Short directions:
run NAMERSTD.BAT to make a names.h file for RR
nameAstd.BAT for RA
nameGstd.BAT for Generic
Copy the names.h file to yer RR/RA edit directory where MakeMap is.

Long directions:
All this stuff is so you can make a NAMES.H file that puts descriptions
on sprites in MakeMap.exe 2d mode.

There is a tile set for RR and another for RA
but the RA tile set is just the RR tile set with some tiles removed
and some added.
You can use the tiles common to both RR & RA to make a map that plays
in both games, I call that a Generic game.

With this stuff below you can make a names.h file for RR or RA or Generic
plus you can add a description file for additional art you have included
with your map and make a names.h file for it fairly easily.

I made the description & executable files because there were none available.
AND the key to map making is tile set info readily available.
So a string searchable description file is required.
TILESALL.DAT is that file.

You can make searchable files that only include RR or RA or Generic
descriptions using TJUST.COM
then a batch file will search the game specific file
and make lists in a file of every line that has your key word in it.
ITM.BAT for art tiles.
SND.BAT for sound numbers.

I have listed the charistics of tile positions in TILES004.ART
which is identical in RR and RA.
This is how I made the heroin dispencer and other stuff in Hick Mart.

-------These .BAT files makes NAMES.H files for RR, RA, or Generic ------
NAMEAALL.BAT	rA everything listed
NAMEASTD.BAT	rA standard
NAMEGALL.BAT	Generic everything listed
NAMEGSTD.BAT	Generic standard
NAMERALL.BAT	rR every thing listed
NAMERSTD.BAT	rR standard
DECORATE.BAT


TILESALL.DAT	Holds all tiles info for RR, RA, or Generic plays in both

TCHKNUM.COM	Checks for duplicate tile numbers in a file
TILESNUM.COM	Makes names.h files according to command line input
CCODE.TXT	Shows the TILESNUM.COM input code. (Complicated conglomeration)
TJUST.COM	Makes a description file for RR, RA, or Generic
1README.TXT	This file


---------------- SPLIT .DAT file & UNITE .NUM files --------------------
This stuff splits the file TILESALL.DAT into .NUM files
which are description files for each TILES###.ART file in RR or RA
With this you can split the all in one file, and add or swap tile
description files.  Usefull for adding you own art work to a map
and making a full NAMES.H file which includes the descriptions for
that TILES###.ART file.

This DOS command will unite all the .NUM files in the current directory.
COPY *.NUM TILESALL.NEW

TSPLIT.COM	split the .DAT file into ###.NUM files
ZSPLIT.BAT	calls TSPLIT.COM with the needed info
ZUNITE15.BAT	unites the .NUM files that have only a few descriptions
2README.TXT	this file



------------- ITM.BAT string searching ------------------
Make a seperate directory, TILES-RA
run ZTRA.BAT & move ZTILESRA.TXT into it, (along with ITM.BAT & ITMCALL.BAT)
run ITMCALL.BAT and you have a bunch of files with the extension of .ITM
which are different groups of tile types.

ITM BRICK
will make BRICK.ITM file which has every tile number & description involved
with bricks.


ITM.BAT		Uses STR.COM and searches ZTILESRA.TXT for input strings
ITMCALL.BAT	calls ITM.BAT to make a bunch of .ITM files.
ZTRA.BAT	makes ZTILESRA.TXT for RA string searching.


-------------------- SOUND STUFF ---------------------
Make a seperate directory, copy these 4 files into it, for RA sound searching.
SND-RA.NUM	sound number & descriptions for RA
SND.BAT		searches SND-RA.NUM file for input string
SNDCALL.BAT	calls SND.BAT with some standard input strings to search for
STR.COM		a Duktape special string searcher, has it's own directions.

SNDSRRRA.TXT	all sounds, use this to make a RR or Generic snd file

If yer working on an RR map, make a RR sound file, alter SND.BAT accordingly
make a seperate directory RRSND? & start searching.
See SNDHOTEL.MAP fer playing sounds exactly as the game plays em. (Generic.map)

The end.
