

                              *****************
                              ** RRCONV v1.0 **
                              *****************

----------
 CONTENTS
----------

 1) Legal stuff
 2) What is RRCONV ?
 3) How to use RRCONV ?
 4) Limitations


----------------
 1) LEGAL STUFF
----------------

 RRCONV is written by Lars Heimann.

 RRCONV is Freeware, which means:
 You are free to copy this program, if you are not going to take any profit
 out of it, and as long, as the archive consists of these THREE files :
   1) RRCONV.EXE   2) RRCONV.TXT   3) EXAMPLE.LST

 The author assumes no liability for damages, direct or consequential,
 which may result from the use of this program.
 In other words: Use this software at your own risk.

 Duke Nukem 3D is (c) 3D Realms Entertainment.

 Redneck Rampage is (c) Interplay & Xatrix Entertainment.

 Please e-mail any comments to: larsheimann@bigfoot.com

---------------------
 2) WHAT IS RRCONV ?
---------------------

  RRCONV v1.0 is a Duke Nukem 3D to Redneck Rampage Map Converter.

  It can be used to make any Usermaps, which were build for Duke Nukem 3D
  (including those for the Atomic Edition), playable in Redneck Rampage. 

  To attain this, the textures of the sectors, walls and sprites
  of the Duke Map must be replaced with textures from Redneck Rampage.


------------------------
 3) HOW TO USE RRCONV ?
------------------------

  RRCONV is controlled via the commandline :

    Usage:     rrconv.exe  [DukeMap]  [RedneckMap]  [Listfile]

    Example:   rrconv.exe   old.map     new.map     rrconv.lst

  The parameter [Listfile] is optional.
  If there is no Listfile specified, all textures will be replaced by
  a default texture.

  In detail:
                Sectors -> texture 2117 (brown-white caros)
                Walls   -> texture 2071 (blue-white caros)
                Sprites -> texture 2095 (lightglobe)

  This default texture is also used for textures, that are not
  mentioned in the given Listfile.

  A sample Listfile named 'example.lst' is included.
  You can enhance or modify this file.

  You can find the texture indexes, when working in BUILD or EDITART of
  Duke Nukem 3D and in MAKEMAP and EDITTSET of Redneck Rampage.


----------------
 4) LIMITATIONS
----------------

  Most effects, which are controlled by Sector Effectors or Sector Tags
  (subways, rotating sectors, teleporters etc.) will work in the
  converted Map, but there is no guarantee for that.

  The sounds in the Duke Maps are in some cases replaced with similar
  ones, but in most cases you will have to adapt them after the
  conversion (Hey - it's a totally different game, isn't it ?).

  If you use the included sample Listfile, you will recognize, that
  many textures of Duke Nukem 3D are replaced with the default texture
  in Redneck Rampage.
  If you have got the time and faith, you can write a more complete
  Listfile to get better conversion results.
  I'm sorry, I haven't got it.

