Includes: Map |
Build
notes Loach |
6 | 5-96 | Three HOW TOs along with example maps. One of
which can be found in the Build Editor Notebook. |
How
to make breakable GLASS Loach |
2 | 5-15-96 | Includes: Map |
How
to make DOORS Loach |
1 | 5-17-96 | |
How
to make a SUBWAY Loach |
3 | 5-11-96 | Includes: Map |
How
to make UNDERWATER Loach |
2 | 5-13-96 | Includes: Map |
Mutiple
floors in the same space JumPy |
6 | 5-7-96 | Includes: Map |
How
to Create Sliding Doors Aphelion |
4 | 6-20-96 | Includes: Map |
Swinging
Door v1.0 Rexxx21 |
3 | 7-1-96 | Includes: Map I think this one was updated from 1995. |
Build
Editor Help File v.0.01 DuvalMagic |
4 | 5-14-96 | |
How to make Sliding Mirror Doors | 5 | 12-9-98 | Includes: Map |
How
to Parallax Ceilings and Walls Joe Giddings |
3 | 5-30-96 | Includes: Two Maps |
DN3D
Design Tips Jason D'Aprile |
569 | 1996 | -Build Part I: Basic Sector and door stuff -Build Part II: Build Tutorial |
The
Art of Shading ? |
12 | 7-15-98 | |
The
Bigfall MOS |
4 | 9-27-99 | Nice long 1 and a half minute fall :-). The
highest height possible with the BUILD engine. |
Sounds in levels Joost Palenstijn |
3 | - | |
Build - Advanced |
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BUILD Flags Bruce A. Benko |
1.88 | 96-97 | understanding what the Flags
are in the BUILD map editor. The Flags values used are in Hexadecimal, but first I will have to discuss the binary form. I will kept the number of bits down to 8 bits, cause that is all we will need to work with for the Flags... |
FAKE SOS WINDOWS JAMES STANFIELD |
167 | 1-1-05 | we can't create structures where we
can access the roof and go inside and peer out of a window of - well at
least until Billy Boy came along. We could do both of those in his maps with
some limitations (we can't see in) but it opened up a whole new era of
possibilites |
Fake Windows Zaxtor |
1.6M | - | Now this page will show you how to
make impossible windows and doors tricks, since you cannot make diagonal
sprites like '\' for roof or something like sectors, you can make an
alternate that will allow you to make complex base insides (these pic are
simple to show how to make it). |
Team
Colors Chris Traber |
23 | ? not 96 maybe 2002 |
How to us Team Colors - GAME.CON (with this
enhancement already installed)- TEAMPLAY.MAP (sample map utilizing team play method - use
to copy method) |
Build
Tricks: Fun With Elevators Semicharm |
62 | 10-19-03 | This is a guide to using and controlling Build's
elevator sector effects. It will take you step-by-step from the basic principles for
controlling elevator effects to the creation of a fully functional elevator that works
like a real elevator. Each section outlines solutions to solving problems from previous sections and adding new features to them as well, so please do not skip ahead. Also, each section includes examples, tips, and notes on how and why these tricks work. This guide also includes sample maps to demonstrate the effects detailed in each section. |
smmdox10.zip Shawn McCool |
96 or 97 | looking for. A build tutorial, put together with demo maps on how to do the most useful things in BUILD. |
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Rotating
up/down moving doors Jason gardiner |
29 | 1-25-98 | TUTOR 1: rotating doors as seen in E2l4 Examine these maps to see how to make them door1.map is a door that starts lowered and door2.map is a door that starts raised/locked |
Blastable
walls Jason gardiner |
26 | 1-26-98 | TUTOR 2: walls that can be blown up with a pipebomb, RPG or devastator blast1.map is a demo a blastable wall |
archdoor Usurper |
3 | 5-6-99 | Example of a sliding gate door within an arch
that is switch-operated, a demonstration of a switch-operated sliding gate door within an
arch. |
sector
over sector example James Ferry |
4 | 12-24-99 | Includes: One Map |
Controllable
slopes C3PO |
4 | 4-21-00 | This effect is simliar to the one in Shadow
Warrior. You press a switch, and the floor rises at one end(sloped0 so that it matched the
next sectors height.(ramp) Includes: Map |
Slope
on Slopes JS Build |
7 | 5-26-99 | (updated 6/19/2002) This tutorial map shows you how to Build sloped sectors, split them and correct their incline. It also shows you how to add sloped lighting effects. |
Sloped
Lighting Effects JS Build |
4 | 5-25-99 | (updated 6/19/2002) This tutorial map shows you how to add sloped lighting effects. |
"clipdist"
v1.1 Joe Barta |
2 | 2-5-99 | Demonstrates the use of "clipdist"
Includes: Map |
Translucent Water Demonstration Bob Averill |
20 | 8-5-99 | Includes: Two maps and FAQ |
TRANSLUSCENT
WATER F.A.Q Bob Averill |
66 | 8-15-99 | Includes: Map and Art File |
TRUE
3D translucent water effect DEVASTATOR |
7 | 3-20-04 | Includes: Map |
Transparent
Water Effect James Tan |
502 | 12-18-99 | This is the transparent water effect hacked down
to it's most basic form. Includes: Map, ART and CONs Files: Water1 and water2 |
Build
Tricks v0.1 Patola |
69 | 3-7-96 | A database not only of macro effects, but also
build engine glitches and sprite tricks to simulate/produce things probably not thought of
even by the makers of the game. Includes: Maps |
Pixel
height trick Quarryman |
27 | 2-13-00 | This is a little trick for making sectors with
pixel-height in odd numbers, like 129, 130, 131, basically any height not divisible by 4. Includes: Map |
SPECIAL
SPRITES TUTORIAL Steffen Itterheim |
33 | 7-23-96 | This Tutorial will give you an understanding of
all the special sprites involved in Duke3D Level editing, such as the ACTIVATORs or
CYCLERs. Includes: Map |
SE
0 Tricks HOW-TO v1.02 Tim Conneen |
141 | 5-14-97 | Newly discovered special effects inherent to the
engine and achieved without alterations to CON files! Build horizontal crushers, gaping
pits, stretching doors, shifting passages, and whatever else you can come up with! Includes: Faq Map/ and Playable Confession Map(w/ SE 0 Tricks) |
Snowday
V3.0 Jared Moore |
134 | Snowday has-Snow, Blizzards, Snow drifts, A
MountainCaverns, Ice, A Lodge, A Snow Fort, Snow Trees, Frozen Ponds ,COOL SECRETS,
Cody(v3.0 is for duke1.3d) This map has everything you need to add snow to your maps! |
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Snowday
V3.1 Jared Moore |
169 | Same as above but for the Atomic Version of
Duke(breakable snowballs, dogs) |
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Build - Other |
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Height Map rmgates |
17.3 | 7-16-00 | Built and tested on Duke Nukem
1.3d. Tutorial map for Builders. Demonstrates the minimum and maximum sector sizes that Duke can walk, duck, jump, fall, and shoot into. |
Group
Files FAQ Usurper |
6 | 12-4-00 | This document applies to 3D
Realms Duke Nukem 3D. Some information will be relevant to other Build Engine games
as well. 1. What about duke3d.grp? |
Level Design Handbook addenum Steffen "Duke Addict" Itterheim |
372 | ? | While matt tagliaferri's "The Official Duke
Nukem 3D Level Design Handbook" is a great piece of information for all you level
BUILDers it does have some minor errors and in certain places I wish to add some more
information, warnings, or whatever. So here I collected a
list of errors and wrote additions to certain chapters. Now includes: The first chapter preview of the book. Added 5-21-04 |
5 | 9-20-99 | ||
BUILD
Troubleshoot Michael Mittag |
6 | ||
D3Export.Faq
v1 Ben Smit |
4 | Some idea's or tips on how to "export"
your new favourite map plus all it's extra files |
|
BUILD
"HOT SHEET" ubfaq10bb.zip BEARD BROS |
10 | 7-7-96 | |
Keyboard
Commands Reference Chart Duke Addict, Levellord |
5 | ||
Quick
Keys Chart(Build) Tibol |
4 | 9-3-98 | |
BUILDCMD Anders Korsvall |
5 | 9-1-95 | Duke Nukem 3D: Keys Helper File for the Build
Editor + a test level |
Build
Key Reference Guidev1.6 Jonah Bishop |
18 | ||
Soundlist Dave Atwater aka NippleNut |
5 | ||
Sound
Effects List Sorted By Sound Tag Number v 2.0 Jonah Bishop |
14 | 10-31-98 | |
COMPLETE
LIST OF SOUNDS Shane King |
10 | ||
Sound
Room JS Build |
6 | 11-13-98 | for helping you to choose the door sound you like
best. Includes Map |
Tile
Reference v0.2b Scott Harvey |
3 | a handy-dandy reference sheet
for the 3000+ graphic elements in the DUKE3D.GRP file. |
|
ENEMIES Steven Petrovics Griffiths |
4 | 6-28-99 | When building you will know all the numbers for
the enemies items ammo and the guns....ENEMIES/ITEMS/GUNS/AMMO LIST. |
Level Design Course FAQ 11/28 | 3 | ||
Map/Con Authoring Template v1.1 | 2 | Note: see also the Template maker, in the util
section of rtcm. |
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Map
Design Tips v1.00 Vedran Jelenic |
2 | ||
Level Design Tips | 2 | A list with 21 tips. |
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Playtest
Checklist v1.05 Jack Gutzler |
2 |