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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.

View Already Implemented Enhanced Duke Nukem Site Matt Saettler

Criteria:
IdeaID is 92
No Sorting
Ranking Name Thinker

500

CON: RandVar Veldrik
Difficulty Not Set by Matt
Description Another thing that would be good for this would be something like
randvar
which would call a
var=rand()*value;
if it where in stdlib.h in C/C++;
basically, it places into [var] a random value between 0 and [value]. If any of you don't know why it is multiplied, it is like your calculators rnd
button. Random numbers are created between 0 and 1.
If we had this feature we could do the following for randomparticles (I'll use numbers for the types to make it easier to read, and make a new game var
so it is shorter)

gamevar RAND 0 0
state FLY_AROUND
randvar RAND 33 // random number between 0 and 10
addspritepos 0 RAND // x axis
randvar RAND 32 // new random number
addspritepos 1 RAND // y axis
randvar RAND 16 // make this one smaller because I don't want it to fly to
high (simulate gravity)
addspritepos 2 RAND // z axis
ends
Implemented in Build: 04
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