Duktape's HELP #.ZIP files.
http://duktape.home.att.net/dukhelp.htm

DUKHELP2.zip Make a NAMES.H file with this tiles.art number, code, 'n description compiler. . . . . .
Generic tile data for making games that play in RR or RA is enclosed in this .ZIP file. (updated 5-10-2002)
Files with the extension of .NUM contain the RR 'n RA tile NUMBERs, CODEs, 'n DESCRIPTIONs.
They are alphebetically organized by tile number, use a code to make diferent types of NAMES.H files,
'n have a tile discription comment that is string searchable to make lists of enemy/brick/sky/etc. . . . . . .
A NAMES.H file gives a sprites tag, a name 'n a number in MakeMap fer level buildin. . . . . . . . . . . . . .
Seperate files with the extension of .NUM can be made for each TILES###.ART file in RR or RA,
so a .NUM file can go with ones altered tiles.art file for a game, or all be in one file 'n still compile.
Mastery of available art tiles is the key to map makin. Since there are thousands of tiles in RR &
thousands more in RA, 'n since no official version of a tiles name 'n description file exists, incomplete
lists have been striped from the games .CON files 'n it appears the names differ since they are defined
for the purpose of structures in the games compiler known as RR.EXE 'n RA.EXE, 'n not defined for the
purpose of map makin. Names of old build based games still linger in the code 'n structure definations.
Ok, so I have done the best I could as an amature at this, got something out, (this) 'n intend on completeing
my RA version of a tiles number,code,description file soon. For now the generic version is included.
Tiles.art files are big, and not suitable for downloading, plus it's not my work to give away, but you can
make your own altered tiles.art files for generic map makin from my names.h compilers name.h file .
I wish it was a simple world, but simple thoughts simply fail, like alcohol is bad, we must make a law against it.
Thus prohibition, but in this case, if this doesn't work for you, delete it and you aren't out anything but time.