• Work continues

General Info
Main Page
Latest News
Schedule
What is it?
About Matt
About This Site

Duke Enhancements
Latest Features
Older Features
Cheat Codes

Duke Insider
Language Basics
Compile Time
Room over Room
Player Structures
UserDef Explanations

More Information
Features Database
E Duke Forum

WW2GI Enhancements
Variables
Weapon Changes
Weapon Settings
System Variables
Events
All



Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.

View Already Implemented Enhanced Duke Nukem Site Matt Saettler

Criteria:
IdeaID is 39
No Sorting
Ranking Name Thinker

500

Give actors the ability to seek an object (sprite) CONAN
Difficulty Not Set by Matt
Description The ability to seek a given object. Instead of seekplayer being given in the AI primitives, a seek ACTOR/OBJECT primitive could be used. It would make the actor turn towards the specified object/actor. It could be APLAYER, for the player, an enemy name, WALL... anything like that. The flags would represent how the actor would search. For example:
1=pick a random instance of the given object, and seek it
2=pick closest (default)
4=pick furthest
You would add the values up, as in the cstat, and that would be your flag. This would be a really cool feature.
Matt's Comments Part of the AI group of enhancements