tekwar-tools Version 7-31-2015 Release 12 14F/ 5.28M (c) RTCM Corvin
tekwar-tools Version 7-31-2015 Release 12 14F/ 5.28M (c) RTCM Corvin
TekWar 3D - Tools
Note: See witchaven-tools for proper unpack and repack of the games SOUNDS and
SONGS files.
See blood-tools-artedit for Smacker (SMK) creation tool.
Look at the other BUILD Game download sections for some related tools.
Filename and author | Size (kb) | Description |
Tekwar BUILD Map Editor
(src available) Ken Silverman, Capstone Compiled & Notes by oasiz |
139 | Compiled with watcom (not
openwatcom) from the TekWar source snapshot from 1995. It's similar to
1.3d Duke's editor but has some more tiny bugs and lacks a few features. Tekwar specific added features include sprite attribute editing to it, it's property editor uses a key combo. Also during map load / save you will get extra status text that refers to the extension append/load. Seems to be compatible with the regular build v6 map format, but has custom attributes; it appends it's own extensions during saving that contains various attributes for NPCs and such, including "Does this NPC drop an item X ?" "What is his behavior ?" etc.. This is for a custom map format v6 maps
(w/sprite extensions) generated
for TekWar. |
TekWar BUILD Editor (src
available) Ken Silverman, Capstone Compiled by Jonathon Fowler |
170 | The Resolution is set to
640x480 SVGA and runs normally. Includes: NAMES.H |
MapConv v0.3 (src inc) Ken Silverman, conrad coldwood |
63.2 | here's a universal Build Map
converter (supports v3 to v7, converts to any other version) Beside that, it's just weird how the extra data chunk was meant to be a Map5 feature, which they scrapped in Map6. I suppose the TekWar structure is not the same as the Map5 one? -- every map loading code I've seen so far doesn't bother checking what could be located after the sprite table anyway... it shouldn't be such an issue to keep the extra data. Sorry, last update (MapConv 0.3): now you can carry over extensions from one format to another, you can also dump the whole extension list to a script file that can be imported again later... but it's super tricky because EVERY extension in the table MUST be used, AND sprites can only call existing extensions (in short: only define what you need, nothing more, nothing less) -- tried with TekWar build, I don't have any Map5 extension so I'm not sure if it works properly or not. All in all, it's probably not the most reliable thing on Earth and you'd rather stick with Oasiz' Build Editor. |
Tekwar Specs conrad coldwood |
3.53 | Very Technical specs on the map
data and sprite extension for TekWar. |
WinRipper v0.78 (src inc 0.73) Peter Pawlowski |
77.5 | a tool that allows you to quickly
extract music from TekWar (Witchaven, Witchaven II) Either outputs to
HMP (original format) or convert to MIDI on the fly. Note: TekWar, WH1 and WHII uses the HMI-Soundsystem January 31, 1995(HMIMIDIP013195) HMP format (v2). |
HMP2MID UTILS v0.9 Markus Hein |
18.6 | This is a first attempt to convert
midi-files used by games with the HMI-Soundsystem. HMP2MID converts HMP-files
to standard midi files (type 1). The program RIPHMP can be used to extract
midi-songs in the HMP-format from games. |
HMI2MID v1.0 Josef Drexler |
8.63 | Converts HMP and HMI to Mid.
HMI and HMP files are different versions of files for the Human Machine
Interfaces driver suite. I had to make the conversion utility myself, so
they results may not be as good as possible. |
MIDI2TXT v1.14 Gnter Nagler |
53.9 | Possibly more control to
correct the HMP to MIDI format. If tools fail to do it correctly or
satisfactory. |
Foobar 2000 MIDI Plugin kode54 |
713 | MIDI decoder 1.197, released on
2013-02-26 Plugs into Foobar2000 v1.1 or newer to playback MIDI-Like format: HMP Adds decoding support for General MIDI files (.MID, .KAR) and RIFF MIDI
files (.RMI) as well as several proprietary MIDI formats (.MIDS, .MDS, .HMI,
.HMP, .MUS, .XMI, .LDS). |
foobar2000_v1.2.3 Peter Pawlowski / Team |
3.54M | Sound Player for MIDI(HMP) plugin
listed above. |
SETUP40.ZIP Human Machine Interface Inc. |
355 | Example Sound Setup Program.
This is an updated SOS setup, not sure if you can just drop it into your
game folder. Sound Operating System, their middleware library for
audio playback. Developed by the now-defunct Human Machine Interface
Inc. company. HMI Inc. Developed an earlier midi variant, called HMP,
which went through one revision before being succeeded by the HMI
format. |
sos40.zip Human Machine Interface Inc. |
173 | Sound Operating System
Docs/Help DOS(Watcom9/10, Borland4.5) 10/29/96 Tekwar and WH1/WH2 digital sounds use RAW dump unsigned 8 bit PCM, mono, and 11025 for the sample rate. |
TEKWAR +7
Trainer 10-22-95 Replicator |
1.88 | Place in your TEKWAR game
folder, then run. The options: Unlimited Energy |
TEKWAR +7
Trainer 10-23-97 Replicator |
1.91 | Place in your TEKWAR game
folder, then run. The options: Unlimited Energy |