Installing BUILD From CD Revised 11-04-2011 Release 2 © RTCM Corvin
Introduction | Install BUILD
auto v1.5 | Install BUILD
Manually v1.3 and v1.5 CD | Trouble
Shooting | bsetup.exe
3drealms License Notice
This document assumes you know how to use Windows Explorer or DOS copy commands.
Also the reader should refer to various related RTCM documents for help.
Note: The BUILD Map Editor is not required to be installed for the Game to function
normally.
Note: The 1.5 CD has a CD Installer, unlike v1.3d
- Insert the 1.5 CD in the drive (no autorun)
- Locate your cd drive and duke CD along the drive paths, you should find the CD title
marked \Atomic15
- Now locate the file Install.bat, and run it. (if the program won't run correctly
see below for Manual Install.)
- The Installers Duke Atomic Image appears. Advance to the next screen by clicking or
pressing a key.
- You will now see a Blue Screen with a reb bar on top indicating v1.5, Press Enter
- On the Install menu un-toggle all boxes.
- Now toggle the "Install Build Editor for Duke Nukem 3D" with an X in the box.
- Before installing it will ask for the path and name of the directory, with default
displayed. Make the Path to your Duke3D game directory and add \Build at the end.
- The program does not have a browse feature so you will need to know where you want it.
- In v1.5 3Drealms has added a separate BUILD folder. Note: you may find Front-ends in the
RTCM download section that will allow you to handle Build materials easier.
- If you have access to the web, it is not recommended to read the Buildhlp.exe-Build
Docs File. To avoid confusion. The information in those docs are outdated
and incorrect in some areas.
- If you have access to the web, its not recommended you read the User Faqs that
come with the Atomic CD. There old versions and not current. Current
versions of the same docs are in RTCM's Download Section.
- Its best to perhaps refer back to these FAQs at a later time when you have already
learned correctly from FAQ's that are newer.
- See: The RTCM
setup-default-components Document for
cleaning and removing unused and outdated files. Some TEN Network
files get installed even if you haven't selected it.
- Also if you want to run under windows, please See:
setup-windows-buildgames ,
setup-windowxp-buildgame
documents.
Note: The 1.5 CD has an option to Install Build from the CD Installer, however the
steps below still will work.
- Assuming you now know the contents of your CD...
- You will want to locate the folder \Goodies
- You will notice many sub-directories, most are useful for the newbie, since portions of
the .grp file are already extracted.
- You now want to copy the \Build folder over to your Duke Game folder on your Hard
Drive.
- Now UN mark the file attributes so the Read-Only box is UN-checked.
- If your using Windows Explorer then simple hold the shift key down and click the first
file and the last, this will highlight all the files. Clear the Read-Only
attributes.
- In order for you to use Build and its tools properly, you should copy the contents of
the Build folder to the Game folder. Note: you may find Front-ends in the download
section that will allow you to use Build in its own directory. (1.5 users can have a
separate BUILD folder by default, no need to move them)
- If you have access to the web, it is not recommended to read the Buildhlp.exe-Build
Docs File. To avoid confusion. The information in those docs are outdated
and incorrect in some areas.
- Its not recommended you read the User Faqs that come with the Atomic CD.
There old versions and not current. Current versions of the same docs are in
RTCM's Download Section.
- Its best to perhaps refer back to these FAQs at a later time when you have already
learned correctly from FAQ's that are newer.
- See: The RTCM
setup-default-components Document for
cleaning and removing unused and outdated files.
- Also if you want to run under windows, please See:
setup-windows-buildgames ,
setup-windowxp-buildgame
documents.
Note: These steps are assuming that you have performed all steps to installing BUILD as
listed above.
- If after installing BUILD and you enter the 3D mode(via the Enter key) and the graphics
are all garbled. Make sure all files are present and all Read-only attributes are
unchecked.
- If after installing BUILD and your 3D mode is still garbled, switch back to 2D mode and
make sure the brown arrow is within a valid playing space, just put it in the center of a
room touching nothing. Now switch back to 3D mode and hopefully your problem is solved.
- --more info needed here?--
The bsetup.exe (equivalent to Kens setup.exe) file was left over from Kens
development kit and actually was used to setup his game and Build. 3DRealms included
default custom settings located in the Setup.Dat file. Its Recommend not to
use bsetup.exe at all but rather stick with the default settings provided.
The default settings are as follows:
- Graphics Mode Selection: Screen-Buffer mode ¦ VGA compatible ¦ 320*200 only
Digitized Sound Selection: No digitized sound
Music Selection: Music OFF
Input Device Selection: Keyboard & Mouse
Communications Selection: IPX network - 4 Players
Changing BUILDS resolution:
Increasing the resolution in BUILD will help you see how the textures will look during
the game. Typically you'll only want to do this to touch of the visuals and take full
advantage of any custom art you may have included. This technique should be used
sparingly, constant use may corrupt your map to a point where it isn't fixable. SAVE you
map often.
If you switch to VESA Mode 800*600 you'll have a higher resolution than the Default
Textures.
- Save your Map, make a copy and store it in a safe place.
- run bsetup.exe
- Enter the Graphic Mode
- Select the VESA Mode
- Choose 640*480 or 800*600 for Hires Textures
- Save Changes and Quit
- Now run build.exe, if you get a black screen try using windows ALT+TAB feature to cycle
to windows then back to BUILD
- Once back into BUILD you may find that the graphical interface is corrupted
- Load your Map and enter 3D mode to see the level at the new settings
- Take care in editing your map at this point. Do some work on it and save it. Then test
to make sure it loads up in the game. This will let you know if your level is corrupted or
not at each step of editing with the new Resolution.
This applies to the Registered BUILD editor included on your game CD.
BUILD.EXE for Duke Nukem 3D - v1.3, v1.4/1.5
Copyright (c) 1993 - 1996 Ken Silverman, 3D Realms Entertainment.
This version of BUILD was created for Duke Nukem 3D and parts were modified
by Allen H. Blum III.
IMPORTANT: The Build Editor and associated tools and utilities are NOT
shareware and may NOT be freely distributed to any BBS, CD, floppy, or
any other media. These tools may NOT be sold or repackaged for sale in
a commercial product.
Any levels created with these editors and tools may only be used with the
full (registered) copy of Duke Nukem 3D, and not the shareware version.
Please refer to LICENSE.DOC for further information on levels created with
BUILD.EXE.
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