Duke Arena Features Guide v1.00 Release 1 © DA 8-11-2000
Mod: Duke Arena Beta Demo v2.8
Released: 2-28-2000
Final Conversion: Unreleased / in development
Web Site:  
Mod authors: nyk , TJ & co.
E-mail:  
Forum: DukeArena Public Forum
File: darenabeta.zip   (4M)
Now includes upto v2.8 con source code!

See da_readme.txt for full team credits.

This MOD is for Duke 1.3d ONLY
(WILL NOT WORK FOR SHAREWARE OR DUKE 1.4/5)
Duke Arena is a Multi-Player Add-On.
Duke Arena will only work properly when in multiplayer or fake multiplayer mode.

To Install:

  • install a new copy of duke 1.3 and configure it.
  • delete the two demo files
  • extract files(un-zip) to your duke 1.3 folder
  • use the PCI snd patch if you know you need it.
  • run the dapatch.exe file, select number 1
  • for single player testing run da_single.bat file.
  • Select a level and run
    This will place you in fake multiplayer mode(with bots) for single player.
    g- for Online play goto the DA web site for the Online FAQ.

Game Add-on Includes:

  • The best Duke Match (DM) levels from the original game
  • New DM levels
  • Capture The Flag levels (CTF)
  • King Of the Hill(KOH)
  • and many more in the final version.

Please continue reading the individual "game type" notes below to understand how each game works.

Game Types
Many game play possibilities

True CTF

Flag capture
Bring the enemy flag to your base flag to score
Automatic flag reset
after scoring or when recapturing your stolen flag
Duke carrying flag display with flag art
Drop flag command
Can't pick up your own flag

This is a Team based game. The idea is that you have to take a enemy
flag back to your flag, if the enemy drops the flag you can warp it
back to your base by walking over it. To drop the flag press your night
vision button. There are other types of CTF where you have to take a
enemy flag back to a capture point and not your flag. And a golden flag
which both team can pick up and take back to their capture point or a
capture point used by every team. There can also be more than one flag
spawn point, so the flag spawn randomly.
You have to organise a attack and defence.

King of the hill(KoH)

There is a point on the map that you have to stay on, the longer you
stay on it the more points you get. Some points can be used by every
team and some are team sensitive.

DeathMatch(DM)

These work in the same way as in the original game, leave the menu on
"NO TEAMS" to play normally, for the standard duke levels all the
enemies have been converted to bots, use the skill level to change the
number of bot for the level. I would recomend lowest skill because all
the monsters have been turned to bots, and thats a lot of bots:)
Note: Specially designed inventory usage so DM still works exactly the same
For team games, only boots are unusable

Team

DM levels but you select your team via the menu, duke pants
show what team your on, and his belt helps you to identify single
players. If you choose to use bots, they will be gold bots which attack
all teams.

Zone flag scoring

-*Please Note*
Beacause Duke Arena has so many variations on game types we havent got
enough maps to show off all of these, we hope with your help we can
have enough maps to show all of these off by the next release.

Jailbreak

-*Please Note*
Beacause Duke Arena has so many variations on game types we havent got
enough maps to show off all of these, we hope with your help we can
have enough maps to show all of these off by the next release.

Hunted

-*Please Note*
Beacause Duke Arena has so many variations on game types we havent got
enough maps to show off all of these, we hope with your help we can
have enough maps to show all of these off by the next release.

Making your own CTF levels.

Because this is a Beta version we are giving this out as is, we are not
providing any level making support because we want to eliminate the
bugs and we dont want other TCs ripping are code. In a Later release
we will write a guide describing how to make your own CTF levels.

Features of Duke Arena (DA)

Score boards

  • Unlimited numerical score display
  • Flag scoring
  • Team kills scoring
    (The kill recorders can't tell the difference between a suicide and a normal kill, it only records the death)
  • Map controlled scoring

New art

  • Flag art with team logos
  • Decoration art with team logos
  • Scoreboard art

Team sensitive abilities

  • Duke respawn points are team sensitive
  • Turrets
  • Pigcops
  • Doors
  • Traps

New maps

(A few warp bugs in some levels. Not all levels support team respawn points)

  • CTF
    • Anarchy...
    • HELL BASES FROM SPACE
    • Dam Valley
  • KoH
    • SPIN CYCLE
  • DM
    • RIPPER VALLEY
  • Team

Ladders

With climb sound (to use ladders press jump and duck to climb up and down, space will also make duke climb the ladder.)

Team select:

At the start of every level a menu will appear infront of you (BUG: don't move when the level first starts or the menu may not display correctly) press "use" (space) to change team, leave the team you want highlighted and after a few second the game begins (make sure you have selected your team before the game starts), your pants show your team colour and dukes belt helps you identify players (the belt colours are the same as normal DM colours (so player 1 has a blue blet, 2 red, 3 light green, 4 light grey, etc). Above the menu, there is a info window which gives a short description of what you have to do on that map. It's a good idea to decide the teams before the game starts.

BOTS:

We have been allowed to use the code from the Sob-Bots. To select bots you turn monsters on and change the difficulty setting, the higher the difficulty the more bots there are, in DM levels these will shoot anyone. For the third episode (team based games), the bots are team sensitive. Unfortunately the .con code doesn't allow for very advanced bots (as in Quake) but they are better than nothing.

Controlling your bots: go up to a bot on your team a press:

Use (spacebar) = they run off in the direction they are facing and scout around
Use + duck = sets follow mode
Use + jump = camp mode / face you

This control method should be improved by the next release :)

For the standard levels all monsters have been turned to bots, this means a level could contain about 30 bots, and these will attack anyone. For the new maps, there are less bots (4 per team max) and they are team sensitive.

Misc Features Added

  • Footstep sound fx
  • Dukes have team colors
  • Player ID belt to tell who's who on a team /li>
  • Fixed Bugs that are 1.3d orginial bugs (see list below)
  • Fixed some cosmetic bugs (see list below)
  • Fixed lots of shrink related bugs
  • (Possible fix for too many sprites spawned error) (see list below)
  • Exe patch
  • Changes some global sounds, the episode names and skill names, and game.con renamed internaly.(patching is not required)

Alternative: If you do not want to run the installer, run DA as follows:
From the Command line: duke3d.exe /xda_game.con
Note: Without the use of the patch footsteps and others sounds will not be heard correctly.

Duke 1.3d Originial Bugs Fixed in Duke Arena

  • fixed stomp kill spawns a dead duke body that lasts forever (you can't tell)
  • fixed? stomped if you respawn by a player (after being stomped)
  • fixed hitable while shrunk (queued damage)
  • fixed? Unshrink near roof kill
  • fixed aim lock into floor if opponent is shrunk
  • fixed squished if hit by shrinker while on steroids (if someone is close enough to stomp)

2.2

  • fixed stayput pigcopy doesn't stayput after respawn
  • fixed 1.3d rotate gun slowly drops

2.3

  • fixed removed extra: state getcode caused respawn marker for deleted item or double
  • respawn marker (you can't tell)
  • fixed 1.3d pipe bomb ammo VS near max pipe bomb (cheat problem)
  • fixed 1.3d? cola has ifcanseetarget remed out
  • fixed frozen pig cops spawn extra shotguns / armor (cheat problem)
  • fixed pig cop unfrozen but checks / runs freeze hit code (so I added a break)
  • fixed pig cop exploded / shattered now can respawn (no stomped respawn yet)
  • fixed slight chance pig makes roam sound on last turn (added else to ifhitweapon)
  • fixed pigcop hitable when shrunk

cosmetic

  • fixed 1.3d shattered frozen dukes spawns a dead duke just before player respawns
  • fixed water pools underwater (freeze kill)
  • fixed underwater explosion kill spawns a dead duke
  • fixed? stomp double blood
  • fixed exploded dukes spawn blood pools
  • fixed turrets have random code it doesn't use

1.3d Bugs NOT fixed or fixable:

  • stomp kill if can't see (other layer / thin wall...)
  • ifonwater should be no spawn bloodpool
  • if restart underwater you start drowning immediatly (a safe mode built in?)
  • if freeze egg, when it thaws it becomes an unhatched egg.
  • being squashed when not fully shrunk
  • liztroop drop pistol ammo (why do they have pistol ammo)
  • frozen vs nighvision (battery doesn't run down?)
  • Swing door open & run kill
  • Explosion higher than you, no damage
  • dukes internal run/walk animation bug

ALL UNIQUE MATERIAL IS COPYRIGHT © 1998-2000
OF ITS AUTHOR

UNAUTHORISED REPRODUCTION AND USAGE OF DUKE
ARENA OR ANY OF ITS COMPONENTS IS STRICTLY
PROHIBITED