BLOOD BUILD Game v10-22-2013 Release 10 © RTCM Corvin
Blood is copyright of Monolith Productions Inc.
Some software code appearing in BLOOD © 1996,
1997 3D Realms Entertainment. All other trademarks are the property of their
respective companies.If your one of the
designers or programmers of this Game, we'd love to have the source code and
tools you used to make the PC Game.
Please contact me.
This page is graphic intensive. Please be patient.
Game: Blood
a.k.a. - Blood3D and Blood1 or known as 'Blood: Spill Some' early on in release.
This game is for anyone who likes horror and gory situations. Draw first blood with 42 levels of pure wrathful 3D action.
Begin your odyssey into darkness with a humble pitchfork and earn ever deadlier weapons.
Flare guns! Voodoo dolls! And more!
"In order to prevail, the player must face the Cabal, an ancient secret society, and
the terrible Dark God it serves--Tchernobog." Satisfy your insatiable thirst with Blood. Experience the blood-feuding madness in in
this carnage-soaked game! All the gore, all the unholy war! Zombies, gargoyles,
hellhounds, and a blood-crazed host of horrors await! Crush the loathsome evil! Or condemn
yourself to eternal damnation in this leviathan of unhallowed gaming action! Everything
Blood lurks behind this door!
One Unit Whole Blood
(OUWB). Satisfy your insatiable thirst with everything Blood.
Experience all the blood-feuding madness in one carnage-soaked package! All the
gore, all the unholy war! Zombies, gargoyles, hellhounds, and a blood-crazed
host of horrors await! Crush the loathsome evil of the mighty Tchernobog! Or
condemn yourself to eternal damnation in his leviathan of unhallowed gaming
action! Everything Blood lurks behind this door! ... Blood, Plasma Pak and
Cryptic Passage...
PLASMA PAK for BLOOD; Post Mortem: The only
commercial add on pak to feature all new enemies and weapon
modes! and the only Expansion pak by Monolith productions, creators of Blood! Sink your teeth into Blood Plasma Pak. The bloodbath continues... Clash against seven new maniacal monsters including Devotees, Zealots, Calebs, Fire
chrusallids, and menacing new boss, The beast! Battle through labyrinth filled castles, ruined temples, wicked water aqueducts, even
the chosen's training ground... eleven all new terrifying levels in all! Two intense new Bloodbath levels for fierce multiplayer action! Assault your enemies with ultra
powerful new weapon modes like the spheres of
Incineration, intelligent guardian life leeches and dual voltage tesla cannons.
Cryptic Passage. An official add-on; Enter the Darkness...An evil
god has stolen a scroll capable of upsetting the balance of power in the
Otherworld. Betrayed and primed for a bloodbath, you set out to retrieve what is
rightfully yours. Carving your way through the bloody terrain, you find only a
macabre nightmare awaiting you, and annihilation is your only option! Experience
the most gruesome carnage ever imagined on your journey of revenge!
Blood is a gory 3D 1st-person shooter which is based on Ken Silverman's
'BUILD' engine. The code was originally from Ken's code. Blood uses a complex game engine, It introduced several new effects and tricks that any BUILD
Engine fan would hope fore. The project changed hands from
publisher 3DRealms and developer QStudios to developer Monolith and publisher
GT. QStudios was absorbed by Monolith then ultimately finished by them.
lith.com/Games/Blood.
Matt Saettler, was partly
behind the
enhancement/creation of this BUILD Engine game. He also Worked later on doing NAM and WWII
GI as the sole programmer. Those games where also Duke3D Based and mechanics
are closely matched. He is also programmer of the
Enhanced Duke3D
"patch," which is his latest public DOS BUILD Engine project.
Blood for
blood.
They promised many
things.
"Faith is the key,"
they said. "Faith will show you the way." And I believed them because I wanted
to believe.
But faith must be
proven. I learned that the first time I wrapped my fingers around the haft of
the ritual dagger to demonstrate my devotion to the One that Binds. They had not
told me about Him, but there would be many lessons in the weeks to come.
Unthinkable lessons. And a name to carry like a thorn in my conscience, a name
never to be spoken aloud lest He hear me: Tchernobog.
All I've earned by my
labor and my sacrifices are more and greater promises. I've carved my soul to
shreds in service of the Cabal. What little humanity I retain is corrupted by
the Beast, which has grown stronger with every life I've taken. Well, the time
has come to sate its appetite and bite the hand that feeds.
Vengeance lies at the
end of a long, bloody road through the very estates of the damned. Pity only
that I have no greater weapon than this old pitchfork with which to still the
rustling of leathery wings and douse the gleam of the eyes in the darkness. But
I will exact blood for blood from my adversaries and send them back into the
shadows between the world of the living and the land of the dead. This I vow."
Experience the
terror.
You'll battle
cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in
your quest to stop Tchernobog. You must not only defeat the Cabal--you must
scour its dread name from human memory. If that means eradicating everyone and
everything the Cabal has ever tainted, so be it.
Of course, you'll
first have to make your way through fortresses, castles, mines, mansions, and
estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is
wits that make the hero, and although you're in serious danger of losing yours,
you've got enough left to improvise some pretty effective tools of destruction.
Aerosol hairspray can be frightening enough on its own, but apply it to a
lighter flame and you've got an instant flamethrower (kids, don't try this at
home!). Likewise, a flare gun can brighten your prospects considerably against
even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and
dynamite. Who knows, you may even find that there are some spirits on your side
when you find yourself clutching a voodoo doll.
|
Game:
- Build, a powerful 3D Realms engine written by K. Silverman, boasts
some of the hottest features available in a 3D game.
- Sloped or slanted floors and ceilings, allowing levels to have interesting
and realistic architecture.
- True rooms above rooms and real bridges.
- Moving sectors can be made to rotate, incline, and move in many of other
ways, making for a realistic and dangerous environment.
- Multiple colors of light.
- All sprites and game characters cast real-time shadows, adding to realism and
anchoring enemies in the environment.
- Head canting, clockwise and counterclockwise, a full 360 degrees.
- The ability to look up and down by about 40 degrees each way.
- Many X mode and SVGA resolutions supported.
- The MapEdit level editor, a significantly enhanced version of Build, is
extremely powerful and easy to use. It allows for fast editing in both 2D view
mode and 3D mode.
- The 3D editing mode allows level designers to see what they're creating in
real-time including lighting effects and z motion positions (ex: you can open
and close doors).
- Parts of the environment can be destroyed or otherwise affected during
game play.
|
Sound:
- Even though the Sound is only 8-bit and recorded at 11025
and 22050, it plays back decently.
-
The game has 3D Spatial for 2 channels, and it really captures
where a sound is coming from. Its makes all the difference.
-
There's sound for jibs that are laid about the ground. They use
squirting and rupturing type sounds for when body organs land on
the ground. Explosions, gunshots, and screams are crisp and
clear. There was a problem with reusing the sound of the pitch
fork hitting a wall, for a sound of a shotgun blast hitting the
wall. It just didn't sound right and it didn't give the feeling
that there where pellets hitting around me.
-
The under water sounds seem wrong to me, not enough bass.
|
Art:
- Enemy graphics are detailed (hi-res) and the color scheme feels
appropriate. Some would argue that the colors and textures are kinda bland, but this is more or less part of the theme of
things.
- There are many awesome looking voxels throughout Blood, such
as guns, ammo, headstones, crystal ball, tnt barrels, etc. There
is even a Voxel on a wall, at the end of E1L4 Dark Carnival, you
will see a big Cross way up above the end level switch.
- The flare gun shoots white hot flares that stick to actor
sprites. There is some simulated dynamic light with sprites when
shooting. The light travels with the projectile on the ceiling,
wall, floor and even on such things as sprite bridges.
|
More Details:
- A special note about Alternate fire. This is a single key
that can be re-mapped to such places as the second mouse button
where you would use it today. Blood also has the alternate
weapon function. The Dynamite slot has a total of three separate
choices, Dynamite, Prox Dynamite and Remote Dynamite and works
similar to Duke3Ds alternate weapon. They reused a weapon slot,
double hit on a single key switches between the normal weapon
and the alternate weapon...
- The fire used in the game is handled nicely, except for the
point you can't catch on fire from burring bodies. It doesn't
even hurt you.
- A minor particle engine exists that break away from the
flares and fires.
-
|
|
Pitchfork
is useful to save you ammo, and is very useful verse the Axe Zombies. Cultist just fire
at you and laugh. If you want to use this on Rats you'll need to crouch down to
effectively
hit them. |
Flare Gun
is just that. It shoots out signaling flares. When you shoot at an enemy it will lodge
into there flesh and stick there. They will glow for a bit before erupting into flames.
Sometimes you may need a second shot if the flare burns to quickly. On larger
enemies
you'll have to pump three or four into them to get them to erupt into flames.
Unfortunately
flares go out in water, unlike a real flare that would keep on burning. The alternate
fire launches a burst of flares that break apart on contact producing a bunch of fires in
a large area. When combined with the Guns Akimbo power up you can fire fairly rapidly.
Ammo: Flares |
Sawed-Off
Double Barrel Shotgun tends to be general equipment in any good FPS. Its
perfect for close and tight areas. It fires a single shot, two shots max before reloading.
The alter ternate fire shoots both barrels at once. This thing throws your enemy back in
most cases. Its highly effective with the Guns Akimbo power up.
Ammo: Shotgun shells |
Thompson's Machine Gun
or Tommy Gun for short is a high speed shooter with great accuracy. A good stream of
bullets can hold the enemy at a distance. The alternate fire is produces a sweeping attack
from left to right. It allows you to shoot at wider angles quickly with more rounds. Its
not all that effective. Manually covering a wider area seems to prove a better
choice. Cool effect nether the less. Guns Akimbo makes this gun and isn't killer.
Ammo: Bullet drums |
Dynamite Bundles
is a bundle of six sticks. You have have two firing modes. One you hold down the button,
the longer you hold the button down the farther you can throw it. It appears to explode on
contact with an enemy. You'll see a effort meter lights up when you hold the button down,
watch for it on the status bar. Just don't hold it to long or the wick will burn out and
the dynamite explodes in your face. The alternate mode will toss the dynamite with the
wick intact, it will burn a few seconds before erupting.
Ammo: Dynamite bundle |
Remote
Detonators are dynamite bundles without a wick. Instead they have a radio
detonator strapped to the larger eight stick bundle and you hold the Remote. The dynamite
won't detonate on impact so tossing it around is an option. The alternate fire mode
will drop a bundle on the floor, right below you. You can keep using the alternate
mode to drop additional bundles until your satisfied you have enough explosive built up.
You can then move away and Remotely detonate the entire stack. Another option is to drop
a Proximity Detonator in the pile and leave it for a trap.
Ammo: Remote detonator |
Proximity
Detonators are dynamite bundles without a wick. Instead they have a
proximity detonator strapped to the six stick bundle. The first firing mode is the same as
the standard Dynamite Bundle, you toss it where you want. The alternate firing mode drops
them on the ground right below you. Move away quick 'cause they arm soon after contact.
Ammo: Proximity detonator |
Napalm
Incinerator This weapon dispatches a big ball of burning napalm. Upon
contact it produces an explosion and sets your enemy in flames. The alternate firing mode
dispatches several burning napalm balls all in one shot. Guns Akimbo are supported for
this weapon.
Ammo: Gasoline cans |
Voodoo
Doll The doll is like a pin couching, you repeatedly stab the doll to cause
injury to your enemy. They have to be near you and in line of site. If they are not and
you stick the doll, you will take damage instead. The damage isn't all that great but its
fun to hear them moan each time you stick the doll. The alternate fire uses up 20 points
of ammo per use but the effect and damage is great. Unfortunately or
fortunate the developers
changed the ammo use for alternate fire from 20 points to the entire ammo capacity of the
doll in the Plasma Pak.
Ammo: Voodoo doll |
Aerosol
Can and a Zippo Lighter produce a portable flamethrower. Its a short range
weapon but it does set aflame your enemies if need be. It works great on small creatures
like rats and spiders. It may take some time to light up larger enemies. An alternate mode
allows you to set the can on fire and toss it for a grenade effect. The alternate firing
mode simple drops a lit can at your feet, a few seconds later it will explode.
Ammo: Aerosol Can |
Tesla
Cannon emanates a controlled electrical charge to zap your enemies. You'll
see there skeletons flash when you zap them. The alternate fire mode will make the gun
build up high pre-amp charge, within a few seconds the charge is dispensed into a huge
electrical blast. The Guns Akimbo power up also works with this weapon.
Ammo: Batteries |
Life Leech
This is a handy weapon and tool. The weapon portion of the Life Leech produces rapidly
firing fire balls. Supplied by the health of your enemies. If your supply of ammo runs out
it will use your health as ammo, so watch how much you use. The alternate fire mode allows
you to place the Leech down "on" the ground. It will fire in any direction where
the enemy is. In this mode it won't draw health from you, it will just run out of ammo. As
a tool the Leech can be used as a step to get up to higher locations. Place it on the
ground and you instantly have a boost in height available to you.
Ammo: Trapped Souls |
These items are what you carry on yourself for use later. |
Crystal Ball In
multiplayer mode you can use this item to see your enemies where ever they maybe. Use the
"C" key to activate the Ball. While activated hitting the the "C"
or Enter Keys will cycle through all the players. To stop using the Ball simply
cycle through the last player and it will turn off. |
Doctors Bag When you
pick this item up it sits in your inventory until you want to use it. Using the
"M" Key will use the bag. It will restore up to 100 points of health given
enough percentage exists. Any unused portions of the Bag will remain until you need it
again. Its best to use this bag as a last resort to restore your health. rely on other
items and only use the bag if you have to. If you find another Doctors Bag, insure you
deplete the one you already have or it will go to waste upon picking up the new bag.
|
Diving Suit supplies
water and depth protection. It will remain in your inventory until you dive underwater,
then it automatically activates, the air supply doesn't last very long so know where your
going quickly. |
Beast Vision These
allow you to see enemies in the dark or near dark situations. It highlights them. use the
"B" key to activate it. |
Jump Boots allow you
to jump higher than normal, enough where you can jump on ledges or jump over large pits.
Use the "J" key to activate it. |
Power Ups
These items are used and activated as soon as you pick them up. |
Basic Armor 50 points of armor. It
will also increase other armor strength by 50. |
Body Armor 100
points of body armor. |
Spirit Armor 100 points of spiritual armor, This will protect
you from the Voodoo Doll and Life Leech. |
Fire Armor 100
points of fire armor. This will protect you from and fire damage. |
Super Armor 200
points of super armor. This armor protects you from the same elements as the Body
Armor, Spirit Armor and Fire Armor. |
Cloak of Invisibility This cloak will turn you
invisible, when you attack you become partially visible. long enough for your enemy to
get a fix on you. |
Shadow Cloak
Apparently this was an unfinished item
that the developers never got to. |
Reflective
Shots do just that Reflects projectiles and axes off of you and into the enemy.
Fires, Explosives and Tesla Cannons still will damage you. |
Death Mask
Makes you invulnerable to any kind of attack. You will not receive any damage. This is
only temporally and it will end without any warning. Apparently the developers forgot to
create a viewable mask or palette shift of the screen in order to tell you when the Mask
is active. |
Life Essence
These 'hearts' sometime are left behind from dead enemies. They increase your health by 20
points and max out at 100. |
Medicine Pouch
This was seen in the Alpha Blood Pack (a unofficial release of an early version of Blood)
They are used in user levels and they increase your health by 50 points with a
maximum of
100 |
Life Seed
A full restore of your health. Gives you 100 points up to a max of 200 |
Guns Akimbo instantly
produces a second weapon in your opposite hand. So you will have double the fire power and
rate of fire. Not all weapons will do this. Watch your ammo amount since it will decrease
at double the rate. |
Shrooms Is
a poison that when picked up and eaten it will give you a similar effect as being bitten
by a Red spider. The designers planned to have other types of shrooms such as shrink, rage
and grow effects. They never made it in the final release. Only this delirium shroom did.
An invisible delirium shroom can be found in the men's room of the Monolith Building II
Blood Bath level that is available with the Plasma Pak.
|
Bats
can cause damage but its unlikely. If you block there way around they will attack. Just
duck if your in a tight area. |
|
Rats
do cause allot of damage so try to avoid them. They can't climb small ledges or steps so
your safe above them. |
|
Spiders
There's more spiders than pictured here, there about the size of a small dog and they come
in different colors, red and green. When they bite they cause damage and they may poison
at the same time. One poison makes you all wobbly and your view gets distorted. The other
poison lowers the detail view only. |
|
Bone Eels
these ROT fish can chew you up pretty good. Cleanse the water of these fish before jumping
in. |
|
Hell
Hands These scary hands move fast and if they get next to you they will
make there way to your neck squeezing the life out of you. Your view darkens just as if
your underwater and loosing air, you health drops rapidly until they finish the job. You
can try to shake them off by tapping your "use" key (usually space) and this
tends to be difficult. If you can't get him off then toss some dynamite so you are
at least
satisfied you took it out.
|
|
Lil' Caleb
These guys hide in mirrors (plasma pak mirrors only) When a Mirror breaks the pieces turn
into little Calebs shooting at you. So try not to break a mirror when your so close to
it. |
|
Chrysalid
Pods These green pods spit at you and if you get near them you'll take
damage. Don't stand in one place to long or there aim will become deadly. |
|
Fire Pods
These red pods spit lava at you and if you get near them you'll take damage. Don't stand
in one place to long or there aim will become deadly. |
|
Civilians
These peoples are usually used by the cultist to give them cover, to hide behind. So you
have a choice free the people, or cut them down. Remember Caleb is there to wreak
havoc on
the Cult and not to be evil against all man. |
|
Mimes
the mimes are not really an enemy, there harmless in fact and useful. They let you jump
on top of them if you need a boost over a wall. Calebs evil allows the player to choose if
one should be eradicated. |
|
Axe
Zombies Those axes they use can land a pretty good blow. Most of the time
these guys move slow, other times they haul ass and if there's a bunch of them they form a
wall, dynamite is no good here since they get close quickly. You'll also find them
sneaking up on you if you happen to miss one back in the last battle. |
|
Butcher
Zombies Don't get caught in tight areas with these guys. They spit puke at
you and throw there butcher knife this creates a frame effect found in other Duke3D and
Shadow Warrior. You'll find out they move slow and never throw there knifes upward or
downwards. |
|
Cultists
Cultists use Shotguns as there weapon. Damage at a distance is minor. You
tend to run into allot of these guys.. if they wanna do some damage they will
toss some dynamite at you. |
|
Fanatics
Fanatics us Tommy Guns as there primary weapon. Damage at a distance is
major. |
|
Zealots
Zealots, the Elite cultist use a Tesla Cannon to take you out. Don't try the same thing on
them 'cause there robe doubles as electrical armor. |
|
Ackolyte
Although these guys carry a Tommy gun you won't find them using it as they love to
toss a bunch of dynamite at you. |
|
Gargoyles
The flying patterns in large areas are usually circles and dive at you. Other times they
make a very low pass straight at you. You get a couple together and you'll be looking up
alto. They attack using their claws if your far away they will throwing bones at you.
|
|
Hell
Hounds These weird dog-like creatures have lost their skin (poor little
creatures), and possessed the ability of breathing fire. Almost as the only creatures that
really can kill you, they try to burn you, and mostly they do. These annoying creatures
are usually behind corners, just hit few bundles of dynamites into corners and they'll
probably be dead.
|
|
Gill
Beasts These slow, noisily fish-like creatures are not threat on ground,
but in water... Tommy gun/Tesla Cannon/Napalm Launcher
|
|
Phantasms
More annoying enemies, eh? Well these can be real threat, like you can't kill them when
they are invisible, and they become visible when you are at the range of their scythe. And
the annoying part, they sometimes really can scare you when they strike from cabinets with
their rampaging shout. Killed most easiest with the Tommy gun. Or if they come
nearby, just shoot two Shotgun's alternative fires... |
|
Stone
Gargoyles are the same as standard Gargoyles except there a bit more
aggressive and they usually come alive from stone sculptures. They don't do this all the
time , but enough that you'll watch your back when passing a statue. |
|
Cheogh
This guy is one of the Bosses. He is much larger than the other Gargoyles. He shoots
packets of light from his eyes and when he's up close he claws you. You can hear his wings
flapping and most of the time he moves pretty quick. |
|
Shial
Is the largest of all spiders and she is one of the Bosses. She normally dispatches a bunch
of the smaller dog size spiders on you. A dozen or more at a time. She'll bite you if she
gets a chance. |
|
Cerberos
This creature is one of the Bosses. Its four times the size of a Hell Hound and it shoots
hot napalm at you. They can dispense the napalm fairly quickly. Despite there use of
Napalm, they are not immune to it. |
|
Tchernobog Using Napalm Launcher or
Tesla Cannon is the best way to kill this false prophet. |
|
Priest
is like the Fanatics but much more aggressive, There in red robes. You'll find out quickly
that they are tougher than Fanatics but do use a Tommy Gun. Upon there
"destruction" they mutate into the Beast below. |
|
Beast are
the result of a Priest being defeated. They are mutations who use a killer stomp attack
and when near they use there fists. You can avoid an attack by moving far enough away or
get out of line of site. Don't bother jumping off the ground as there stomp is more than a
ground rumbling attack, its evil.
Ironically the developers originally wanted the Beast to be a mutation for the player
character Cabel. It never made it into the release and was salvage for use in the plasma
pak. |
|
-
To
use the cheat codes in Blood,
Simply press the "T" key and
enter the code as shown below followed by the enter key.
CODE |
EFFECT |
|
CODE |
EFFECT |
These cheats are for Blood v1.21.
They differ slightly for older versions. |
MPKFA |
GOD MODE |
|
I WANNA BE LIKE KEVIN |
GOD MODE |
VOORHEES |
TEMP GOD MODE |
|
NOCAPINMYASS |
GOD MODE |
CAPINMYASS |
TURNS GOD MODE OFF |
|
LARA CROFT |
ALL WEAPONS AND UNLIMITED AMMO |
IDAHO |
ALL WEAPONS AND FULL AMMO |
|
HONGKONG |
ALL WEAPONS AND UNLIMITED AMMO |
BUNZ |
GUNS AKIMBO, FULL AMMO, ALL WEAPONS |
|
MONTANA |
ALL WEAPONS AND ITEMS |
TEQUILA |
GUNS AKIMBO |
|
SPORK |
200% HEALTH |
GRISWOLD |
ALL ARMOR 200% |
|
KEYMASTER |
ALL KEYS |
FUNKY SHOES |
JUMP BOOTS |
|
SATCHEL |
ALL ITEMS |
COUSTEAU |
DIVING SUIT, 200% HEALTH |
|
ONERING |
INVISIBILITY |
CALGON # # |
LEVEL WARP: Episode# Level# |
|
SPIELBERG # # |
REC DEMO and LEVEL WARP: Episode# Level# |
EVA GALLI |
NO CLIPPING MODE |
|
MARIO # # |
LEVEL WARP: Episode# Level# |
KEVORKIAN |
SUICIDE |
|
GOONIES |
FULL MAP |
EDMARK |
SUICIDE |
|
MCGEE |
SET YOURSELF ON FIRE |
KRUEGER |
SET YOURSELF ON FIRE AND 200% HEALTH |
|
RATE |
DISPLAYS FRAME RATE AND COORDS |
JOJO |
MAKES YOU DELIRIOUS (Spider 1 mode) |
|
STERNO |
TEMPORARY BLINDNESS (Spider 2 mode) |
*The codes krueger, mcgee and kevorkian won't harm you if you
have God Mode already on.
**The codes spork and cousteau can also be used to come back to life! When you
die.
***The level warp codes need spaces after the cheat and between the numbers of
episode and level to work.
****When you complete a level using cheats, God Mode will remain
on in the next level, but Unlimited Ammo cheats will not be active. You have to
type it again.
To record a demo (In Single Player):
Start the game normally, select new game, episode, difficulty, and while in the
game, press the "T" key and type in the cheat code "spielberg", (ex:
spielberg 2 3) to warp to a level and play a game. Quite the game (WITHOUT PRESSING THE
LEVEL END SWITCH,
Playing a level all the way will make Blood continuously play the
demo with no way to exit.) The demo will be auto-saved when you Quite and be
placed in your blood directory as E2M3.DEM. You should rename this file to a
custom name to avoid over writing it, to something like DEMO1.DEM.
To playback the demo:
At the command line prompt, type in blood.exe -playback DEMO1.DEM (or
cryptic.exe if your recorded a demo in Cryptic Passage.)
Automatic Playback at Game Load:
Blood will automatically start playing any demo that's named "BLOOD000.DEM thru
BLOOD999.DEM" in the order they are numbered. Delete/rename the included DEM
files so you don't have to watch all of them before you get to watch yours.
To Avoid Automatic Playback at Game Load:
Use the -nodemo switch.
Multiplayer Record a Demo:
You have to use the command line switch -record.
More Command Line Switches:
See the end of the BLOODHLP.TXT file for a great explanation of the additional
command line switches.
Game Designer
Nick Newhard |
Project Manager
Matt Saettler |
Lead Programmer
Nick Newhard |
Programmers
Daniel Leeks, Peter Freese, Matt Saettler |
Lead Artist
Kevin Kilstrom |
Character Models
Kevin Kilstrom |
Additional Artwork
Terry Hamel, Eric Klokstad, Rick Welsh, Brian Waite, David Brickley |
Level Designers
James Wilson III, Craig Hubbard |
Additional Level Design
Kevin Kilstrom, Nick Newhard, Terry Hamel |
Build Engine, Editor, and Tools
by Ken Silverman |
Network Layer/Setup Program
Mark Dochterman, Nick Newhard |
Sound Engine
Peter Freese, Jim Dose |
Additional Tools
Nick Newhard, Peter Freese |
Music Composed by
Daniel Bernstein, Guy Whitmore |
Additional Music by
Mike Cody |
Sound Development
Cassano Thruston, James Ackley, Jason Hall, Guy Whitmore, Daniel Bernstein |
Cultist language and "Pestis Cruento"
composed by
Daniel Bernstein |
Performed by
Steve Bryant, Doug Fullington, Vernon Nicodemous, David Stutz |
Voice Talent
Stephan Weyte as Caleb
Jason Hall as The Voice (TM) |
Additional Vocals by
Celeste |
Additional Sound Development
Loudmouth |
Cutscenes
Craig Hubbard, writer
Kevin Kilstrom, art director
James Wilson III, writer
Lead 3D Artist/Animator
Aaron Carlson |
3D Animation
Peter Arisman, Derek Bentley, Benjamin Pierre, Scott Thurman, Phillip Ulberg, Brian Waite |
3D Coordinator
Paul Renault |
Blood Internet Site: http://www.blood.com(www.blood.lith.com)
Spencer Maiers, Paul Butterfield, Adam Ketola, Kevin Kilstrom, Craig Hubbard |
Quality Assurance
Lynne Dayton, Leonard Salas, Jim McAvinew, John Hurst, Mike Cody, Rodd Karp, Wyeth
Johnston, Isaac Barry, Gary Pope, Kevin Bailey, Michael Caine |
GTIS Producer and Lead Atmosphere Monger
Rick Raymo |
Special Thanks
Helen Newhard, Francine Kilstrom, Lauren Johnson, Tamara Leeks, Lisa Sheets, Evan Stein,
Jason Pratt (aka Pailhead), William Mull (aka Phoebus), Cho Yan Wong (aka Tempest),
Kyosho, Geoff Stratton, Matt Hayhurst, George Broussard, Scott Miller, Joe Siegler,
Richard Gray, Andrew Blevins |
Blood CD-Audio/Music Credits
"Pestis Cruento" .... Daniel Bernstein
"Unholy Voices" .... Daniel Bernstein
"Dark Carnival" .... Daniel Bernstein
"Infuscomus" .... Guy Whitmore and Daniel Bernstein
"Father Time" .... Daniel Bernstein
"Waiting for the End" .... Daniel Bernstein
"Fate of the Damned" .... Mike Cody and Daniel Bernstein
"Double, Double, toil and trouble" .... Guy Whitmore and Daniel Bernstein |
Blood Level Design Credits
Episode 1: THE WAY OF ALL FLESH
"Cradle to Grave" .... James Wilson
"Wrong Side of the Tracks" .... Craig Hubbard
"Phantom Express" .... James Wilson
"Dark Carnival" .... Kevin Kilstrom, James Wilson
"Hallowed Grounds" .... Nick Newhard, Craig Hubbard, Terry Hamel
"The Great Temple" .... Terry Hamel, James Wilson
"Altar of Stone" .... James Wilson
"House of Horror" .... James Wilson
Episode 2: EVEN DEATH MAY DIE
"Shipwrecked" .... Craig Hubbard
"The Lumber Mill" .... Craig Hubbard
"Rest for the Wicked" .... Kevin Kilstrom & Craig Hubbard
"The Overlooked Hotel" .... Kevin Kilstrom & Craig Hubbard
"The Haunting" .... James Wilson & Kevin Kilstrom
"The Cold Rush" .... James Wilson
"Bowels of the Earth" .... James Wilson
"The Lair of Shial" .... James Wilson
"Thin Ice" .... James Wilson
Episode 3: FAREWELL TO ARMS
"Ghost Town" .... James Wilson
"The Siege" .... Craig Hubbard
"Raw Sewage" .... James Wilson
"The Sick Ward" .... Craig Hubbard
"Spare Parts" .... James Wilson & Craig Hubbard
"Monster Bait" .... James Wilson & Terry Hamel
"The Hall of Cerberus" .... Craig Hubbard
"In the Dog House" .... James Wilson
Episode 4: DEAD RECKONING
"Butchery Loves Company" .... James Wilson
"Breeding Grounds" .... James Wilson
"Sacrificial Orifice" .... James Wilson
"Charnel Bog" .... Kevin Kilstrom
"Fire and Brimstone" .... James Wilson
"The Ganglion Depths" .... James Wilson & Terry Hamel
"A Separate Piece" .... Craig Hubbard & Nick Newhard
"The Hall of the Epiphany" .... Kevin Kilstrom
"Mall of the Dead" .... James Wilson & Craig Hubbard
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Game Designer:
Nicholas Newhard |
Project Manager:
Matt Saettler |
Programmers:
Daniel Leeks, Nicholas Newhard, Matt Saettler |
Artist:
Kevin Kilstrom |
Level Designers:
Craig Hubbard, James Wilson |
Sound Development:
Daniel Bernstein, Cassano Thruston, Guy Whitmore |
GTI Producer:
Rick Raymo |
BLOOD PLASMA Level Design Credits
Episode 5: Post Mortem
"Welcome to Your Life" .... James Wilson
"The Lost Episode" .... Craig Hubbard
"Public Storage" .... James Wilson
"Aqueducts" .... James Wilson & Nick Newhard
"The Ruined Temple" .... Kevin Kilstrom & James Wilson
"Forbidden Rituals" .... James Wilson & Kevin Kilstrom
"The Dungeon" .... James Wilson & Nick Newhard
"Beauty and the Beast" .... Nick Neward & James Wilson
"Forgotten Catacombs" .... Nick Newhard & James Wilson |
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