src-eduke32-tools Version 1-22-2015 Release 10 14F/3.47M (c) RTCM Corvin
src-eduke32-tools Version 1-22-2015 Release 10 14F/3.47M (c) RTCM Corvin
Tools related to EDuke32. Mapster32 (the BUILD Editor replacement) is included with EDuke32.
Many more tools in other sections of this site still work with EDuke32, so please check them.
Filename and author | Size (kb) | Description |
Tools |
||
buildtools_r4075 Various, Maintained by Hendricks266 |
410 | Many BUILD and EDuke32 Useful tools.
|
MapHacker v1.0 Stu Redman |
4.47 | # Tool for Duke Nukem map hacking # list sprites from maps and their coordinates # patch maphacks into maps # check maphacks for duplicate or out-of-range entries # diff maps and update maphacks from the diff # (so you can adjust angles directly in Mapster32) |
MapHackConverter (src
inc) ? |
9.26 | used to adapt Maphacks between versions of Duke
Nukem 3D (1.3d/1.5) |
EDITART Two v2.1 (src inc) Malone3D |
104 | This version is capable of creating up to
15,360 tiles (60 files. Art) and was designed for DOS EDuke version 2.1, but it works with all ports. The source code is compiled with OpenWatcom. Note: To run this editart DOS4GW.EXE needs the extender installed in the same folder. Includes modified names.h file.
|
32 shade palette CraigFatman |
28.5 | Ken Silverman noticed that Duke3D's PALETTE.DAT file is 8K
longer than it should be. Any PALETTE.DAT file with 32 shades and
translucent table should be 74,498 bytes. Duke3D's palette is 82,690 bytes,
but it only has 32 shades! The reason is that at one time, Duke3D had 64
shades in their "palookup" table....and an optimized PALETTE.DAT
made by CraigFatman |
BUILD Pal Editor
013111 Scott_aw |
958 | easy conversion of a image into a duke3d
compatible palette. A simple program I created that use the provided
palette.png file to create a new duke3d palette. The image file is just a
series of white squares that you fill with the colors you want, arranged in
order of the duke3d palette so you can make sure the colors are in the
correct positions for shading and such. Use any paint program to customize
the palette.png, rename it, and use the program to convert the palette. |
PNG_Optimize Ken Silverman, Compiled by Hendricks266 |
193 | |
Build PNG tools v002
(src inc) Kraig "Kraigose" Culp |
1.10M | [ART2PNG] This extracts the RAW art tiles to indexed PNGs. [PNG2ART]
|
Autoshading test v1.0 (src
inc) conrad coldwood |
60.6 | tool designed to apply basic shading to maps
What it's not going to do: Not sure how the bulbs work though.
|
xBuild v2007 Ben Smit / ProAsm |
543 | for Duke3d and Shadow Warrior. xBuild is a frontend for Build.exe or Mapster32.exe Just put the xBuild files in the same folder as your build editor. Set the xBuild.ini file for which ever editor and game you are using.
xBuild allows the following while in the editor: Includes: JFBuild Editor (Build_DN.zip)
|
dukedc_patch.zip JonoF, scripted by supergoofy |
69.6 | This small patch will convert DUKEDCPP.SSI to DUKEDC.GRP |
vacation_patch.zip JonoF, scripted by supergoofy |
34.4 | This small patch will convert VACA15.SSI to VACATION.GRP |
dukedc_eduke32_batch.zip ? |
1 | Put eduke32.exe, duke3d.grp,
dukedc.grp and dukedc.bat in the same folder Run the included batch: dukedc.bat |
vacation_eduke32_batch.zip ? |
1 | Put eduke32.exe, duke3d.grp,
vacation.grp and vacation.bat in the same folder Run the included batch: vacation.bat |